/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 307 case GL_FLOAT_VEC3: return true; in compareVarying() 320 case GL_FLOAT_VEC3: return true; in compareVarying() 333 case GL_FLOAT_VEC3: return true; in compareVarying() 339 case GL_FLOAT_VEC3: in compareVarying() 346 case GL_FLOAT_VEC3: return true; in compareVarying() 359 case GL_FLOAT_VEC3: return false; in compareVarying()
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D | utilities.cpp | 66 case GL_FLOAT_VEC3: in UniformComponentCount() 106 case GL_FLOAT_VEC3: in UniformComponentType() 208 case GL_FLOAT_VEC3: in VariableRowCount() 272 case GL_FLOAT_VEC3: in VariableColumnCount()
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D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1117 case GL_FLOAT_VEC3: applyUniform3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 46 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests() 80 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1626 { "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 28 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 53 AttribType("vec3", 1, GL_FLOAT_VEC3), in createAttributeLocationTests()
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D | es2fShaderStateQueryTests.cpp | 1328 …{ "vec3", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC3, 1, GL_FALSE }, in test()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 416 case GL_FLOAT_VEC3: in fill() 1455 case GL_FLOAT_VEC3: in setUniform() 2199 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(3))); in Run() 2312 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run() 2329 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(5))); in Run() 2354 Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, arraySizesSegmented), Loc::C(8))); in Run() 2374 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2, DefOccurence::FSH_OR_CS… in Run() 2390 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_FLOAT_VEC3, 2), Loc::C(3))); in Run() 2412 …Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::C(2), DefOccurence::ALL_SH, DefOccurence::NONE_… in Run() 2416 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC3, Loc::Implicit())); in Run()
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/external/mesa3d/src/compiler/glsl/ |
D | opt_dead_builtin_varyings.cpp | 113 var->type->gl_type != GL_FLOAT_VEC3 && in visit_enter()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 51 DECL_TYPE(vec3, GL_FLOAT_VEC3, GLSL_TYPE_FLOAT, 3, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1133 case GL_FLOAT_VEC3: return TYPE_FLOAT_VEC3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 955 case GL_FLOAT_VEC3: return "GL_FLOAT_VEC3";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 380 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 651 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 755 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1065 GLint expected7[] = { 5, GL_FLOAT_VEC3, 2, 0, 0, 0, 0, 0, 1, 13, 0 }; in Run() 1165 GLint expected[] = { 5, GL_FLOAT_VEC3, 2, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 1896 GLint expected6[] = { 2, GL_FLOAT_VEC3, 2 }; in Run()
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 404 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 161 case GL_FLOAT_VEC3: in generateToVec4Expression()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 315 #define GL_FLOAT_VEC3 0x8B51 macro
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D | gl31.h | 317 #define GL_FLOAT_VEC3 0x8B51 macro
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D | gl32.h | 317 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 923 #define GL_FLOAT_VEC3 0x8B51 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 47 case 3: return GL_FLOAT_VEC3; in glVariableType()
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