Home
last modified time | relevance | path

Searched refs:GL_FLOAT_MAT2x3 (Results 1 – 24 of 24) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h64 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dreflection.cpp614 case 3: return GL_FLOAT_MAT2x3; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp75 case GL_FLOAT_MAT2x3: in UniformComponentCount()
109 case GL_FLOAT_MAT2x3: in UniformComponentType()
237 case GL_FLOAT_MAT2x3: in VariableRowCount()
267 case GL_FLOAT_MAT2x3: in VariableColumnCount()
DProgram.cpp570 case GL_FLOAT_MAT2x3: in setUniformMatrixfv()
649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv()
1120 case GL_FLOAT_MAT2x3: applyUniformMatrix2x3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp64 AttribType("mat2x3", 2, GL_FLOAT_MAT2x3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1643 …{ "mat2x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2x3, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h58 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1137 case GL_FLOAT_MAT2x3: return TYPE_FLOAT_MAT2X3; in getDataTypeFromGLType()
DgluStrUtil.inl972 case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp444 case GL_FLOAT_MAT2x3: in fill()
1470 case GL_FLOAT_MAT2x3: in setUniform()
2219 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2x3, Loc::C(1))); in Run()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h567 #define GL_FLOAT_MAT2x3 0x8B65 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp645 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
1059 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
Dgl4cGPUShaderFP64Tests.cpp698 result = GL_FLOAT_MAT2x3; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp552 { 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4 }, in GetTypeGLenum()
/external/swiftshader/include/GLES3/
Dgl3.h744 #define GL_FLOAT_MAT2x3 0x8B65 macro
/external/mesa3d/include/GLES3/
Dgl3.h744 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dgl31.h746 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dgl32.h746 #define GL_FLOAT_MAT2x3 0x8B65 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl944 #define GL_FLOAT_MAT2x3 0x8B65 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp60 case 3: return GL_FLOAT_MAT2x3; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h971 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dglext.h845 #define GL_FLOAT_MAT2x3 0x8B65 macro
/external/mesa3d/include/GL/
Dglcorearb.h971 #define GL_FLOAT_MAT2x3 0x8B65 macro
Dglext.h845 #define GL_FLOAT_MAT2x3 0x8B65 macro