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Searched refs:GL_FLOAT_MAT3 (Results 1 – 25 of 31) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp306 case GL_FLOAT_MAT3: return true; in compareVarying()
319 case GL_FLOAT_MAT3: return true; in compareVarying()
326 case GL_FLOAT_MAT3: in compareVarying()
332 case GL_FLOAT_MAT3: return true; in compareVarying()
345 case GL_FLOAT_MAT3: return false; in compareVarying()
358 case GL_FLOAT_MAT3: return false; in compareVarying()
Dutilities.cpp81 case GL_FLOAT_MAT3: in UniformComponentCount()
111 case GL_FLOAT_MAT3: in UniformComponentType()
236 case GL_FLOAT_MAT3: in VariableRowCount()
274 case GL_FLOAT_MAT3: in VariableColumnCount()
DProgram.cpp578 case GL_FLOAT_MAT3: in setUniformMatrixfv()
659 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv()
1123 case GL_FLOAT_MAT3: applyUniformMatrix3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp50 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
68 AttribType("mat3x3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
84 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1641 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL_FAL… in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h62 #define GL_FLOAT_MAT3 0x8B5B macro
Dreflection.cpp621 case 3: return GL_FLOAT_MAT3; in mapToGlType()
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp57 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1339 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1141 case GL_FLOAT_MAT3: return TYPE_FLOAT_MAT3; in getDataTypeFromGLType()
DgluStrUtil.inl970 case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h390 #define GL_FLOAT_MAT3 0x8B5B macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp432 case GL_FLOAT_MAT3: in fill()
1464 case GL_FLOAT_MAT3: in setUniform()
2205 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3, Loc::C(6))); in Run()
/external/swiftshader/include/GLES2/
Dgl2.h325 #define GL_FLOAT_MAT3 0x8B5B macro
/external/mesa3d/include/GLES2/
Dgl2.h325 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h414 #define GL_FLOAT_MAT3 0x8B5B macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp1498 2, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "e") in Run()
1521 …9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "k.b[0… in Run()
1537 …9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].… in Run()
Dgl3cTransformFeedbackTests.cpp3731 { GL_FLOAT_MAT3, "mat3", 9, true },
/external/swiftshader/include/GLES3/
Dgl3.h325 #define GL_FLOAT_MAT3 0x8B5B macro
/external/mesa3d/include/GLES3/
Dgl3.h325 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl31.h327 #define GL_FLOAT_MAT3 0x8B5B macro
Dgl32.h327 #define GL_FLOAT_MAT3 0x8B5B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl933 #define GL_FLOAT_MAT3 0x8B5B macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp68 case 3: return GL_FLOAT_MAT3; in glVariableType()

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