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Searched refs:GL_FLOAT_MAT3x2 (Results 1 – 24 of 24) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h66 #define GL_FLOAT_MAT3x2 0x8B67 macro
Dreflection.cpp620 case 2: return GL_FLOAT_MAT3x2; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp76 case GL_FLOAT_MAT3x2: in UniformComponentCount()
112 case GL_FLOAT_MAT3x2: in UniformComponentType()
233 case GL_FLOAT_MAT3x2: in VariableRowCount()
275 case GL_FLOAT_MAT3x2: in VariableColumnCount()
DProgram.cpp571 case GL_FLOAT_MAT3x2: in setUniformMatrixfv()
664 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x2); in setUniformMatrix3x2fv()
1122 case GL_FLOAT_MAT3x2: applyUniformMatrix3x2fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp67 AttribType("mat3x2", 3, GL_FLOAT_MAT3x2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1645 …{ "mat3x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x2, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h60 DECL_TYPE(mat3x2, GL_FLOAT_MAT3x2, GLSL_TYPE_FLOAT, 2, 3)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1140 case GL_FLOAT_MAT3x2: return TYPE_FLOAT_MAT3X2; in getDataTypeFromGLType()
DgluStrUtil.inl974 case GL_FLOAT_MAT3x2: return "GL_FLOAT_MAT3x2";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp472 case GL_FLOAT_MAT3x2: in fill()
1482 case GL_FLOAT_MAT3x2: in setUniform()
2220 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT3x2, Loc::C(2))); in Run()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h569 #define GL_FLOAT_MAT3x2 0x8B67 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp1513 … 2, GL_FLOAT_MAT3x2, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "i") in Run()
1713 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesUB["SimpleBlock"]), 0, 0, -1, 0, 0, 0, 0, 0, 1, -1 in Run()
3119 …2, GL_FLOAT_MAT3x2, 1, static_cast<GLint>(indicesSSB["SimpleBuffer"]), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0 in Run()
Dgl4cGPUShaderFP64Tests.cpp707 result = GL_FLOAT_MAT3x2; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp553 { 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4 }, in GetTypeGLenum()
/external/swiftshader/include/GLES3/
Dgl3.h746 #define GL_FLOAT_MAT3x2 0x8B67 macro
/external/mesa3d/include/GLES3/
Dgl3.h746 #define GL_FLOAT_MAT3x2 0x8B67 macro
Dgl31.h748 #define GL_FLOAT_MAT3x2 0x8B67 macro
Dgl32.h748 #define GL_FLOAT_MAT3x2 0x8B67 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl946 #define GL_FLOAT_MAT3x2 0x8B67 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp67 case 2: return GL_FLOAT_MAT3x2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h973 #define GL_FLOAT_MAT3x2 0x8B67 macro
Dglext.h847 #define GL_FLOAT_MAT3x2 0x8B67 macro
/external/mesa3d/include/GL/
Dglcorearb.h973 #define GL_FLOAT_MAT3x2 0x8B67 macro
Dglext.h847 #define GL_FLOAT_MAT3x2 0x8B67 macro