/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 68 #define GL_FLOAT_MAT4x2 0x8B69 macro
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D | reflection.cpp | 627 case 2: return GL_FLOAT_MAT4x2; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 79 case GL_FLOAT_MAT4x2: in UniformComponentCount() 115 case GL_FLOAT_MAT4x2: in UniformComponentType() 234 case GL_FLOAT_MAT4x2: in VariableRowCount() 283 case GL_FLOAT_MAT4x2: in VariableColumnCount()
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D | Program.cpp | 575 case GL_FLOAT_MAT4x2: in setUniformMatrixfv() 679 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x2); in setUniformMatrix4x2fv() 1125 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 71 AttribType("mat4x2", 4, GL_FLOAT_MAT4x2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1647 …{ "mat4x2", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x2, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 62 DECL_TYPE(mat4x2, GL_FLOAT_MAT4x2, GLSL_TYPE_FLOAT, 2, 4)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1144 case GL_FLOAT_MAT4x2: return TYPE_FLOAT_MAT4X2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 976 case GL_FLOAT_MAT4x2: return "GL_FLOAT_MAT4x2";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 479 case GL_FLOAT_MAT4x2: in fill() 1485 case GL_FLOAT_MAT4x2: in setUniform()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 571 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 748 #define GL_FLOAT_MAT4x2 0x8B69 macro
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D | gl31.h | 750 #define GL_FLOAT_MAT4x2 0x8B69 macro
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D | gl32.h | 750 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 948 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 75 case 2: return GL_FLOAT_MAT4x2; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 716 result = GL_FLOAT_MAT4x2; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 }, in GetTypeGLenum()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 975 #define GL_FLOAT_MAT4x2 0x8B69 macro
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D | glext.h | 849 #define GL_FLOAT_MAT4x2 0x8B69 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 975 #define GL_FLOAT_MAT4x2 0x8B69 macro
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D | glext.h | 849 #define GL_FLOAT_MAT4x2 0x8B69 macro
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