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Searched refs:GL_DEPTH (Results 1 – 25 of 38) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp103 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
195 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
281 glClearBufferfv(GL_DEPTH, 0, &clearDepth); in render()
Des3fFboStateQueryTests.cpp176 GL_DEPTH, in test()
586 if (attachmentExists(GL_DEPTH)) in test()
592 GL_DEPTH, in test()
Des3fNegativeBufferApiTests.cpp437 glClearBufferiv(GL_DEPTH, 1, &data[0]); in init()
481 glClearBufferuiv(GL_DEPTH, 1, &data[0]); in init()
529 glClearBufferfv(GL_DEPTH, 1, &data[0]); in init()
546 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init()
Des3fRasterizerDiscardTests.cpp337 …case CASE_CLEAR_DEPTH: (m_caseOptions & CASEOPTION_FBO) ? glClearBufferfv(GL_DEPTH, 0, &FAIL_DEP… in iterate()
Des3fFboInvalidateTests.cpp62 attachments.push_back(GL_DEPTH); in getDefaultFBDiscardAttachments()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c455 else if (type == GL_DEPTH) { in swrast_fast_copy_pixels()
580 case GL_DEPTH: in map_readbuffer()
643 case GL_DEPTH: in _swrast_CopyPixels()
Ds_blit.c749 GL_DEPTH, in _swrast_BlitFramebuffer()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_pixel_copy.c84 case GL_DEPTH: in do_blit_copypixels()
/external/mesa3d/src/mesa/main/
Dfbobject.c295 attachment == GL_DEPTH || in get_fb0_attachment()
305 case GL_DEPTH: in get_fb0_attachment()
372 case GL_DEPTH: in get_fb0_attachment()
788 assert(format == GL_COLOR || format == GL_DEPTH || format == GL_STENCIL); in test_attachment_completeness()
873 else if (format == GL_DEPTH) { in test_attachment_completeness()
921 else if (format == GL_DEPTH) { in test_attachment_completeness()
1015 test_attachment_completeness(ctx, GL_DEPTH, att); in _mesa_test_framebuffer_completeness()
3875 attachment != GL_DEPTH && attachment != GL_STENCIL) { in get_framebuffer_attachment_parameter()
4041 (attachment == GL_DEPTH || attachment == GL_STENCIL)) { in get_framebuffer_attachment_parameter()
4331 case GL_DEPTH: in invalidate_framebuffer_storage()
[all …]
Dmarshal.c597 case GL_DEPTH: in buffer_to_size()
637 if (!(buffer == GL_DEPTH || buffer == GL_COLOR)) { in _mesa_marshal_ClearBufferfv()
Ddrawpix.c218 type != GL_DEPTH && in _mesa_CopyPixels()
Dclear.c557 case GL_DEPTH: in clear_bufferfv()
Dframebuffer.c735 case GL_DEPTH: in renderbuffer_exists()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_pixel_copy.c83 case GL_DEPTH: in do_blit_copypixels()
/external/deqp/framework/opengl/
DgluStrUtil.inl195 case GL_DEPTH: return "GL_DEPTH";
568 case GL_DEPTH: return "GL_DEPTH";
580 case GL_DEPTH: return "GL_DEPTH";
602 case GL_DEPTH: return "GL_DEPTH";
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c1452 st_CopyPixels(ctx, srcx, srcy, width, height, dstx, dsty, GL_DEPTH); in st_CopyPixels()
1496 assert(type == GL_DEPTH); in st_CopyPixels()
1512 if (type == GL_DEPTH) { in st_CopyPixels()
/external/deqp/modules/glshared/
DglsScissorTests.cpp604 gl.clearBufferfv(GL_DEPTH, 0, &depth); in clearBuffers()
808 case CLEAR_DEPTH: gl.clearBufferfv (GL_DEPTH, 0, &clearDepth); break; in render()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp529 ctx.glClearBufferiv (GL_DEPTH, 1, &data[0]); in clear_bufferiv()
579 ctx.glClearBufferuiv (GL_DEPTH, 0, &data[0]); in clear_bufferuiv()
644 ctx.glClearBufferfv (GL_DEPTH, 1, &data[0]); in clear_bufferfv()
659 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi()
Des31fTextureMultisampleTests.cpp1424 gl.clearBufferfv(GL_DEPTH, 0, &clearDepth); in renderToTexture()
/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp1777 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate()
1996 static const glw::GLenum default_attachments[] = { GL_COLOR, GL_DEPTH, GL_STENCIL }; in iterate()
4240 GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in TestDefaultFramebuffer()
6053 case GL_DEPTH: in PrepareObjects()
6202 gl.clearNamedFramebufferiv(m_fbo_valid, GL_DEPTH, 0, icolor); in iterate()
6209 gl.clearNamedFramebufferuiv(m_fbo_valid, GL_DEPTH, 0, ucolor); in iterate()
6248 gl.clearNamedFramebufferfv(m_fbo_valid, GL_DEPTH, 1, fcolor); in iterate()
7029 GL_BACK_LEFT, GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in PrepareObjects()
/external/deqp/external/openglcts/modules/common/
DglcInternalformatTests.cpp1024 gl.getNamedFramebufferAttachmentParameteriv(0, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, in iterate()
1030 gl.getNamedFramebufferAttachmentParameteriv(0, GL_DEPTH, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp2347 case GL_DEPTH: in ClearBufferfv()
3576 case GL_DEPTH: in InvalidateSubFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h503 #define GL_DEPTH 0x1801 macro
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp3298 bool isDepth = attachments[attNdx] == (isFboBound ? GL_DEPTH_ATTACHMENT : GL_DEPTH); in invalidateSubFramebuffer()
3468 RC_IF_ERROR(buffer != GL_COLOR && buffer != GL_DEPTH, GL_INVALID_ENUM, RC_RET_VOID); in clearBufferfv()
3501 TCU_CHECK_INTERNAL(buffer == GL_DEPTH); in clearBufferfv()
3551 clearBufferfv(GL_DEPTH, drawbuffer, &depth); in clearBufferfi()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp372 glClearBufferfv(GL_DEPTH, 0, &zero_float); in TEST_F()

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