/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 67 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | reflection.cpp | 622 case 4: return GL_FLOAT_MAT3x4; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 83 case GL_FLOAT_MAT3x4: in UniformComponentCount() 113 case GL_FLOAT_MAT3x4: in UniformComponentType() 242 case GL_FLOAT_MAT3x4: in VariableRowCount() 276 case GL_FLOAT_MAT3x4: in VariableColumnCount()
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D | Program.cpp | 581 case GL_FLOAT_MAT3x4: in setUniformMatrixfv() 669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv() 1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 69 AttribType("mat3x4", 3, GL_FLOAT_MAT3x4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1646 …{ "mat3x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x4, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 61 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1142 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 975 case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 465 case GL_FLOAT_MAT3x4: in fill() 1479 case GL_FLOAT_MAT3x4: in setUniform()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 570 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | gl31.h | 749 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | gl32.h | 749 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 947 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 69 case 4: return GL_FLOAT_MAT3x4; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 710 result = GL_FLOAT_MAT3x4; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 553 { 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4 }, in GetTypeGLenum()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 974 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | glext.h | 848 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 974 #define GL_FLOAT_MAT3x4 0x8B68 macro
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D | glext.h | 848 #define GL_FLOAT_MAT3x4 0x8B68 macro
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