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Searched refs:GL_FLOAT_MAT4x2 (Results 1 – 23 of 23) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h68 #define GL_FLOAT_MAT4x2 0x8B69 macro
Dreflection.cpp627 case 2: return GL_FLOAT_MAT4x2; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp79 case GL_FLOAT_MAT4x2: in UniformComponentCount()
115 case GL_FLOAT_MAT4x2: in UniformComponentType()
234 case GL_FLOAT_MAT4x2: in VariableRowCount()
283 case GL_FLOAT_MAT4x2: in VariableColumnCount()
DProgram.cpp575 case GL_FLOAT_MAT4x2: in setUniformMatrixfv()
679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); in setUniformMatrix4x2fv()
1125 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp71 AttribType("mat4x2", 4, GL_FLOAT_MAT4x2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1647 …{ "mat4x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x2, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h62 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1144 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2; in getDataTypeFromGLType()
DgluStrUtil.inl976 case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp479 case GL_FLOAT_MAT4x2: in fill()
1485 case GL_FLOAT_MAT4x2: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h571 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/swiftshader/include/GLES3/
Dgl3.h748 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/mesa3d/include/GLES3/
Dgl3.h748 #define GL_FLOAT_MAT4x2 0x8B69 macro
Dgl31.h750 #define GL_FLOAT_MAT4x2 0x8B69 macro
Dgl32.h750 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl948 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp75 case 2: return GL_FLOAT_MAT4x2; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp716 result = GL_FLOAT_MAT4x2; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 }, in GetTypeGLenum()
/external/swiftshader/include/GL/
Dglcorearb.h975 #define GL_FLOAT_MAT4x2 0x8B69 macro
Dglext.h849 #define GL_FLOAT_MAT4x2 0x8B69 macro
/external/mesa3d/include/GL/
Dglcorearb.h975 #define GL_FLOAT_MAT4x2 0x8B69 macro
Dglext.h849 #define GL_FLOAT_MAT4x2 0x8B69 macro