Searched refs:GL_CURRENT_BIT (Results 1 – 3 of 3) sorted by relevance
298 if (mask & GL_CURRENT_BIT) { in _mesa_PushAttrib()300 if (!push_attrib(ctx, &head, GL_CURRENT_BIT, in _mesa_PushAttrib()1082 case GL_CURRENT_BIT: in _mesa_PopAttrib()
1424 if (mask & GL_CURRENT_BIT) { in _mesa_copy_context()
673 #define GL_CURRENT_BIT 0x00000001 macro