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Searched refs:GL_FLOAT_VEC3 (Results 1 – 25 of 32) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp307 case GL_FLOAT_VEC3: return true; in compareVarying()
320 case GL_FLOAT_VEC3: return true; in compareVarying()
333 case GL_FLOAT_VEC3: return true; in compareVarying()
339 case GL_FLOAT_VEC3: in compareVarying()
346 case GL_FLOAT_VEC3: return true; in compareVarying()
359 case GL_FLOAT_VEC3: return false; in compareVarying()
Dutilities.cpp66 case GL_FLOAT_VEC3: in UniformComponentCount()
106 case GL_FLOAT_VEC3: in UniformComponentType()
208 case GL_FLOAT_VEC3: in VariableRowCount()
272 case GL_FLOAT_VEC3: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h28 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1328 …{ "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp416 case GL_FLOAT_VEC3: in fill()
1455 case GL_FLOAT_VEC3: in setUniform()
2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); in Run()
2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run()
2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); in Run()
2374 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CS… in Run()
2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); in Run()
2412 …Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_… in Run()
2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::Implicit())); in Run()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp113 var->type->gl_type != GL_FLOAT_VEC3 && in visit_enter()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1133 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h380 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run()
1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
/external/swiftshader/include/GLES2/
Dgl2.h315 #define GL_FLOAT_VEC3 0x8B51 macro
/external/mesa3d/include/GLES2/
Dgl2.h315 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h404 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp161 case GL_FLOAT_VEC3: in generateToVec4Expression()
/external/swiftshader/include/GLES3/
Dgl3.h315 #define GL_FLOAT_VEC3 0x8B51 macro
/external/mesa3d/include/GLES3/
Dgl3.h315 #define GL_FLOAT_VEC3 0x8B51 macro
Dgl31.h317 #define GL_FLOAT_VEC3 0x8B51 macro
Dgl32.h317 #define GL_FLOAT_VEC3 0x8B51 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl923 #define GL_FLOAT_VEC3 0x8B51 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp47 case 3: return GL_FLOAT_VEC3; in glVariableType()

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