/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 62 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 110 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 120 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 162 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 198 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 230 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 240 GL_FLOAT, GL_UNSIGNED_BYTE); in init() [all …]
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D | esextcTextureBorderClampTests.cpp | 87 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 135 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 145 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 187 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 222 GL_FLOAT, GL_UNSIGNED_BYTE); in init() 238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 254 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init() 264 GL_FLOAT, GL_UNSIGNED_BYTE); in init() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTextureSizePromotion.cpp | 261 source_type = GL_FLOAT; in prepareSourceTexture() 269 source_type = GL_FLOAT; in prepareSourceTexture() 277 source_type = GL_FLOAT; in prepareSourceTexture() 301 source_type = GL_FLOAT; in prepareSourceTexture() 421 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer() 857 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 887 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 917 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 948 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture() 1058 …return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) … in isFloatType() [all …]
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D | gl4cVertexAttribBindingTests.cpp | 336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run() 337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run() 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run() 505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run() 553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run() 555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); in Run() 626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run() [all …]
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D | gl4cTextureGatherTests.cpp | 441 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb() 474 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg() 507 GLenum tex_type = GL_FLOAT; in CreateTexture2DR() 614 …e3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray() 619 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[… in CreateTextureCubeArray() 635 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray() 637 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 639 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 641 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() 643 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray() [all …]
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/external/autotest/client/deps/glbench/src/ |
D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram() 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram() 256 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 262 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 267 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram() 272 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
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D | fillratetest.cc | 89 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 103 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 109 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 167 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run() 172 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 38 case GL_FLOAT: in UniformComponentCount() 104 case GL_FLOAT: in UniformComponentType() 117 return GL_FLOAT; in UniformComponentType() 157 case GL_FLOAT: return sizeof(GLfloat); in UniformTypeSize() 199 case GL_FLOAT: in VariableRowCount() 258 case GL_FLOAT: in VariableColumnCount() 659 case GL_FLOAT: in ValidateReadPixelsFormatType() 780 if(format == GL_RGBA && type == GL_FLOAT) in ValidateReadPixelsFormatType() 885 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType() 965 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType() [all …]
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D | Shader.cpp | 309 case GL_FLOAT: return true; in compareVarying() 322 case GL_FLOAT: return true; in compareVarying() 335 case GL_FLOAT: return true; in compareVarying() 348 case GL_FLOAT: return true; in compareVarying() 361 case GL_FLOAT: return true; in compareVarying() 365 case GL_FLOAT: return false; in compareVarying()
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/external/deqp/modules/gles3/performance/ |
D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/deqp/modules/gles2/performance/ |
D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() 572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init() [all …]
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
D | nouveau_swtnl_t.c | 36 case GL_FLOAT: in swtnl_get_format() 66 .type = GL_FLOAT, 70 .type = GL_FLOAT, 82 .type = GL_FLOAT, 86 .type = GL_FLOAT, 90 .type = GL_FLOAT, 94 .type = GL_FLOAT, 98 .type = GL_FLOAT,
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/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingTests.cpp | 341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo() 345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo() 357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo() 641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo() 642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo() 643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo() 914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo() 920 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo() 921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), gl… in renderTo() 936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo() [all …]
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 326 case GL_FLOAT: in abs() 398 case GL_FLOAT: in fill() 400 baseType = GL_FLOAT; in fill() 413 baseType = GL_FLOAT; in fill() 418 baseType = GL_FLOAT; in fill() 423 baseType = GL_FLOAT; in fill() 429 baseType = GL_FLOAT; in fill() 435 baseType = GL_FLOAT; in fill() 441 baseType = GL_FLOAT; in fill() 447 baseType = GL_FLOAT; in fill() [all …]
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D | es31cTextureGatherTests.cpp | 374 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb() 411 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg() 449 GLenum tex_type = GL_FLOAT; in CreateTexture2DR() 556 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, &pi… in CreateTexture2DArray() 562 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data); in CreateTexture2DArray() 563 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0); in CreateTexture2DArray() 564 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1); in CreateTexture2DArray() 565 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, format, GL_FLOAT, data + 2); in CreateTexture2DArray() 566 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, format, GL_FLOAT, data + 3); in CreateTexture2DArray() 641 glTexImage2D(faces[j], i, internal_format, size, size, 0, format, GL_FLOAT, &pixels[0]); in CreateTextureCube() [all …]
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D | es31cVertexAttribBindingTests.cpp | 379 glVertexAttribFormat(7, 2, GL_FLOAT, GL_FALSE, 0); in Run() 380 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run() 568 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 614 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run() 615 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run() 616 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run() 617 glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 4); in Run() 690 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run() 692 glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 28); in Run() 963 glVertexAttribFormat(6, 4, GL_FLOAT, GL_TRUE, 56); in Run() [all …]
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/external/mesa3d/src/glx/ |
D | vertarr.c | 109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} in __indirect_glInterleavedArrays() 195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, in __indirect_glInterleavedArrays() 206 __indirect_glNormalPointer(GL_FLOAT, trueStride, in __indirect_glInterleavedArrays() 210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, in __indirect_glInterleavedArrays()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferTextureBufferRange.cpp | 88 m_output_type = GL_FLOAT; in configure() 103 m_output_type = GL_FLOAT; in configure() 117 m_input_type = GL_FLOAT; in configure() 118 m_output_type = GL_FLOAT; in configure() 223 m_output_type = GL_FLOAT; in configure() 238 m_output_type = GL_FLOAT; in configure() 252 m_input_type = GL_FLOAT; in configure() 253 m_output_type = GL_FLOAT; in configure() 357 m_input_type = GL_FLOAT; in configure() 358 m_output_type = GL_FLOAT; in configure() [all …]
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers() 92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers() 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuadWithClientPointers() 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); in drawQuadWithClientPointers()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0); in RenderScene() 235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3)); in RenderScene() 239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5)); in RenderScene()
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/external/mesa3d/src/mesa/main/ |
D | glformats.c | 290 case GL_FLOAT: in _mesa_sizeof_type() 330 case GL_FLOAT: in _mesa_sizeof_packed_type() 442 case GL_FLOAT: in _mesa_bytes_per_pixel() 546 case GL_FLOAT: in _mesa_bytes_per_vertex_attrib() 1937 case GL_FLOAT: in _mesa_error_check_format_and_type() 1961 case GL_FLOAT: in _mesa_error_check_format_and_type() 1978 case GL_FLOAT: in _mesa_error_check_format_and_type() 1993 case GL_FLOAT: in _mesa_error_check_format_and_type() 2025 case GL_FLOAT: in _mesa_error_check_format_and_type() 2041 case GL_FLOAT: in _mesa_error_check_format_and_type() [all …]
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/external/mesa3d/src/mesa/vbo/ |
D | vbo_context.h | 173 case GL_FLOAT: in vbo_attrtype_to_integer_flag() 190 case GL_FLOAT: in vbo_attrtype_to_double_flag() 215 case GL_FLOAT: in vbo_get_default_vals_as_union()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 206 GL_FLOAT, red); in initTest() 214 GL_FLOAT, green); in initTest() 222 GL_FLOAT, blue); in initTest() 230 GL_FLOAT, alpha); in initTest() 261 …gl.vertexAttribPointer(position_attribute_location, 4 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride … in iterate()
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