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Searched refs:GL_FLOAT (Results 1 – 25 of 376) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTextureGroup.cpp62 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
110 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
120 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
162 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
198 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
230 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
240 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
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DesextcTextureBorderClampTests.cpp87 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
135 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
145 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
187 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
222 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
254 255, GL_FLOAT, GL_UNSIGNED_BYTE); in init()
264 GL_FLOAT, GL_UNSIGNED_BYTE); in init()
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/external/deqp/external/openglcts/modules/gl/
Dgl3cTextureSizePromotion.cpp261 source_type = GL_FLOAT; in prepareSourceTexture()
269 source_type = GL_FLOAT; in prepareSourceTexture()
277 source_type = GL_FLOAT; in prepareSourceTexture()
301 source_type = GL_FLOAT; in prepareSourceTexture()
421 glw::GLenum destination_type = GL_FLOAT; in prepareDestinationTextureAndFramebuffer()
857 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
887 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
917 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
948 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); in checkDestinationTexture()
1058 …return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) … in isFloatType()
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Dgl4cVertexAttribBindingTests.cpp336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run()
337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run()
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); in Run()
505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run()
553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run()
555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); in Run()
626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run()
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Dgl4cTextureGatherTests.cpp441 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb()
474 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg()
507 GLenum tex_type = GL_FLOAT; in CreateTexture2DR()
614 …e3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); in CreateTextureCubeArray()
619 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[… in CreateTextureCubeArray()
635 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray()
637 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
639 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
641 …exSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
643 …TexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
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/external/autotest/client/deps/glbench/src/
Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in BasicTextureShaderProgram()
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in DoubleTextureBlendShaderProgram()
256 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
262 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
267 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
272 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); in TripleTextureBlendShaderProgram()
Dfillratetest.cc89 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
103 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
109 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
167 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
172 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); in Run()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp38 case GL_FLOAT: in UniformComponentCount()
104 case GL_FLOAT: in UniformComponentType()
117 return GL_FLOAT; in UniformComponentType()
157 case GL_FLOAT: return sizeof(GLfloat); in UniformTypeSize()
199 case GL_FLOAT: in VariableRowCount()
258 case GL_FLOAT: in VariableColumnCount()
659 case GL_FLOAT: in ValidateReadPixelsFormatType()
780 if(format == GL_RGBA && type == GL_FLOAT) in ValidateReadPixelsFormatType()
885 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType()
965 case GL_FLOAT: // GL_OES_texture_float in ValidateTextureFormatType()
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DShader.cpp309 case GL_FLOAT: return true; in compareVarying()
322 case GL_FLOAT: return true; in compareVarying()
335 case GL_FLOAT: return true; in compareVarying()
348 case GL_FLOAT: return true; in compareVarying()
361 case GL_FLOAT: return true; in compareVarying()
365 case GL_FLOAT: return false; in compareVarying()
/external/deqp/modules/gles3/performance/
Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/deqp/modules/gles2/performance/
Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); in init()
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/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_swtnl_t.c36 case GL_FLOAT: in swtnl_get_format()
66 .type = GL_FLOAT,
70 .type = GL_FLOAT,
82 .type = GL_FLOAT,
86 .type = GL_FLOAT,
90 .type = GL_FLOAT,
94 .type = GL_FLOAT,
98 .type = GL_FLOAT,
/external/deqp/modules/gles31/functional/
Des31fVertexAttributeBindingTests.cpp341 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
345 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, m_spec.colorAttrOffset); in renderTo()
357 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, m_spec.positionAttrOffset); in renderTo()
641 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
642 gl.glVertexAttribFormat(colorLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
643 gl.glVertexAttribFormat(offsetLoc, 4, GL_FLOAT, GL_FALSE, sizeof(tcu::Vec4)); in renderTo()
914 gl.glVertexAttribFormat(positionLoc, 4, GL_FLOAT, GL_FALSE, 0); in renderTo()
920 …gl.glVertexAttribPointer(colorLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), DE_… in renderTo()
921 …gl.glVertexAttribPointer(offsetLoc, 4, GL_FLOAT, GL_FALSE, glw::GLsizei(2 * sizeof(tcu::Vec4)), gl… in renderTo()
936 gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); in renderTo()
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/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp326 case GL_FLOAT: in abs()
398 case GL_FLOAT: in fill()
400 baseType = GL_FLOAT; in fill()
413 baseType = GL_FLOAT; in fill()
418 baseType = GL_FLOAT; in fill()
423 baseType = GL_FLOAT; in fill()
429 baseType = GL_FLOAT; in fill()
435 baseType = GL_FLOAT; in fill()
441 baseType = GL_FLOAT; in fill()
447 baseType = GL_FLOAT; in fill()
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Des31cTextureGatherTests.cpp374 GLenum tex_type = GL_FLOAT; in CreateTexture2DRgb()
411 GLenum tex_type = GL_FLOAT; in CreateTexture2DRg()
449 GLenum tex_type = GL_FLOAT; in CreateTexture2DR()
556 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, format, GL_FLOAT, &pi… in CreateTexture2DArray()
562 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data); in CreateTexture2DArray()
563 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0); in CreateTexture2DArray()
564 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1); in CreateTexture2DArray()
565 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, format, GL_FLOAT, data + 2); in CreateTexture2DArray()
566 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, format, GL_FLOAT, data + 3); in CreateTexture2DArray()
641 glTexImage2D(faces[j], i, internal_format, size, size, 0, format, GL_FLOAT, &pixels[0]); in CreateTextureCube()
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Des31cVertexAttribBindingTests.cpp379 glVertexAttribFormat(7, 2, GL_FLOAT, GL_FALSE, 0); in Run()
380 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); in Run()
568 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
614 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); in Run()
615 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); in Run()
616 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); in Run()
617 glVertexAttribFormat(14, 2, GL_FLOAT, GL_FALSE, 4); in Run()
690 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 16); in Run()
692 glVertexAttribFormat(2, 2, GL_FLOAT, GL_FALSE, 28); in Run()
963 glVertexAttribFormat(6, 4, GL_FLOAT, GL_TRUE, 56); in Run()
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/external/mesa3d/src/glx/
Dvertarr.c109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} in __indirect_glInterleavedArrays()
195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, in __indirect_glInterleavedArrays()
206 __indirect_glNormalPointer(GL_FLOAT, trueStride, in __indirect_glInterleavedArrays()
210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT, in __indirect_glInterleavedArrays()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferTextureBufferRange.cpp88 m_output_type = GL_FLOAT; in configure()
103 m_output_type = GL_FLOAT; in configure()
117 m_input_type = GL_FLOAT; in configure()
118 m_output_type = GL_FLOAT; in configure()
223 m_output_type = GL_FLOAT; in configure()
238 m_output_type = GL_FLOAT; in configure()
252 m_input_type = GL_FLOAT; in configure()
253 m_output_type = GL_FLOAT; in configure()
357 m_input_type = GL_FLOAT; in configure()
358 m_output_type = GL_FLOAT; in configure()
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/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); in drawQuadWithVaoBuffers()
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); in drawQuadWithClientPointers()
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]); in drawQuadWithClientPointers()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0); in RenderScene()
235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3)); in RenderScene()
239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5)); in RenderScene()
/external/mesa3d/src/mesa/main/
Dglformats.c290 case GL_FLOAT: in _mesa_sizeof_type()
330 case GL_FLOAT: in _mesa_sizeof_packed_type()
442 case GL_FLOAT: in _mesa_bytes_per_pixel()
546 case GL_FLOAT: in _mesa_bytes_per_vertex_attrib()
1937 case GL_FLOAT: in _mesa_error_check_format_and_type()
1961 case GL_FLOAT: in _mesa_error_check_format_and_type()
1978 case GL_FLOAT: in _mesa_error_check_format_and_type()
1993 case GL_FLOAT: in _mesa_error_check_format_and_type()
2025 case GL_FLOAT: in _mesa_error_check_format_and_type()
2041 case GL_FLOAT: in _mesa_error_check_format_and_type()
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/external/mesa3d/src/mesa/vbo/
Dvbo_context.h173 case GL_FLOAT: in vbo_attrtype_to_integer_flag()
190 case GL_FLOAT: in vbo_attrtype_to_double_flag()
215 case GL_FLOAT: in vbo_get_default_vals_as_union()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp206 GL_FLOAT, red); in initTest()
214 GL_FLOAT, green); in initTest()
222 GL_FLOAT, blue); in initTest()
230 GL_FLOAT, alpha); in initTest()
261 …gl.vertexAttribPointer(position_attribute_location, 4 /* size */, GL_FLOAT, GL_FALSE, 0 /* stride … in iterate()

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