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Searched refs:GL_FLOAT_MAT3x4 (Results 1 – 23 of 23) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h67 #define GL_FLOAT_MAT3x4 0x8B68 macro
Dreflection.cpp622 case 4: return GL_FLOAT_MAT3x4; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp83 case GL_FLOAT_MAT3x4: in UniformComponentCount()
113 case GL_FLOAT_MAT3x4: in UniformComponentType()
242 case GL_FLOAT_MAT3x4: in VariableRowCount()
276 case GL_FLOAT_MAT3x4: in VariableColumnCount()
DProgram.cpp581 case GL_FLOAT_MAT3x4: in setUniformMatrixfv()
669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv()
1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp69 AttribType("mat3x4", 3, GL_FLOAT_MAT3x4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1646 …{ "mat3x4", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT3x4, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h61 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1142 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4; in getDataTypeFromGLType()
DgluStrUtil.inl975 case GL_FLOAT_MAT3x4: return "GL_FLOAT_MAT3x4";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp465 case GL_FLOAT_MAT3x4: in fill()
1479 case GL_FLOAT_MAT3x4: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h570 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/swiftshader/include/GLES3/
Dgl3.h747 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/mesa3d/include/GLES3/
Dgl3.h747 #define GL_FLOAT_MAT3x4 0x8B68 macro
Dgl31.h749 #define GL_FLOAT_MAT3x4 0x8B68 macro
Dgl32.h749 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl947 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp69 case 4: return GL_FLOAT_MAT3x4; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp710 result = GL_FLOAT_MAT3x4; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp553 { 0, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3, GL_FLOAT_MAT3x4 }, in GetTypeGLenum()
/external/swiftshader/include/GL/
Dglcorearb.h974 #define GL_FLOAT_MAT3x4 0x8B68 macro
Dglext.h848 #define GL_FLOAT_MAT3x4 0x8B68 macro
/external/mesa3d/include/GL/
Dglcorearb.h974 #define GL_FLOAT_MAT3x4 0x8B68 macro
Dglext.h848 #define GL_FLOAT_MAT3x4 0x8B68 macro