/external/mesa3d/src/mesa/main/ |
D | api_validate.c | 141 return GL_FALSE; in _mesa_valid_to_render() 149 return GL_FALSE; in _mesa_valid_to_render() 158 return GL_FALSE; in _mesa_valid_to_render() 169 return GL_FALSE; in _mesa_valid_to_render() 180 return GL_FALSE; in _mesa_valid_to_render() 187 return GL_FALSE; in _mesa_valid_to_render() 191 return GL_FALSE; in _mesa_valid_to_render() 204 return GL_FALSE; in _mesa_valid_to_render() 379 return GL_FALSE; in _mesa_valid_prim_mode() 465 return GL_FALSE; in _mesa_valid_prim_mode() [all …]
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D | varray.c | 588 GL_FALSE, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer_no_error() 609 GL_FALSE, GL_FALSE, GL_FALSE, format, in _mesa_VertexPointer() 614 GL_FALSE, GL_FALSE, GL_FALSE, ptr); in _mesa_VertexPointer() 625 GL_FALSE, GL_FALSE, ptr); in _mesa_NormalPointer_no_error() 646 type, stride, GL_TRUE, GL_FALSE, in _mesa_NormalPointer() 647 GL_FALSE, format, ptr, ctx->Array.VAO)) in _mesa_NormalPointer() 651 GL_FALSE, GL_FALSE, ptr); in _mesa_NormalPointer() 664 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); in _mesa_ColorPointer_no_error() 689 GL_FALSE, GL_FALSE, format, ptr, in _mesa_ColorPointer() 694 type, stride, GL_TRUE, GL_FALSE, GL_FALSE, ptr); in _mesa_ColorPointer() [all …]
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D | compute.c | 58 return GL_FALSE; in validate_DispatchCompute() 82 return GL_FALSE; in validate_DispatchCompute() 95 return GL_FALSE; in validate_DispatchCompute() 109 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 122 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 135 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 154 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 174 return GL_FALSE; in validate_DispatchComputeGroupSizeARB() 188 return GL_FALSE; in valid_dispatch_indirect() 198 return GL_FALSE; in valid_dispatch_indirect() [all …]
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D | pixelstore.c | 48 ctx->Pack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei() 53 ctx->Pack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei() 133 ctx->Unpack.SwapBytes = param ? GL_TRUE : GL_FALSE; in pixel_storei() 138 ctx->Unpack.LsbFirst = param ? GL_TRUE : GL_FALSE; in pixel_storei() 268 ctx->Pack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore() 269 ctx->Pack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore() 270 ctx->Pack.Invert = GL_FALSE; in _mesa_init_pixelstore() 283 ctx->Unpack.SwapBytes = GL_FALSE; in _mesa_init_pixelstore() 284 ctx->Unpack.LsbFirst = GL_FALSE; in _mesa_init_pixelstore() 285 ctx->Unpack.Invert = GL_FALSE; in _mesa_init_pixelstore() [all …]
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D | shaderimage.c | 478 return GL_FALSE; in _mesa_is_image_unit_valid() 494 return GL_FALSE; in _mesa_is_image_unit_valid() 498 return GL_FALSE; in _mesa_is_image_unit_valid() 505 return GL_FALSE; in _mesa_is_image_unit_valid() 509 return GL_FALSE; in _mesa_is_image_unit_valid() 515 return GL_FALSE; in _mesa_is_image_unit_valid() 521 return GL_FALSE; in _mesa_is_image_unit_valid() 540 return GL_FALSE; in validate_bind_image_texture() 545 return GL_FALSE; in validate_bind_image_texture() 550 return GL_FALSE; in validate_bind_image_texture() [all …]
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D | texparam.c | 255 return GL_FALSE; in _mesa_target_allows_setting_sampler_parameters() 284 return GL_FALSE; in set_tex_parameteri() 293 return GL_FALSE; in set_tex_parameteri() 314 return GL_FALSE; in set_tex_parameteri() 321 return GL_FALSE; in set_tex_parameteri() 331 return GL_FALSE; in set_tex_parameteri() 338 return GL_FALSE; in set_tex_parameteri() 344 return GL_FALSE; in set_tex_parameteri() 351 return GL_FALSE; in set_tex_parameteri() 357 return GL_FALSE; in set_tex_parameteri() [all …]
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D | formats.c | 553 return GL_FALSE; in _mesa_is_format_signed() 624 return GL_FALSE; in _mesa_is_format_etc2() 1420 return GL_FALSE; in _mesa_format_matches_format_and_type() 1444 return GL_FALSE; in _mesa_format_matches_format_and_type() 1469 return GL_FALSE; in _mesa_format_matches_format_and_type() 1483 return GL_FALSE; in _mesa_format_matches_format_and_type() 1497 return GL_FALSE; in _mesa_format_matches_format_and_type() 1501 return GL_FALSE; in _mesa_format_matches_format_and_type() 1505 return GL_FALSE; in _mesa_format_matches_format_and_type() 1529 return GL_FALSE; in _mesa_format_matches_format_and_type() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fBooleanStateQueryTests.cpp | 97 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 150 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 172 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 173 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 174 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 175 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 424 glDepthMask(GL_FALSE); in test() 454 glSampleCoverage(1.0f, GL_FALSE); in test() 500 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test() 501 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test() [all …]
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D | es2fShaderStateQueryTests.cpp | 528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 781 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test() 782 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test() 783 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test() 1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 1092 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test() 1095 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test() 1325 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test() 1326 …{ "float", "[2]", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fBooleanStateQueryTests.cpp | 95 const GLboolean expectedGLState = reference ? (GLboolean)GL_TRUE : (GLboolean)GL_FALSE; in verifyBoolean() 141 const GLboolean expectedGLState = reference ? GL_TRUE : GL_FALSE; in verifyBoolean() 163 reference0 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 164 reference1 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 165 reference2 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 166 reference3 ? GLboolean(GL_TRUE) : GLboolean(GL_FALSE), in verifyBoolean4() 464 glDepthMask(GL_FALSE); in test() 494 glSampleCoverage(1.0f, GL_FALSE); in test() 544 { GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE }, in test() 545 { GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE }, in test() [all …]
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D | es3fShaderStateQueryTests.cpp | 694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test() 695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test() 944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test() 945 verifyProgramParam (m_testCtx, *this, shaderProg, GL_DELETE_STATUS, GL_FALSE); in test() 1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test() 1382 verifyProgramParam (m_testCtx, *this, program, GL_LINK_STATUS, GL_FALSE); in test() 1385 verifyProgramParam(m_testCtx, *this, program, GL_VALIDATE_STATUS, GL_FALSE); in test() 1623 { "float", "", "highp", "", "uniformValue", GL_FLOAT, 1, GL_FALSE }, in test() 1624 { "float[2]", "", "highp", "", "uniformValue[1]", GL_FLOAT, 2, GL_FALSE }, in test() [all …]
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D | es3fNegativeShaderApiTests.cpp | 1480 glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in init() 1482 glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in init() 1484 glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in init() 1487 glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in init() 1489 glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in init() 1491 glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in init() 1493 glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in init() 1495 glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in init() 1497 glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in init() 1520 glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in init() [all …]
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D | es3fNegativeStateApiTests.cpp | 94 GLboolean params = GL_FALSE; in init() 1080 checkBooleans (isBuffer, GL_FALSE); in init() 1084 checkBooleans (isBuffer, GL_FALSE); in init() 1093 checkBooleans (isBuffer, GL_FALSE); in init() 1105 checkBooleans (isFbo, GL_FALSE); in init() 1109 checkBooleans (isFbo, GL_FALSE); in init() 1118 checkBooleans (isFbo, GL_FALSE); in init() 1130 checkBooleans (isProgram, GL_FALSE); in init() 1138 checkBooleans (isProgram, GL_FALSE); in init() 1150 checkBooleans (isRbo, GL_FALSE); in init() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackOverflowQueryTests.cpp | 1173 …rifyQueryResults(GLboolean any, GLboolean stream0, GLboolean stream1, GLboolean stream2 = GL_FALSE, in verifyQueryResults() 1174 GLboolean stream3 = GL_FALSE) in verifyQueryResults() 1194 result &= verifyQueryResult(m_stream_overflow_query[i], GL_FALSE); in verifyQueryResults() 1207 verifyQueryResults(result, result, GL_FALSE, GL_FALSE, GL_FALSE); in verifyQueryResults() 1225 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1251 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1273 if (status == GL_FALSE) in buildTransformFeedbackProgram() 1491 verifyQueryResults(GL_FALSE); in iterate() 1564 verifyQueryResults(GL_FALSE); in iterate() 1637 verifyQueryResults(GL_FALSE); in iterate() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 52 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageExtensionSpecificEnumsAreRecognizedTest() 123 if ((int_value != 0 && bool_value == GL_FALSE) || (int_value == 0 && bool_value != GL_FALSE)) in iterate() 163 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate() 182 if (bool_value != GL_FALSE || de::abs(float_value) > epsilon || int_value != 0) in iterate() 211 bool_value = GL_FALSE; in iterate() 232 bool_value = GL_FALSE; in iterate() 265 , gl_oes_texture_storage_multisample_2d_array_supported(GL_FALSE) in GLCoverageGLGetTexParameterReportsCorrectDefaultValuesForMultisampleTextureTargets() 516 if (enabled != GL_FALSE) in iterate() 529 if (bool_value != GL_FALSE) in iterate() 537 if (de::abs(float_value - float(GL_FALSE)) > epsilon) in iterate() [all …]
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 78 glw::GLboolean bool_value[4] = { GL_FALSE }; in iterate() 98 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 99 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 100 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE, in iterate() 101 (expected_value != 0) ? (glw::GLboolean)GL_TRUE : (glw::GLboolean)GL_FALSE in iterate() 242 glw::GLint fs_compile_status = GL_FALSE; in initTest() 243 glw::GLint vs_compile_status = GL_FALSE; in initTest() 294 test_1.expected_gen_point_mode_value = GL_FALSE; in iterate() 321 test_2.expected_gen_point_mode_value = GL_FALSE; in iterate() 423 glw::GLint tc_compile_status = GL_FALSE; in iterate() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 256 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 262 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 267 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 272 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 505 gl.depthMask(GL_FALSE); in init() 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 460 gl.depthMask(GL_FALSE); in init() 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Query.cpp | 28 mStatus = GL_FALSE; in Query() 29 mResult = GL_FALSE; in Query() 107 mStatus = GL_FALSE; in end() 108 mResult = GL_FALSE; in end() 152 mResult = (resultSum > 0) ? GL_TRUE : GL_FALSE; in testQuery()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 347 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects() 348 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects() 357 GL_FALSE, GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects() 366 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects() 367 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects() 375 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects() 376 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects() 385 vertex_size, GL_FLOAT, GL_RGBA, GL_FALSE, in _mesa_meta_setup_vertex_objects() 386 GL_FALSE, GL_FALSE, in _mesa_meta_setup_vertex_objects() 492 _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); in _mesa_meta_begin() [all …]
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 1723 ctx.glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1725 ctx.glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1727 ctx.glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1730 ctx.glUniformMatrix2x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1732 ctx.glUniformMatrix3x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1734 ctx.glUniformMatrix2x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1736 ctx.glUniformMatrix4x2fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1738 ctx.glUniformMatrix3x4fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1740 ctx.glUniformMatrix4x3fv(-1, 1, GL_FALSE, &data[0]); in uniform_matrixfv_invalid_program() 1764 ctx.glUniformMatrix2fv(mat4_v, 1, GL_FALSE, &data[0]); in uniform_matrixfv_incompatible_type() [all …]
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 204 glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)positionsoffset); in GlScene() 206 glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)normalsoffset); in GlScene() 208 glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (const GLvoid*)colorsoffset); in GlScene() 254 glUniformMatrix4fv(m_modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]); in draw() 255 glUniformMatrix4fv(m_modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]); in draw() 256 glUniformMatrix3fv(m_normalmatrix, 1, GL_FALSE, normal); in draw()
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