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Searched refs:GL_COMPUTE_SHADER (Results 1 – 25 of 70) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp80 case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; in getGLUShaderType()
96 case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
126 case GL_COMPUTE_SHADER: in genBlockSource()
205 GL_COMPUTE_SHADER, in block_number_limits()
266 case GL_COMPUTE_SHADER: in block_number_limits()
Des31fProgramPipelineStateQueryTests.cpp177 else if (m_targetStage == GL_COMPUTE_SHADER) in iterate()
405 …d::string("compute_shader_") + verifierSuffix).c_str(), "Test COMPUTE_SHADER", GL_COMPUTE_SHADER)); in init()
Des31fNegativeSSBOBlockTests.cpp315 case GL_COMPUTE_SHADER: in generateVaryingSSBOShader()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferPrecision.cpp314 verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_without_precision, 3, expected_fail) && in iterate()
317 …verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_precision, 3, GL_TRUE) && test_passe… in iterate()
318 …test_passed = verifyShaderCompilationStatus(GL_COMPUTE_SHADER, cs_code_with_global_precision, 4, G… in iterate()
DesextcTextureBufferAtomicFunctions.cpp114 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcTextureBufferParamValueIntToFloatConversion.cpp120 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcTextureBufferMAXSizeValidation.cpp117 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcTextureBufferOperations.cpp133 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initFirstPhase()
1367 m_is_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()
1485 m_ssbo_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initializeBufferObjectData()
/external/deqp/external/openglcts/modules/gl/
Dgl4cComputeShaderTests.cpp149 case GL_COMPUTE_SHADER: in CheckProgram()
208 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
1641 const GLuint index_compute0 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute0"); in Run()
1642 const GLuint index_compute1 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute1"); in Run()
1643 const GLuint index_compute2 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute2"); in Run()
1644 const GLuint index_compute3 = glGetSubroutineIndex(m_program, GL_COMPUTE_SHADER, "Compute3"); in Run()
1645 …const GLint loc_compute0 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1646 …const GLint loc_compute1 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1647 …const GLint loc_compute2 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
1648 …const GLint loc_compute3 = glGetSubroutineUniformLocation(m_program, GL_COMPUTE_SHADER, "Comput… in Run()
[all …]
Dgl4cShaderTextureImageSamplesTests.cpp95 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in buildComputeProgram()
Dgl4cShaderImageSizeTests.cpp274 case GL_COMPUTE_SHADER: in CheckProgram()
564 case GL_COMPUTE_SHADER: in CheckProgram()
672 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
Dgl3cCullDistanceTests.cpp82 …} shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, … in buildProgram()
810 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate()
827 if (((current_body.gl_type == GL_COMPUTE_SHADER) && (!current_stage.use_cs)) || in iterate()
852 case GL_COMPUTE_SHADER: in iterate()
Dgl4cProgramInterfaceQueryTests.cpp2543 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
2598 case GL_COMPUTE_SHADER: in CheckProgram()
2659 glGetProgramStageiv(program, GL_COMPUTE_SHADER, GL_ACTIVE_SUBROUTINE_UNIFORMS, &res); in VerifyCompute()
2684 glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a"), error); in VerifyCompute()
2686 glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b"), error); in VerifyCompute()
2697 GLint expectedU[] = { 2, 1, 2, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "a") }; in VerifyCompute()
2700 GLint expectedU2[] = { 5, 3, 3, glGetSubroutineUniformLocation(program, GL_COMPUTE_SHADER, "b") }; in VerifyCompute()
4586 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
4641 case GL_COMPUTE_SHADER: in CheckProgram()
Dgl4cDirectStateAccessProgramPipelinesTests.cpp220 is_ok &= testProgramPipelineParameter(GL_COMPUTE_SHADER, 0); in iterate()
/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.h92 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageSizeTests.cpp203 case GL_COMPUTE_SHADER: in CheckProgram()
292 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
484 m_program[0] = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_cs); in Run()
713 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Compile()
Des31cExplicitUniformLocationTest.cpp122 return shader == GL_FRAGMENT_SHADER || shader == GL_COMPUTE_SHADER; in occurs()
1175 streamUniformDefinitions(uniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader()
1177 streamSubroutineDefinitions(subroutineUniforms, GL_COMPUTE_SHADER, ret); in generateComputeShader()
1180 streamUniformValidators(ret, uniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader()
1182 streamSubroutineValidators(ret, subroutineUniforms, GL_COMPUTE_SHADER, "validationResult"); in generateComputeShader()
1200 case GL_COMPUTE_SHADER: in generateShader()
1291 csh[0] = ShaderKey(GL_COMPUTE_SHADER, "", ""); in CreatePrograms()
1595 if (program.stages[0] != GL_COMPUTE_SHADER) in runExecuteProgram()
1803 case GL_COMPUTE_SHADER: in runQueryUniformSubroutine()
1912 case GL_COMPUTE_SHADER: in runQueryUniformSubroutineFunction()
Des31cComputeShaderTests.cpp131 case GL_COMPUTE_SHADER: in CheckProgram()
190 const GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in CreateComputeProgram()
229 if (type == GL_COMPUTE_SHADER) in BuildShaderProgram()
2118 const GLuint sh1 = glCreateShader(GL_COMPUTE_SHADER); in Run()
2122 if (static_cast<GLenum>(type) != GL_COMPUTE_SHADER) in Run()
2133 const GLuint sh2 = glCreateShader(GL_COMPUTE_SHADER); in Run()
2137 const GLuint sh3 = glCreateShader(GL_COMPUTE_SHADER); in Run()
2211 const GLuint p = glCreateShaderProgramv(GL_COMPUTE_SHADER, 4, cs); in Run()
2893 m_program_c = glCreateShaderProgramv(GL_COMPUTE_SHADER, 1, &glsl_c); in Run()
2975 GLuint sh = glCreateShader(GL_COMPUTE_SHADER); in Run()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5AtomicCountersArrayIndexing.cpp93 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcGPUShader5SSBOArrayIndexing.cpp108 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
DesextcGPUShader5ImagesArrayIndexing.cpp110 m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
/external/mesa3d/src/mesa/main/
Dshaderobj.h135 case GL_COMPUTE_SHADER: in _mesa_shader_enum_to_shader_stage()
Dpipelineobj.c252 use_program_stage(ctx, GL_COMPUTE_SHADER, shProg, pipe); in use_program_stages()
761 case GL_COMPUTE_SHADER: in _mesa_GetProgramPipelineiv()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c252 type = GL_COMPUTE_SHADER; in main()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp373 m_copy_cs_id = gl.createShader(GL_COMPUTE_SHADER); in initTest()
775 m_cs_id = gl.createShader(GL_COMPUTE_SHADER); in configureProgram()

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