Searched refs:GL_EDGE_FLAG_ARRAY (Results 1 – 7 of 7) sorted by relevance
338 case GL_EDGE_FLAG_ARRAY: in __indirect_glEnable()367 case GL_EDGE_FLAG_ARRAY: in __indirect_glDisable()
167 case GL_EDGE_FLAG_ARRAY: in get_client_data()212 retval = __glXGetArrayStride(state, GL_EDGE_FLAG_ARRAY, 0, data); in get_client_data()809 case GL_EDGE_FLAG_ARRAY: in __indirect_glIsEnabled()
235 arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY; in __glXInitVertexArrayState()1390 a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0); in __indirect_glEdgeFlagPointer()2006 case GL_EDGE_FLAG_ARRAY: in __glXPopArrayState()
91 case GL_EDGE_FLAG_ARRAY: in client_state()810 case GL_EDGE_FLAG_ARRAY: in _mesa_set_enable()1561 case GL_EDGE_FLAG_ARRAY: in _mesa_IsEnabled()
1791 _mesa_DisableClientState( GL_EDGE_FLAG_ARRAY ); in _mesa_InterleavedArrays()
532 { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled), NO_EXTRA },
178 #define GL_EDGE_FLAG_ARRAY 0x8079 macro