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Searched refs:GL_CONDITION_SATISFIED (Results 1 – 15 of 15) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cSyncTests.cpp169 else if ((GL_CONDITION_SATISFIED == wait_result) || (GL_ALREADY_SIGNALED == wait_result)) in iterate()
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp225 case GL_CONDITION_SATISFIED: break; in iterate()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp232 …case GL_CONDITION_SATISFIED: log << TestLog::Message << "// GL_CONDITION_SATISFIED" << TestLog::En… in iterate()
/external/mesa3d/src/mesa/main/
Dsyncobj.c358 ? GL_CONDITION_SATISFIED : GL_TIMEOUT_EXPIRED; in client_wait_sync()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h764 #define GL_CONDITION_SATISFIED 0x911C macro
/external/swiftshader/include/GLES3/
Dgl3.h957 #define GL_CONDITION_SATISFIED 0x911C macro
/external/mesa3d/include/GLES3/
Dgl3.h957 #define GL_CONDITION_SATISFIED 0x911C macro
Dgl31.h959 #define GL_CONDITION_SATISFIED 0x911C macro
Dgl32.h959 #define GL_CONDITION_SATISFIED 0x911C macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1508 #define GL_CONDITION_SATISFIED 0x911C macro
/external/virglrenderer/src/
Dvrend_renderer.c4988 case GL_CONDITION_SATISFIED: in wait_sync()
/external/swiftshader/include/GL/
Dglcorearb.h1577 #define GL_CONDITION_SATISFIED 0x911C macro
Dglext.h1464 #define GL_CONDITION_SATISFIED 0x911C macro
/external/mesa3d/include/GL/
Dglcorearb.h1577 #define GL_CONDITION_SATISFIED 0x911C macro
Dglext.h1464 #define GL_CONDITION_SATISFIED 0x911C macro