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Searched refs:GL_FLOAT_MAT2x4 (Results 1 – 23 of 23) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h65 #define GL_FLOAT_MAT2x4 0x8B66 macro
Dreflection.cpp615 case 4: return GL_FLOAT_MAT2x4; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp78 case GL_FLOAT_MAT2x4: in UniformComponentCount()
110 case GL_FLOAT_MAT2x4: in UniformComponentType()
241 case GL_FLOAT_MAT2x4: in VariableRowCount()
268 case GL_FLOAT_MAT2x4: in VariableColumnCount()
DProgram.cpp574 case GL_FLOAT_MAT2x4: in setUniformMatrixfv()
654 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT2x4); in setUniformMatrix2x4fv()
1121 case GL_FLOAT_MAT2x4: applyUniformMatrix2x4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp65 AttribType("mat2x4", 2, GL_FLOAT_MAT2x4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1644 …{ "mat2x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT2x4, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h59 DECL_TYPE(mat2x4, GL_FLOAT_MAT2x4, GLSL_TYPE_FLOAT, 4, 2)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1138 case GL_FLOAT_MAT2x4: return TYPE_FLOAT_MAT2X4; in getDataTypeFromGLType()
DgluStrUtil.inl973 case GL_FLOAT_MAT2x4: return "GL_FLOAT_MAT2x4";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp458 case GL_FLOAT_MAT2x4: in fill()
1476 case GL_FLOAT_MAT2x4: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h568 #define GL_FLOAT_MAT2x4 0x8B66 macro
/external/swiftshader/include/GLES3/
Dgl3.h745 #define GL_FLOAT_MAT2x4 0x8B66 macro
/external/mesa3d/include/GLES3/
Dgl3.h745 #define GL_FLOAT_MAT2x4 0x8B66 macro
Dgl31.h747 #define GL_FLOAT_MAT2x4 0x8B66 macro
Dgl32.h747 #define GL_FLOAT_MAT2x4 0x8B66 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl945 #define GL_FLOAT_MAT2x4 0x8B66 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp61 case 4: return GL_FLOAT_MAT2x4; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp701 result = GL_FLOAT_MAT2x4; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp552 { 0, GL_FLOAT_MAT2, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4 }, in GetTypeGLenum()
/external/swiftshader/include/GL/
Dglcorearb.h972 #define GL_FLOAT_MAT2x4 0x8B66 macro
Dglext.h846 #define GL_FLOAT_MAT2x4 0x8B66 macro
/external/mesa3d/include/GL/
Dglcorearb.h972 #define GL_FLOAT_MAT2x4 0x8B66 macro
Dglext.h846 #define GL_FLOAT_MAT2x4 0x8B66 macro