/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderStorageTests.cpp | 80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; in getGLUShaderType() 96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum() 126 case GL_COMPUTE_SHADER: in genBlockSource() 205 GL_COMPUTE_SHADER, in block_number_limits() 266 case GL_COMPUTE_SHADER: in block_number_limits()
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D | es31fProgramPipelineStateQueryTests.cpp | 177 else if (m_targetStage == GL_COMPUTE_SHADER) in iterate() 405 …d::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER)); in init()
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D | es31fNegativeSSBOBlockTests.cpp | 315 case GL_COMPUTE_SHADER: in generateVaryingSSBOShader()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferPrecision.cpp | 314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) && in iterate() 317 …verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passe… in iterate() 318 …test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, G… in iterate()
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D | esextcTextureBufferAtomicFunctions.cpp | 114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcTextureBufferParamValueIntToFloatConversion.cpp | 120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcTextureBufferMAXSizeValidation.cpp | 117 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcTextureBufferOperations.cpp | 133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initFirstPhase() 1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData() 1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cComputeShaderTests.cpp | 149 case GL_COMPUTE_SHADER: in CheckProgram() 208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0"); in Run() 1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1"); in Run() 1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2"); in Run() 1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3"); in Run() 1645 …const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1646 …const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1647 …const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() 1648 …const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run() [all …]
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D | gl4cShaderTextureImageSamplesTests.cpp | 95 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in buildComputeProgram()
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D | gl4cShaderImageSizeTests.cpp | 274 case GL_COMPUTE_SHADER: in CheckProgram() 564 case GL_COMPUTE_SHADER: in CheckProgram() 672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
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D | gl3cCullDistanceTests.cpp | 82 …} shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, … in buildProgram() 810 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate() 827 if (((current_body.gl_type == GL_COMPUTE_SHADER) && (!current_stage.use_cs)) || in iterate() 852 case GL_COMPUTE_SHADER: in iterate()
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D | gl4cProgramInterfaceQueryTests.cpp | 2543 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 2598 case GL_COMPUTE_SHADER: in CheckProgram() 2659 glGetProgramStageiv(program, GL_COMPUTE_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &res); in VerifyCompute() 2684 glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a"), error); in VerifyCompute() 2686 glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b"), error); in VerifyCompute() 2697 GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a") }; in VerifyCompute() 2700 GLint expectedU2[] = { 5, 3, 3, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b") }; in VerifyCompute() 4586 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 4641 case GL_COMPUTE_SHADER: in CheckProgram()
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D | gl4cDirectStateAccessProgramPipelinesTests.cpp | 220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0); in iterate()
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/external/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.h | 92 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageSizeTests.cpp | 203 case GL_COMPUTE_SHADER: in CheckProgram() 292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run() 713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
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D | es31cExplicitUniformLocationTest.cpp | 122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER; in occurs() 1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader() 1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader() 1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader() 1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader() 1200 case GL_COMPUTE_SHADER: in generateShader() 1291 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); in CreatePrograms() 1595 if (program.stages[0] != GL_COMPUTE_SHADER) in runExecuteProgram() 1803 case GL_COMPUTE_SHADER: in runQueryUniformSubroutine() 1912 case GL_COMPUTE_SHADER: in runQueryUniformSubroutineFunction()
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D | es31cComputeShaderTests.cpp | 131 case GL_COMPUTE_SHADER: in CheckProgram() 190 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram() 229 if (type == GL_COMPUTE_SHADER) in BuildShaderProgram() 2118 const GLuint sh1 = glCreateShader(GL_COMPUTE_SHADER); in Run() 2122 if (static_cast<GLenum>(type) != GL_COMPUTE_SHADER) in Run() 2133 const GLuint sh2 = glCreateShader(GL_COMPUTE_SHADER); in Run() 2137 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER); in Run() 2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run() 2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run() 2975 GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Run() [all …]
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5AtomicCountersArrayIndexing.cpp | 93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcGPUShader5SSBOArrayIndexing.cpp | 108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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D | esextcGPUShader5ImagesArrayIndexing.cpp | 110 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
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/external/mesa3d/src/mesa/main/ |
D | shaderobj.h | 135 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
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D | pipelineobj.c | 252 use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe); in use_program_stages() 761 case GL_COMPUTE_SHADER: in _mesa_GetProgramPipelineiv()
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/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/ |
D | amdgcn_glslc.c | 252 type = GL_COMPUTE_SHADER; in main()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest() 775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram()
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