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Searched refs:GL_COMPRESSED_R11_EAC (Results 1 – 25 of 30) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dtexcompress.c80 case GL_COMPRESSED_R11_EAC: in _mesa_gl_compressed_format_base_format()
365 formats[n++] = GL_COMPRESSED_R11_EAC; in _mesa_get_compressed_formats()
543 case GL_COMPRESSED_R11_EAC: in _mesa_glenum_to_compressed_format()
731 return GL_COMPRESSED_R11_EAC; in _mesa_compressed_format_to_glenum()
Dcopyimage.c462 case GL_COMPRESSED_R11_EAC: in compressed_format_compatible()
Dtextureview.c199 {VIEW_CLASS_EAC_R11, GL_COMPRESSED_R11_EAC},
Dglformats.c921 case GL_COMPRESSED_R11_EAC: in _mesa_is_etc2_format()
1105 case GL_COMPRESSED_R11_EAC: in _mesa_is_color_format()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp242 case tcu::COMPRESSEDTEXFORMAT_EAC_R11: return GL_COMPRESSED_R11_EAC; in getGLFormat()
301 case GL_COMPRESSED_R11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_R11; in mapGLCompressedTexFormat()
351 case GL_COMPRESSED_R11_EAC: in isCompressedFormat()
DgluStrUtil.inl899 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
1741 case GL_COMPRESSED_R11_EAC: return "GL_COMPRESSED_R11_EAC";
/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp224 GL_COMPRESSED_R11_EAC, in iterate()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp266 GL_COMPRESSED_R11_EAC,
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp462 …ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 1, 1, 0, divRoundUp(1, 4) * di… in compressedteximage2d_invalid_size()
548 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_R11_EAC, 0, 0, 0, -1, 0); in compressedteximage2d_neg_size()
558 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
563 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
568 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
573 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
578 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
583 …ctx.glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_R11_EAC, 1, 2, 0, divR… in compressedteximage2d_invalid_width_height()
Des31fCopyImageTests.cpp2525 compressedTextureFormatViewClasses[VIEWCLASS_EAC_R11].push_back(GL_COMPRESSED_R11_EAC); in init()
2657 mixedViewClasses[VIEWCLASS_64_BITS].second.push_back(GL_COMPRESSED_R11_EAC); in init()
Des31fTextureBorderClampTests.cpp2373 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST }, in init()
2731 { "compressed_r11_eac", GL_COMPRESSED_R11_EAC, tcu::Sampler::MODE_LAST }, in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp210 GL_COMPRESSED_R11_EAC, in Context()
/external/swiftshader/src/OpenGL/common/
DImage.cpp368 case GL_COMPRESSED_R11_EAC: return sw::FORMAT_R11_EAC; in SelectInternalFormat()
574 case GL_COMPRESSED_R11_EAC: in ComputeCompressedSize()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h118 GL_COMPRESSED_R11_EAC,
Dutilities.cpp335 case GL_COMPRESSED_R11_EAC: in IsCompressed()
DlibGLESv3.cpp602 case GL_COMPRESSED_R11_EAC: in CompressedTexSubImage3D()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp180 glInternalFormat=GL_COMPRESSED_R11_EAC; in PVRTGetOGLES3TextureFormat()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp163 GL_COMPRESSED_R11_EAC, /* >= GL 4.3 */
1002 case GL_COMPRESSED_R11_EAC: in getGLFormatOfInternalformat()
1538 case GL_COMPRESSED_R11_EAC: in getInternalformatString()
2398 case GL_COMPRESSED_R11_EAC: in isInternalformatCompressed()
2537 case GL_COMPRESSED_R11_EAC: in isInternalformatSupported()
Dgl4cDirectStateAccessTexturesTests.cpp4951 {GL_COMPRESSED_R11_EAC, data_GL_COMPRESSED_R11_EAC_2D_8,
4980 {GL_COMPRESSED_R11_EAC, data_GL_COMPRESSED_R11_EAC_3D_32,
5503 is_ok &= Test<2>(GL_COMPRESSED_R11_EAC, true); in iterate()
5522 is_ok &= Test<3>(GL_COMPRESSED_R11_EAC, true); in iterate()
9121 GL_COMPRESSED_R11_EAC, in Prepare()
/external/mesa3d/src/mesa/state_tracker/
Dst_format.c1533 { GL_COMPRESSED_R11_EAC, 0 },
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h788 #define GL_COMPRESSED_R11_EAC 0x9270 macro
/external/swiftshader/include/GLES3/
Dgl3.h981 #define GL_COMPRESSED_R11_EAC 0x9270 macro
/external/mesa3d/include/GLES3/
Dgl3.h981 #define GL_COMPRESSED_R11_EAC 0x9270 macro
Dgl31.h983 #define GL_COMPRESSED_R11_EAC 0x9270 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1572 #define GL_COMPRESSED_R11_EAC 0x9270 macro

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