/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 64 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | reflection.cpp | 614 case 3: return GL_FLOAT_MAT2x3; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 75 case GL_FLOAT_MAT2x3: in UniformComponentCount() 109 case GL_FLOAT_MAT2x3: in UniformComponentType() 237 case GL_FLOAT_MAT2x3: in VariableRowCount() 267 case GL_FLOAT_MAT2x3: in VariableColumnCount()
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D | Program.cpp | 570 case GL_FLOAT_MAT2x3: in setUniformMatrixfv() 649 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x3); in setUniformMatrix2x3fv() 1120 case GL_FLOAT_MAT2x3: applyUniformMatrix2x3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 64 AttribType("mat2x3", 2, GL_FLOAT_MAT2x3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1643 …{ "mat2x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2x3, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 58 DECL_TYPE(mat2x3, GL_FLOAT_MAT2x3, GLSL_TYPE_FLOAT, 3, 2)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1137 case GL_FLOAT_MAT2x3: return TYPE_FLOAT_MAT2X3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 972 case GL_FLOAT_MAT2x3: return "GL_FLOAT_MAT2x3";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 444 case GL_FLOAT_MAT2x3: in fill() 1470 case GL_FLOAT_MAT2x3: in setUniform() 2219 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT2x3, Loc::C(1))); in Run()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 567 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 645 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run() 1059 GLint expected4[] = { 5, GL_FLOAT_MAT2x3, 2, 0, 0, 0, 0, 0, 1, 7, 0 }; in Run()
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D | gl4cGPUShaderFP64Tests.cpp | 698 result = GL_FLOAT_MAT2x3; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 552 { 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4 }, in GetTypeGLenum()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 744 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 744 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | gl31.h | 746 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | gl32.h | 746 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 944 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 60 case 3: return GL_FLOAT_MAT2x3; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 971 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | glext.h | 845 #define GL_FLOAT_MAT2x3 0x8B65 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 971 #define GL_FLOAT_MAT2x3 0x8B65 macro
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D | glext.h | 845 #define GL_FLOAT_MAT2x3 0x8B65 macro
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