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Searched refs:GL_FLOAT_MAT2 (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp300 case GL_FLOAT_MAT2: in compareVarying()
304 case GL_FLOAT_MAT2: return true; in compareVarying()
317 case GL_FLOAT_MAT2: return false; in compareVarying()
330 case GL_FLOAT_MAT2: return false; in compareVarying()
343 case GL_FLOAT_MAT2: return false; in compareVarying()
356 case GL_FLOAT_MAT2: return false; in compareVarying()
Dutilities.cpp73 case GL_FLOAT_MAT2: in UniformComponentCount()
108 case GL_FLOAT_MAT2: in UniformComponentType()
232 case GL_FLOAT_MAT2: in VariableRowCount()
266 case GL_FLOAT_MAT2: in VariableColumnCount()
DProgram.cpp567 case GL_FLOAT_MAT2: in setUniformMatrixfv()
644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv()
1119 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1640 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FAL… in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h61 #define GL_FLOAT_MAT2 0x8B5A macro
Dreflection.cpp613 case 2: return GL_FLOAT_MAT2; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1338 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL… in test()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp426 case GL_FLOAT_MAT2: in fill()
1461 case GL_FLOAT_MAT2: in setUniform()
2202 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(4))); in Run()
2203 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(7))); in Run()
2204 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(5))); in Run()
2221 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(0))); in Run()
2294 members.push_back(GL_FLOAT_MAT2); in Run()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1136 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
DgluStrUtil.inl969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h389 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES2/
Dgl2.h324 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GLES2/
Dgl2.h324 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h413 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/include/GLES3/
Dgl3.h324 #define GL_FLOAT_MAT2 0x8B5A macro
/external/mesa3d/include/GLES3/
Dgl3.h324 #define GL_FLOAT_MAT2 0x8B5A macro
Dgl31.h326 #define GL_FLOAT_MAT2 0x8B5A macro
Dgl32.h326 #define GL_FLOAT_MAT2 0x8B5A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl932 #define GL_FLOAT_MAT2 0x8B5A macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp59 case 2: return GL_FLOAT_MAT2; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp3730 { GL_FLOAT_MAT2, "mat2", 4, true },
Dgl4cProgramInterfaceQueryTests.cpp1506 5, GL_FLOAT_MAT2, 8, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "g") in Run()

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