/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 66 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | reflection.cpp | 620 case 2: return GL_FLOAT_MAT3x2; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 76 case GL_FLOAT_MAT3x2: in UniformComponentCount() 112 case GL_FLOAT_MAT3x2: in UniformComponentType() 233 case GL_FLOAT_MAT3x2: in VariableRowCount() 275 case GL_FLOAT_MAT3x2: in VariableColumnCount()
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D | Program.cpp | 571 case GL_FLOAT_MAT3x2: in setUniformMatrixfv() 664 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x2); in setUniformMatrix3x2fv() 1122 case GL_FLOAT_MAT3x2: applyUniformMatrix3x2fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 67 AttribType("mat3x2", 3, GL_FLOAT_MAT3x2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1645 …{ "mat3x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x2, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 60 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1140 case GL_FLOAT_MAT3x2: return TYPE_FLOAT_MAT3X2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 974 case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 472 case GL_FLOAT_MAT3x2: in fill() 1482 case GL_FLOAT_MAT3x2: in setUniform() 2220 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3x2, Loc::C(2))); in Run()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 569 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 1513 … 2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i") in Run() 1713 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1 in Run() 3119 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 in Run()
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D | gl4cGPUShaderFP64Tests.cpp | 707 result = GL_FLOAT_MAT3x2; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 553 { 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4 }, in GetTypeGLenum()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 746 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 746 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | gl31.h | 748 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | gl32.h | 748 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 946 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 67 case 2: return GL_FLOAT_MAT3x2; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 973 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | glext.h | 847 #define GL_FLOAT_MAT3x2 0x8B67 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 973 #define GL_FLOAT_MAT3x2 0x8B67 macro
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D | glext.h | 847 #define GL_FLOAT_MAT3x2 0x8B67 macro
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