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Searched refs:GL_FALSE (Results 1 – 25 of 630) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dapi_validate.c141 return GL_FALSE; in _mesa_valid_to_render()
149 return GL_FALSE; in _mesa_valid_to_render()
158 return GL_FALSE; in _mesa_valid_to_render()
169 return GL_FALSE; in _mesa_valid_to_render()
180 return GL_FALSE; in _mesa_valid_to_render()
187 return GL_FALSE; in _mesa_valid_to_render()
191 return GL_FALSE; in _mesa_valid_to_render()
204 return GL_FALSE; in _mesa_valid_to_render()
379 return GL_FALSE; in _mesa_valid_prim_mode()
465 return GL_FALSE; in _mesa_valid_prim_mode()
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Dvarray.c588 GL_FALSE, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer_no_error()
609 GL_FALSE, GL_FALSE, GL_FALSE, format, in _mesa_VertexPointer()
614 GL_FALSE, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer()
625 GL_FALSE, GL_FALSE, ptr); in _mesa_NormalPointer_no_error()
646 type, stride, GL_TRUE, GL_FALSE, in _mesa_NormalPointer()
647 GL_FALSE, format, ptr, ctx->Array.VAO)) in _mesa_NormalPointer()
651 GL_FALSE, GL_FALSE, ptr); in _mesa_NormalPointer()
664 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); in _mesa_ColorPointer_no_error()
689 GL_FALSE, GL_FALSE, format, ptr, in _mesa_ColorPointer()
694 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); in _mesa_ColorPointer()
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Dcompute.c58 return GL_FALSE; in validate_DispatchCompute()
82 return GL_FALSE; in validate_DispatchCompute()
95 return GL_FALSE; in validate_DispatchCompute()
109 return GL_FALSE; in validate_DispatchComputeGroupSizeARB()
122 return GL_FALSE; in validate_DispatchComputeGroupSizeARB()
135 return GL_FALSE; in validate_DispatchComputeGroupSizeARB()
154 return GL_FALSE; in validate_DispatchComputeGroupSizeARB()
174 return GL_FALSE; in validate_DispatchComputeGroupSizeARB()
188 return GL_FALSE; in valid_dispatch_indirect()
198 return GL_FALSE; in valid_dispatch_indirect()
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Dpixelstore.c48 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei()
53 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei()
133 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei()
138 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei()
268 ctx->Pack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore()
269 ctx->Pack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore()
270 ctx->Pack.Invert = GL_FALSE; in _mesa_init_pixelstore()
283 ctx->Unpack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore()
284 ctx->Unpack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore()
285 ctx->Unpack.Invert = GL_FALSE; in _mesa_init_pixelstore()
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Dshaderimage.c478 return GL_FALSE; in _mesa_is_image_unit_valid()
494 return GL_FALSE; in _mesa_is_image_unit_valid()
498 return GL_FALSE; in _mesa_is_image_unit_valid()
505 return GL_FALSE; in _mesa_is_image_unit_valid()
509 return GL_FALSE; in _mesa_is_image_unit_valid()
515 return GL_FALSE; in _mesa_is_image_unit_valid()
521 return GL_FALSE; in _mesa_is_image_unit_valid()
540 return GL_FALSE; in validate_bind_image_texture()
545 return GL_FALSE; in validate_bind_image_texture()
550 return GL_FALSE; in validate_bind_image_texture()
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Dtexparam.c255 return GL_FALSE; in _mesa_target_allows_setting_sampler_parameters()
284 return GL_FALSE; in set_tex_parameteri()
293 return GL_FALSE; in set_tex_parameteri()
314 return GL_FALSE; in set_tex_parameteri()
321 return GL_FALSE; in set_tex_parameteri()
331 return GL_FALSE; in set_tex_parameteri()
338 return GL_FALSE; in set_tex_parameteri()
344 return GL_FALSE; in set_tex_parameteri()
351 return GL_FALSE; in set_tex_parameteri()
357 return GL_FALSE; in set_tex_parameteri()
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Dformats.c553 return GL_FALSE; in _mesa_is_format_signed()
624 return GL_FALSE; in _mesa_is_format_etc2()
1420 return GL_FALSE; in _mesa_format_matches_format_and_type()
1444 return GL_FALSE; in _mesa_format_matches_format_and_type()
1469 return GL_FALSE; in _mesa_format_matches_format_and_type()
1483 return GL_FALSE; in _mesa_format_matches_format_and_type()
1497 return GL_FALSE; in _mesa_format_matches_format_and_type()
1501 return GL_FALSE; in _mesa_format_matches_format_and_type()
1505 return GL_FALSE; in _mesa_format_matches_format_and_type()
1529 return GL_FALSE; in _mesa_format_matches_format_and_type()
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/external/deqp/modules/gles2/functional/
Des2fBooleanStateQueryTests.cpp97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean()
150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean()
172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
424 glDepthMask(GL_FALSE); in test()
454 glSampleCoverage(1.0f, GL_FALSE); in test()
500 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test()
501 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test()
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Des2fShaderStateQueryTests.cpp528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
781 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
782 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
783 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test()
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1092 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test()
1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
1325 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test()
1326 …{ "float", "[2]", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test()
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/external/deqp/modules/gles3/functional/
Des3fBooleanStateQueryTests.cpp95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean()
141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean()
163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4()
464 glDepthMask(GL_FALSE); in test()
494 glSampleCoverage(1.0f, GL_FALSE); in test()
544 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test()
545 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test()
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Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test()
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test()
1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test()
1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test()
1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test()
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Des3fNegativeShaderApiTests.cpp1480 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init()
1482 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init()
1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init()
1487 glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1489 glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in init()
1491 glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in init()
1493 glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in init()
1495 glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in init()
1497 glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in init()
1520 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in init()
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Des3fNegativeStateApiTests.cpp94 GLboolean params = GL_FALSE; in init()
1080 checkBooleans (isBuffer, GL_FALSE); in init()
1084 checkBooleans (isBuffer, GL_FALSE); in init()
1093 checkBooleans (isBuffer, GL_FALSE); in init()
1105 checkBooleans (isFbo, GL_FALSE); in init()
1109 checkBooleans (isFbo, GL_FALSE); in init()
1118 checkBooleans (isFbo, GL_FALSE); in init()
1130 checkBooleans (isProgram, GL_FALSE); in init()
1138 checkBooleans (isProgram, GL_FALSE); in init()
1150 checkBooleans (isRbo, GL_FALSE); in init()
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/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackOverflowQueryTests.cpp1173 …rifyQueryResults(GLboolean any, GLboolean stream0, GLboolean stream1, GLboolean stream2 = GL_FALSE, in verifyQueryResults()
1174 GLboolean stream3 = GL_FALSE) in verifyQueryResults()
1194 result &= verifyQueryResult(m_stream_overflow_query[i], GL_FALSE); in verifyQueryResults()
1207 verifyQueryResults(result, result, GL_FALSE, GL_FALSE, GL_FALSE); in verifyQueryResults()
1225 if (status == GL_FALSE) in buildTransformFeedbackProgram()
1251 if (status == GL_FALSE) in buildTransformFeedbackProgram()
1273 if (status == GL_FALSE) in buildTransformFeedbackProgram()
1491 verifyQueryResults(GL_FALSE); in iterate()
1564 verifyQueryResults(GL_FALSE); in iterate()
1637 verifyQueryResults(GL_FALSE); in iterate()
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/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGLCoverageTests.cpp52 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageExtensionSpecificEnumsAreRecognizedTest()
123 if ((int_value != 0 && bool_value == GL_FALSE) || (int_value == 0 && bool_value != GL_FALSE)) in iterate()
163 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate()
182 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate()
211 bool_value = GL_FALSE; in iterate()
232 bool_value = GL_FALSE; in iterate()
265 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageGLGetTexParameterReportsCorrectDefaultValuesForMultisampleTextureTargets()
516 if (enabled != GL_FALSE) in iterate()
529 if (bool_value != GL_FALSE) in iterate()
537 if (de::abs(float_value - float(GL_FALSE)) > epsilon) in iterate()
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp78 glw::GLboolean bool_value[4] = { GL_FALSE }; in iterate()
98 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate()
99 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate()
100 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate()
101 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE in iterate()
242 glw::GLint fs_compile_status = GL_FALSE; in initTest()
243 glw::GLint vs_compile_status = GL_FALSE; in initTest()
294 test_1.expected_gen_point_mode_value = GL_FALSE; in iterate()
321 test_2.expected_gen_point_mode_value = GL_FALSE; in iterate()
423 glw::GLint tc_compile_status = GL_FALSE; in iterate()
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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
256 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
262 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
267 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
272 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
/external/deqp/modules/gles3/performance/
Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
505 gl.depthMask(GL_FALSE); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
460 gl.depthMask(GL_FALSE); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/swiftshader/src/OpenGL/libGLESv2/
DQuery.cpp28 mStatus = GL_FALSE; in Query()
29 mResult = GL_FALSE; in Query()
107 mStatus = GL_FALSE; in end()
108 mResult = GL_FALSE; in end()
152 mResult = (resultSum > 0) ? GL_TRUE : GL_FALSE; in testQuery()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c347 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects()
348 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects()
357 GL_FALSE, GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects()
366 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects()
367 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects()
375 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects()
376 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects()
385 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects()
386 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects()
492 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); in _mesa_meta_begin()
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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp1723 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1725 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1727 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1730 ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1732 ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1734 ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1736 ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1738 ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1740 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program()
1764 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type()
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/external/libkmsxx/kmscube/
Dcube-gles2.cpp204 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset); in GlScene()
206 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset); in GlScene()
208 glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset); in GlScene()
254 glUniformMatrix4fv(m_modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]); in draw()
255 glUniformMatrix4fv(m_modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]); in draw()
256 glUniformMatrix3fv(m_normalmatrix, 1, GL_FALSE, normal); in draw()

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