/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 306 case GL_FLOAT_MAT3: return true; in compareVarying() 319 case GL_FLOAT_MAT3: return true; in compareVarying() 326 case GL_FLOAT_MAT3: in compareVarying() 332 case GL_FLOAT_MAT3: return true; in compareVarying() 345 case GL_FLOAT_MAT3: return false; in compareVarying() 358 case GL_FLOAT_MAT3: return false; in compareVarying()
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D | utilities.cpp | 81 case GL_FLOAT_MAT3: in UniformComponentCount() 111 case GL_FLOAT_MAT3: in UniformComponentType() 236 case GL_FLOAT_MAT3: in VariableRowCount() 274 case GL_FLOAT_MAT3: in VariableColumnCount()
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D | Program.cpp | 578 case GL_FLOAT_MAT3: in setUniformMatrixfv() 659 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3); in setUniformMatrix3fv() 1123 case GL_FLOAT_MAT3: applyUniformMatrix3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 50 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests() 68 AttribType("mat3x3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests() 84 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1641 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL_FAL… in test()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 62 #define GL_FLOAT_MAT3 0x8B5B macro
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D | reflection.cpp | 621 case 3: return GL_FLOAT_MAT3; in mapToGlType()
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 57 AttribType("mat3", 3, GL_FLOAT_MAT3), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1339 …{ "mat3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3, 1, GL… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 55 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1141 case GL_FLOAT_MAT3: return TYPE_FLOAT_MAT3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 970 case GL_FLOAT_MAT3: return "GL_FLOAT_MAT3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 390 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 432 case GL_FLOAT_MAT3: in fill() 1464 case GL_FLOAT_MAT3: in setUniform() 2205 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3, Loc::C(6))); in Run()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 325 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 325 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 414 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 1498 2, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "e") in Run() 1521 …9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "k.b[0… in Run() 1537 …9, GL_FLOAT_MAT3, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "l[2].… in Run()
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D | gl3cTransformFeedbackTests.cpp | 3731 { GL_FLOAT_MAT3, "mat3", 9, true },
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 325 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 325 #define GL_FLOAT_MAT3 0x8B5B macro
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D | gl31.h | 327 #define GL_FLOAT_MAT3 0x8B5B macro
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D | gl32.h | 327 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 933 #define GL_FLOAT_MAT3 0x8B5B macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 68 case 3: return GL_FLOAT_MAT3; in glVariableType()
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