/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSwizzleTests.cpp | 234 GL_DEPTH_COMPONENT, 247 GL_DEPTH_COMPONENT, 260 GL_DEPTH_COMPONENT, 273 GL_DEPTH_COMPONENT, 286 GL_DEPTH_COMPONENT, 299 GL_DEPTH_COMPONENT, 312 GL_DEPTH_COMPONENT, 325 GL_DEPTH_COMPONENT, 338 GL_DEPTH_COMPONENT, 351 GL_DEPTH_COMPONENT, [all …]
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D | gl4cTextureGatherTests.cpp | 622 if (format != GL_DEPTH_COMPONENT) in CreateTextureCubeArray() 631 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCubeArray() 712 if (format != GL_DEPTH_COMPONENT) in CreateTexture2DArray() 800 if (format != GL_DEPTH_COMPONENT) in CreateTextureCube() 809 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCube() 849 if (!rect && format != GL_DEPTH_COMPONENT) in CreateTexture2D() 1327 return GL_DEPTH_COMPONENT; in Format() 1556 return GL_DEPTH_COMPONENT; in Format() 1907 return GL_DEPTH_COMPONENT; in Format() 2213 return GL_DEPTH_COMPONENT; in Format() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 246 …{ GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UNORM, … 327 …{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UN… 328 …{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNOR… 329 …{ GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNOR… 330 …{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT, {… 416 …{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UN… 417 …{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNOR… 418 …{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT, {… 1259 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format)) in iterate() 1280 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format)) in iterate()
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D | glcInternalformatTests.cpp | 363 if ((internalFormat == GL_DEPTH_COMPONENT) || (internalFormat == GL_DEPTH_STENCIL)) in prepareTexturingProgramSources() 419 return GL_DEPTH_COMPONENT; in getUnsizedFormatFromInternalFormat() 709 …formatMap[GL_DEPTH_COMPONENT] = TextureFormat(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPON… in iterate() 863 if (textureFormat == GL_DEPTH_COMPONENT) in iterate() 1417 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT, OES_depth_texture), in getESTestData() 1418 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT, OES_depth_texture), in getESTestData() 1494 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData() 1496 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_DEPTH_COMPONENT16, OES_required_internalformat, in getESTestData() 1498 …TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT24, OES_required_internalformat, OES_dep… in getESTestData() 1499 …TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT32, OES_required_internalformat, OES_dep… in getESTestData() [all …]
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D | glcPackedPixelsTests.cpp | 155 …{ GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_U… 222 …{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER… 223 …{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_… 224 …{ GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_… 225 …{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT… 296 …{ GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UN… 297 …{ GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNOR… 298 …{ GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_FLOAT, SAMPLER_FLOAT, {… 305 …{ GL_DEPTH_COMPONENT, 1, FORMAT_DEPTH, GL_DEPTH_ATTACHMENT, { {-1,-1,-1,-1,-1,-1, 0,-1,-1} }… 326 …{ GL_DEPTH_COMPONENT, 1, FORMAT_DEPTH, GL_DEPTH_ATTACHMENT, { {-1,-1,-1,-1,-1,-1, 0,-1,-1} }… [all …]
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D | glcLayoutLocationTests.cpp | 218 return createCubeMap<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 224 …return createTexture2D<short>(gl, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_U… in create() 236 …return createTexture2DArray<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SH… in create() 296 …return createTexture1D<unsigned char>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED… in create() 308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 374 case GL_DEPTH_COMPONENT: in _mesa_components_in_format() 498 if (format == GL_DEPTH_COMPONENT || in _mesa_bytes_per_pixel() 618 case GL_DEPTH_COMPONENT: in _mesa_is_enum_format_unsized() 1248 case GL_DEPTH_COMPONENT: in _mesa_is_depth_format() 1314 case GL_DEPTH_COMPONENT: in _mesa_is_depth_or_stencil_format() 1608 base_format == GL_DEPTH_COMPONENT) { in _mesa_base_format_has_channel() 1642 case GL_DEPTH_COMPONENT: in _mesa_base_format_component_count() 1879 if (ctx->API == API_OPENGLES2 && format == GL_DEPTH_COMPONENT) in _mesa_error_check_format_and_type() 1953 case GL_DEPTH_COMPONENT: in _mesa_error_check_format_and_type() 2241 case GL_DEPTH_COMPONENT: in _mesa_es_error_check_format_and_type() [all …]
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D | texstore.c | 336 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z24_s8() 360 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ in _mesa_texstore_z24_s8() 415 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_s8_z24() 441 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ in _mesa_texstore_s8_z24() 544 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z32f_x24s8() 569 if (srcFormat != GL_DEPTH_COMPONENT) in _mesa_texstore_z32f_x24s8() 831 case GL_DEPTH_COMPONENT: in _mesa_texstore_needs_transfer_ops() 881 if ((baseInternalFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_can_use_memcpy() 954 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) in get_read_write_mode()
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D | readpix.c | 92 if (format == GL_DEPTH_COMPONENT || in _mesa_get_readpixels_transfer_ops() 162 case GL_DEPTH_COMPONENT: in _mesa_readpixels_needs_slow_path() 293 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in read_uint_depth_pixels() 295 GL_DEPTH_COMPONENT, type, 0, 0); in read_uint_depth_pixels() 339 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in read_depth_pixels() 341 GL_DEPTH_COMPONENT, type, 0, 0); in read_depth_pixels() 884 case GL_DEPTH_COMPONENT: in _mesa_readpixels() 957 case GL_DEPTH_COMPONENT: in read_pixels_es3_error_check()
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D | formats.c | 527 info->BaseFormat != GL_DEPTH_COMPONENT && in _mesa_is_format_integer_color() 582 case GL_DEPTH_COMPONENT: in _mesa_is_format_color_format() 723 assert(info->BaseFormat != GL_DEPTH_COMPONENT && in _mesa_format_has_color_component() 1657 return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_SHORT && in _mesa_format_matches_format_and_type() 1664 return format == GL_DEPTH_COMPONENT && type == GL_UNSIGNED_INT && in _mesa_format_matches_format_and_type() 1998 return format == GL_DEPTH_COMPONENT && type == GL_FLOAT && !swapBytes; in _mesa_format_matches_format_and_type()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 93 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 101 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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D | esextcTextureBorderClampTests.cpp | 118 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 25… in init() 126 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
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/external/virglrenderer/src/ |
D | vrend_formats.c | 84 …{ VIRGL_FORMAT_Z16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NO_SWIZZLE … 85 … { VIRGL_FORMAT_Z32_UNORM, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NO_SWIZZLE }, 87 …{ VIRGL_FORMAT_Z24X8_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NO_SWIZZLE … 88 { VIRGL_FORMAT_Z32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, NO_SWIZZLE }, 291 { VIRGL_FORMAT_Z32_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NO_SWIZZLE },
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_sampler_view.c | 326 case GL_DEPTH_COMPONENT: in compute_texture_format_swizzle() 381 (baseFormat == GL_DEPTH_COMPONENT || in get_texture_format_swizzle() 386 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && in get_texture_format_swizzle() 455 if (baseFormat == GL_DEPTH_COMPONENT || in get_sampler_view_format()
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D | st_cb_texture.c | 478 if (stImage->base._BaseFormat == GL_DEPTH_COMPONENT || in allocate_full_mipmap() 741 case GL_DEPTH_COMPONENT: in st_get_blit_mask() 750 case GL_DEPTH_COMPONENT: in st_get_blit_mask() 753 case GL_DEPTH_COMPONENT: in st_get_blit_mask() 1458 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_TexSubImage() 1922 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_GetTexSubImage() 2175 if ((baseFormat == GL_DEPTH_COMPONENT || in fallback_copy_texsubimage() 2187 if (baseFormat == GL_DEPTH_COMPONENT || in fallback_copy_texsubimage() 2344 texImage->_BaseFormat == GL_DEPTH_COMPONENT) { in st_CopyTexSubImage()
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D | st_cb_drawpixels.c | 243 case GL_DEPTH_COMPONENT: in internal_format() 255 return GL_DEPTH_COMPONENT; in internal_format() 258 return GL_DEPTH_COMPONENT; in internal_format() 1094 else if (format == GL_DEPTH_COMPONENT) in st_DrawPixels() 1513 srcFormat = st_choose_format(st, GL_DEPTH_COMPONENT, GL_NONE, in st_CopyPixels()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_fbo.c | 62 rb->_BaseFormat = GL_DEPTH_COMPONENT; in set_renderbuffer_format() 66 case GL_DEPTH_COMPONENT: in set_renderbuffer_format()
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/external/mesa3d/src/mesa/swrast/ |
D | s_drawpix.c | 331 GL_DEPTH_COMPONENT, type, row, 0); in draw_depth_pixels() 352 GL_DEPTH_COMPONENT, type, row, 0); in draw_depth_pixels() 380 GL_DEPTH_COMPONENT, type, in draw_depth_pixels() 740 case GL_DEPTH_COMPONENT: in _swrast_DrawPixels()
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D | s_zoom.c | 188 else if (format == GL_DEPTH_COMPONENT) { in zoom_span() 282 else if (format == GL_DEPTH_COMPONENT) { in zoom_span() 351 (const GLvoid *) span->array->z, GL_DEPTH_COMPONENT); in _swrast_write_zoomed_depth_span()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 615 case GL_DEPTH_COMPONENT: in ValidateCopyFormats() 629 if(format == GL_DEPTH_COMPONENT) in ValidateReadPixelsFormatType() 810 case GL_DEPTH_COMPONENT: in ValidateReadPixelsFormatType() 916 case GL_DEPTH_COMPONENT: // GL_OES_depth_texture in ValidateTextureFormatType() 997 case GL_DEPTH_COMPONENT: in ValidateTextureFormatType() 1147 case GL_DEPTH_COMPONENT: in ValidateTextureFormatType() 1372 case GL_DEPTH_COMPONENT: in ConvertReadFormatType()
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/external/mesa3d/src/glx/ |
D | compsize.c | 89 case GL_DEPTH_COMPONENT: in __glElementsPerGroup()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 50 case GL_DEPTH_COMPONENT: in IsUnsizedInternalFormat() 129 case GL_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 130 case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 131 case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 132 case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 279 case GL_DEPTH_COMPONENT: in GetSizedInternalFormat() 519 case GL_DEPTH_COMPONENT: in ComputePixelSize() 1636 case GL_DEPTH_COMPONENT: in loadImageData()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 306 if (src_rb && (src_rb->_BaseFormat == GL_DEPTH_COMPONENT || in setup_glsl_msaa_blit_shader() 669 tex_base_format = GL_DEPTH_COMPONENT; in blitframebuffer_texture() 872 GL_STENCIL_INDEX : GL_DEPTH_COMPONENT; in _mesa_meta_fb_tex_blit_end()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 649 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCube() 689 if (format != GL_DEPTH_COMPONENT) in CreateTextureSRGB() 1090 return GL_DEPTH_COMPONENT; in Format() 1227 return GL_DEPTH_COMPONENT; in Format() 1375 return GL_DEPTH_COMPONENT; in Format()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
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