/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render() 281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
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D | es3fFboStateQueryTests.cpp | 176 GL_DEPTH, in test() 586 if (attachmentExists(GL_DEPTH)) in test() 592 GL_DEPTH, in test()
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D | es3fNegativeBufferApiTests.cpp | 437 glClearBufferiv(GL_DEPTH, 1, &data[0]); in init() 481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init() 529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init() 546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init()
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D | es3fRasterizerDiscardTests.cpp | 337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
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D | es3fFboInvalidateTests.cpp | 62 attachments.push_back(GL_DEPTH); in getDefaultFBDiscardAttachments()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 455 else if (type == GL_DEPTH) { in swrast_fast_copy_pixels() 580 case GL_DEPTH: in map_readbuffer() 643 case GL_DEPTH: in _swrast_CopyPixels()
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D | s_blit.c | 749 GL_DEPTH, in _swrast_BlitFramebuffer()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_pixel_copy.c | 84 case GL_DEPTH: in do_blit_copypixels()
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/external/mesa3d/src/mesa/main/ |
D | fbobject.c | 295 attachment == GL_DEPTH || in get_fb0_attachment() 305 case GL_DEPTH: in get_fb0_attachment() 372 case GL_DEPTH: in get_fb0_attachment() 788 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); in test_attachment_completeness() 873 else if (format == GL_DEPTH) { in test_attachment_completeness() 921 else if (format == GL_DEPTH) { in test_attachment_completeness() 1015 test_attachment_completeness(ctx, GL_DEPTH, att); in _mesa_test_framebuffer_completeness() 3875 attachment != GL_DEPTH && attachment != GL_STENCIL) { in get_framebuffer_attachment_parameter() 4041 (attachment == GL_DEPTH || attachment == GL_STENCIL)) { in get_framebuffer_attachment_parameter() 4331 case GL_DEPTH: in invalidate_framebuffer_storage() [all …]
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D | marshal.c | 597 case GL_DEPTH: in buffer_to_size() 637 if (!(buffer == GL_DEPTH || buffer == GL_COLOR)) { in _mesa_marshal_ClearBufferfv()
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D | drawpix.c | 218 type != GL_DEPTH && in _mesa_CopyPixels()
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D | clear.c | 557 case GL_DEPTH: in clear_bufferfv()
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D | framebuffer.c | 735 case GL_DEPTH: in renderbuffer_exists()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | intel_pixel_copy.c | 83 case GL_DEPTH: in do_blit_copypixels()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 195 case GL_DEPTH: return "GL_DEPTH"; 568 case GL_DEPTH: return "GL_DEPTH"; 580 case GL_DEPTH: return "GL_DEPTH"; 602 case GL_DEPTH: return "GL_DEPTH";
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 1452 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH); in st_CopyPixels() 1496 assert(type == GL_DEPTH); in st_CopyPixels() 1512 if (type == GL_DEPTH) { in st_CopyPixels()
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 604 gl.clearBufferfv(GL_DEPTH, 0, &depth); in clearBuffers() 808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 529 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); in clear_bufferiv() 579 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv() 644 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv() 659 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi()
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D | es31fTextureMultisampleTests.cpp | 1424 gl.clearBufferfv(GL_DEPTH, 0, &clearDepth); in renderToTexture()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 1777 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate() 1996 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate() 4240 GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in TestDefaultFramebuffer() 6053 case GL_DEPTH: in PrepareObjects() 6202 gl.clearNamedFramebufferiv(m_fbo_valid, GL_DEPTH, 0, icolor); in iterate() 6209 gl.clearNamedFramebufferuiv(m_fbo_valid, GL_DEPTH, 0, ucolor); in iterate() 6248 gl.clearNamedFramebufferfv(m_fbo_valid, GL_DEPTH, 1, fcolor); in iterate() 7029 GL_BACK_LEFT, GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in PrepareObjects()
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/external/deqp/external/openglcts/modules/common/ |
D | glcInternalformatTests.cpp | 1024 gl.getNamedFramebufferAttachmentParameteriv(0, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, in iterate() 1030 gl.getNamedFramebufferAttachmentParameteriv(0, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, in iterate()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 2347 case GL_DEPTH: in ClearBufferfv() 3576 case GL_DEPTH: in InvalidateSubFramebuffer()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 503 #define GL_DEPTH 0x1801 macro
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer() 3468 RC_IF_ERROR(buffer != GL_COLOR && buffer != GL_DEPTH, GL_INVALID_ENUM, RC_RET_VOID); in clearBufferfv() 3501 TCU_CHECK_INTERNAL(buffer == GL_DEPTH); in clearBufferfv() 3551 clearBufferfv(GL_DEPTH, drawbuffer, &depth); in clearBufferfi()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 372 glClearBufferfv(GL_DEPTH, 0, &zero_float); in TEST_F()
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