/external/mesa3d/src/mesa/main/ |
D | glformats.c | 514 if (format == GL_DEPTH_STENCIL) in _mesa_bytes_per_pixel() 619 case GL_DEPTH_STENCIL: in _mesa_is_enum_format_unsized() 1607 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1616 if (base_format == GL_DEPTH_STENCIL || in _mesa_base_format_has_channel() 1646 case GL_DEPTH_STENCIL: in _mesa_base_format_component_count() 1818 if (_mesa_is_desktop_gl(ctx) && format == GL_DEPTH_STENCIL in _mesa_error_check_format_and_type() 1882 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 1891 if (format != GL_DEPTH_STENCIL) { in _mesa_error_check_format_and_type() 2084 case GL_DEPTH_STENCIL: in _mesa_error_check_format_and_type() 2248 case GL_DEPTH_STENCIL: in _mesa_es_error_check_format_and_type() [all …]
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D | texstore.c | 543 assert(srcFormat == GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 546 assert(srcFormat != GL_DEPTH_STENCIL || in _mesa_texstore_z32f_x24s8() 832 case GL_DEPTH_STENCIL: in _mesa_texstore_needs_transfer_ops() 882 baseInternalFormat == GL_DEPTH_STENCIL) && in _mesa_texstore_can_use_memcpy() 955 && _mesa_get_format_base_format(texFormat) == GL_DEPTH_STENCIL) in get_read_write_mode()
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D | formats.c | 515 return info->BaseFormat == GL_DEPTH_STENCIL; in _mesa_is_format_packed_depth_stencil() 528 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_is_format_integer_color() 584 case GL_DEPTH_STENCIL: in _mesa_is_format_color_format() 724 info->BaseFormat != GL_DEPTH_STENCIL && in _mesa_format_has_color_component() 1650 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type() 2001 return format == GL_DEPTH_STENCIL && in _mesa_format_matches_format_and_type()
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D | texobj.h | 129 texObj->Image[0][texObj->BaseLevel]->_BaseFormat == GL_DEPTH_STENCIL)) && in _mesa_is_texture_complete()
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D | debug.c | 315 else if (rb->_BaseFormat == GL_DEPTH_STENCIL) { in _mesa_write_renderbuffer_image() 316 format = GL_DEPTH_STENCIL; in _mesa_write_renderbuffer_image()
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D | fbobject.c | 878 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 890 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 925 else if (baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 937 baseFormat == GL_DEPTH_STENCIL) { in test_attachment_completeness() 1884 case GL_DEPTH_STENCIL: in _mesa_base_fbo_format() 1885 return _mesa_is_desktop_gl(ctx) ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format() 1887 return GL_DEPTH_STENCIL; in _mesa_base_fbo_format() 1897 ? GL_DEPTH_STENCIL : 0; in _mesa_base_fbo_format() 3732 if (baseFormat != GL_DEPTH_STENCIL) { in framebuffer_renderbuffer()
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D | marshal.c | 594 case GL_DEPTH_STENCIL: in buffer_to_size() 726 if (buffer != GL_DEPTH_STENCIL) { in _mesa_marshal_ClearBufferfi()
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D | readpix.c | 93 format == GL_DEPTH_STENCIL || in _mesa_get_readpixels_transfer_ops() 156 case GL_DEPTH_STENCIL: in _mesa_readpixels_needs_slow_path() 943 case GL_DEPTH_STENCIL: in read_pixels_es3_error_check()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboStencilbufferTests.cpp | 103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render() 151 DE_ASSERT(m_attachDepth != GL_DEPTH_STENCIL || m_attachStencil == GL_NONE); in DepthStencilAttachCase() 161 …const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHM… in render() 200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
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/external/deqp/external/openglcts/modules/common/ |
D | glcPackedPixelsTests.cpp | 156 …{ GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, SAMPLER_UNO… 226 …{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, SAMPL… 227 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_… 299 …{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, SAMPLER_U… 300 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV… 306 …{ GL_DEPTH_STENCIL, 2, FORMAT_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, { {-1,-1,-1,-1,-1,-1, … 327 …{ GL_DEPTH_STENCIL, 2, FORMAT_DEPTH_STENCIL, GL_DEPTH_STENCIL_ATTACHMENT, { {-1,-1,-1,-1,-1,-1, … 453 { GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, true }, 454 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true }, 506 { GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 2, true }, [all …]
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D | glcTextureRepeatModeTests.cpp | 247 …{ GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT, SAMPLER_UNORM, { {… 331 …{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, SAMPLER_U… 332 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV… 419 …{ GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, SAMPLER_U… 420 …{ GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV… 1259 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format)) in iterate() 1280 if ((GL_DEPTH_COMPONENT == format) || (GL_DEPTH_STENCIL == format)) in iterate()
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D | glcPackedDepthStencilTests.cpp | 505 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 514 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 524 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 535 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 546 …gl.texImage2D(GL_TEXTURE_2D, 0, m_typeFormat.format, TEX_SIZE, TEX_SIZE, 0, GL_DEPTH_STENCIL, m_ty… in createTextures() 1359 gl.readPixels(0, 0, TEX_SIZE, TEX_SIZE, GL_DEPTH_STENCIL, m_typeFormat.type, &data[0]); in checkErrors() 1365 gl.readPixels(0, 0, TEX_SIZE, TEX_SIZE, GL_DEPTH_STENCIL, m_typeFormat.type, &data[0]); in checkErrors() 1381 gl.readPixels(0, 0, TEX_SIZE, TEX_SIZE, GL_DEPTH_STENCIL, m_nonDepthStencilTypes[i], &data[0]); in checkErrors() 1409 gl.readPixels(0, 0, TEX_SIZE, TEX_SIZE, GL_DEPTH_STENCIL, m_typeFormat.type, &data[0]); in checkErrors() 1435 gl.getTexImage(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, &data[0]); in checkErrors() [all …]
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D | glcInternalformatTests.cpp | 337 if (format == GL_DEPTH_STENCIL) in prepareTexturingProgramSources() 363 if ((internalFormat == GL_DEPTH_COMPONENT) || (internalFormat == GL_DEPTH_STENCIL)) in prepareTexturingProgramSources() 421 return GL_DEPTH_STENCIL; in getUnsizedFormatFromInternalFormat() 710 …formatMap[GL_DEPTH_STENCIL] = TextureFormat(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_S… in iterate() 1419 …TF(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH_STENCIL, OES_packed_depth_stencil, OES_depth_t… in getESTestData() 1460 TF(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8), in getESTestData()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_sampler_view.c | 325 case GL_DEPTH_STENCIL: in compute_texture_format_swizzle() 382 baseFormat == GL_DEPTH_STENCIL || in get_texture_format_swizzle() 387 firstImage->InternalFormat != GL_DEPTH_STENCIL && in get_texture_format_swizzle() 456 baseFormat == GL_DEPTH_STENCIL || in get_sampler_view_format()
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D | st_cb_drawpixels.c | 261 case GL_DEPTH_STENCIL: in internal_format() 825 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 860 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 878 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 896 if (format == GL_DEPTH_STENCIL) { in draw_stencil_pixels() 1090 if (format == GL_DEPTH_STENCIL) in st_DrawPixels() 1449 if (type == GL_DEPTH_STENCIL) { in st_CopyPixels()
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D | st_cb_texture.c | 737 case GL_DEPTH_STENCIL: in st_get_blit_mask() 739 case GL_DEPTH_STENCIL: in st_get_blit_mask() 752 case GL_DEPTH_STENCIL: in st_get_blit_mask() 1445 if (format == GL_DEPTH_STENCIL) { in st_TexSubImage() 1458 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_TexSubImage() 1882 if (format == GL_DEPTH_STENCIL || format == GL_STENCIL_INDEX) { in st_GetTexSubImage() 1922 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_GetTexSubImage() 2176 baseFormat == GL_DEPTH_STENCIL) && in fallback_copy_texsubimage() 2188 baseFormat == GL_DEPTH_STENCIL) { in fallback_copy_texsubimage() 2343 if (texImage->_BaseFormat == GL_DEPTH_STENCIL || in st_CopyTexSubImage()
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D | st_cb_readpixels.c | 429 if (format == GL_DEPTH_STENCIL) { in st_ReadPixels() 457 if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL) in st_ReadPixels()
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D | st_cb_eglimage.c | 114 base_format = GL_DEPTH_STENCIL; in st_pipe_format_to_base_format()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredFramebuffer.cpp | 1309 TEXTURE_DEPTH, 0 /* border */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); in iterate() 1312 … TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1315 … TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1318 … TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1321 … TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_wm_surface_state.c | 326 img->_BaseFormat == GL_DEPTH_STENCIL) { in brw_get_texture_swizzle() 335 img->InternalFormat != GL_DEPTH_STENCIL) { in brw_get_texture_swizzle() 486 firstImage->_BaseFormat == GL_DEPTH_STENCIL); in brw_update_texture_surface() 533 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) { in brw_update_texture_surface() 1080 (base_format == GL_DEPTH_STENCIL && !iobj->base.StencilSampling); in is_depth_texture()
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D | brw_blorp.c | 582 if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL || in try_blorp_blit() 583 _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL) in try_blorp_blit() 668 if (_mesa_get_format_base_format(src_mt->format) == GL_DEPTH_STENCIL || in brw_blorp_copytexsubimage() 669 _mesa_get_format_base_format(dst_mt->format) == GL_DEPTH_STENCIL) in brw_blorp_copytexsubimage()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 51 case GL_DEPTH_STENCIL: in IsUnsizedInternalFormat() 133 case GL_DEPTH32F_STENCIL8: return GL_DEPTH_STENCIL; in GetBaseInternalFormat() 134 case GL_DEPTH24_STENCIL8: return GL_DEPTH_STENCIL; in GetBaseInternalFormat() 287 case GL_DEPTH_STENCIL: in GetSizedInternalFormat() 528 case GL_DEPTH_STENCIL: in ComputePixelSize() 1646 case GL_DEPTH_STENCIL: in loadImageData()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayStencilAttachments.cpp | 543 GL_DEPTH_STENCIL, /* format */ in createImmutableCubeArrayStencil() 590 GL_DEPTH_STENCIL, /* format */ in createMutableCubeArrayStencil()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 477 else if (type == GL_DEPTH_STENCIL) { in swrast_fast_copy_pixels() 581 case GL_DEPTH_STENCIL: in map_readbuffer()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2777 case GL_DEPTH_STENCIL: in get_temp_image_type() 2818 if (rb->_BaseFormat == GL_DEPTH_STENCIL || in copytexsubimage_using_blit_framebuffer() 2825 if (rb->_BaseFormat == GL_DEPTH_STENCIL && in copytexsubimage_using_blit_framebuffer() 2826 texImage->_BaseFormat == GL_DEPTH_STENCIL) { in copytexsubimage_using_blit_framebuffer() 3506 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil() 3521 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) { in cleartexsubimage_depth_stencil() 3537 if (texImage->_BaseFormat == GL_DEPTH_STENCIL) in cleartexsubimage_depth_stencil() 3538 _mesa_ClearBufferfi(GL_DEPTH_STENCIL, 0, depthValue, stencilValue); in cleartexsubimage_depth_stencil() 3561 case GL_DEPTH_STENCIL: in cleartexsubimage_for_zoffset()
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