/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 300 case GL_FLOAT_MAT2: in compareVarying() 304 case GL_FLOAT_MAT2: return true; in compareVarying() 317 case GL_FLOAT_MAT2: return false; in compareVarying() 330 case GL_FLOAT_MAT2: return false; in compareVarying() 343 case GL_FLOAT_MAT2: return false; in compareVarying() 356 case GL_FLOAT_MAT2: return false; in compareVarying()
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D | utilities.cpp | 73 case GL_FLOAT_MAT2: in UniformComponentCount() 108 case GL_FLOAT_MAT2: in UniformComponentType() 232 case GL_FLOAT_MAT2: in VariableRowCount() 266 case GL_FLOAT_MAT2: in VariableColumnCount()
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D | Program.cpp | 567 case GL_FLOAT_MAT2: in setUniformMatrixfv() 644 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2); in setUniformMatrix2fv() 1119 case GL_FLOAT_MAT2: applyUniformMatrix2fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 49 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 63 AttribType("mat2x2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests() 83 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1640 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL_FAL… in test()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 61 #define GL_FLOAT_MAT2 0x8B5A macro
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D | reflection.cpp | 613 case 2: return GL_FLOAT_MAT2; in mapToGlType()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 56 AttribType("mat2", 2, GL_FLOAT_MAT2), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1338 …{ "mat2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2, 1, GL… in test()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 426 case GL_FLOAT_MAT2: in fill() 1461 case GL_FLOAT_MAT2: in setUniform() 2202 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(4))); in Run() 2203 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(7))); in Run() 2204 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(5))); in Run() 2221 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2, Loc::C(0))); in Run() 2294 members.push_back(GL_FLOAT_MAT2); in Run()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 54 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1136 case GL_FLOAT_MAT2: return TYPE_FLOAT_MAT2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 969 case GL_FLOAT_MAT2: return "GL_FLOAT_MAT2";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 389 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 413 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 324 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl31.h | 326 #define GL_FLOAT_MAT2 0x8B5A macro
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D | gl32.h | 326 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 932 #define GL_FLOAT_MAT2 0x8B5A macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 59 case 2: return GL_FLOAT_MAT2; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 3730 { GL_FLOAT_MAT2, "mat2", 4, true },
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D | gl4cProgramInterfaceQueryTests.cpp | 1506 5, GL_FLOAT_MAT2, 8, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "g") in Run()
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