Searched refs:GL_COMPRESSED_RGBA (Results 1 – 18 of 18) sorted by relevance
/external/mesa3d/docs/relnotes/ |
D | 4.0 | 117 GL_COMPRESSED_RGBA) to glTexImage2D and it'll be accepted.
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/external/mesa3d/src/mesa/main/ |
D | texcompress.c | 111 case GL_COMPRESSED_RGBA: in _mesa_gl_compressed_format_base_format()
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D | glformats.c | 1064 case GL_COMPRESSED_RGBA: in _mesa_is_color_format() 1672 case GL_COMPRESSED_RGBA: in _mesa_generic_compressed_format_to_uncompressed_format() 2403 case GL_COMPRESSED_RGBA: in _mesa_base_tex_format()
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D | texstorage.c | 240 case GL_COMPRESSED_RGBA: in _mesa_is_legal_tex_storage_format()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_texture.c | 291 case GL_COMPRESSED_RGBA: in radeonChooseTextureFormat()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_texture.c | 291 case GL_COMPRESSED_RGBA: in radeonChooseTextureFormat()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_texture.c | 177 case GL_COMPRESSED_RGBA: in nouveau_choose_tex_format()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_format.c | 1249 { GL_COMPRESSED_RGBA, 0 },
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 338 …{ GL_COMPRESSED_RGBA, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 8, 8, 8, 0…
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D | glcPackedPixelsTests.cpp | 231 …{ GL_COMPRESSED_RGBA, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, … 632 formatMap[GL_COMPRESSED_RGBA] = "GL_COMPRESSED_RGBA"; in getFormatStr()
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/external/mesa3d/include/GL/ |
D | gl.h | 1773 #define GL_COMPRESSED_RGBA 0x84EE macro
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D | glcorearb.h | 534 #define GL_COMPRESSED_RGBA 0x84EE macro
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D | glext.h | 175 #define GL_COMPRESSED_RGBA 0x84EE macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 715 #define GL_COMPRESSED_RGBA 0x84EE macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureViewTests.cpp | 896 result = GL_COMPRESSED_RGBA; in getGLFormatOfInternalformat()
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D | gl4cDirectStateAccessTexturesTests.cpp | 9104 GL_COMPRESSED_RGBA, in Prepare()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 534 #define GL_COMPRESSED_RGBA 0x84EE macro
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D | glext.h | 175 #define GL_COMPRESSED_RGBA 0x84EE macro
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