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Searched refs:GL_CURRENT_COLOR (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h190 #define GL_CURRENT_COLOR 0x0B00 macro
/external/mesa3d/include/GLES/
Dgl.h163 #define GL_CURRENT_COLOR 0x0B00 macro
/external/swiftshader/include/GLES/
Dgl.h154 #define GL_CURRENT_COLOR 0x0B00 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1181 case GL_CURRENT_COLOR: in getFloatv()
1529 case GL_CURRENT_COLOR: in getQueryParameterNum()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h122 …{ GL_CURRENT_COLOR, CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4), extra_flu…
/external/mesa3d/include/GL/
Dgl.h497 #define GL_CURRENT_COLOR 0x0B00 macro