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Searched refs:GL_FLOAT_VEC4 (Results 1 – 25 of 32) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp305 case GL_FLOAT_VEC4: return true; in compareVarying()
313 case GL_FLOAT_VEC4: in compareVarying()
318 case GL_FLOAT_VEC4: return true; in compareVarying()
331 case GL_FLOAT_VEC4: return false; in compareVarying()
344 case GL_FLOAT_VEC4: return false; in compareVarying()
357 case GL_FLOAT_VEC4: return false; in compareVarying()
Dutilities.cpp70 case GL_FLOAT_VEC4: in UniformComponentCount()
107 case GL_FLOAT_VEC4: in UniformComponentType()
211 case GL_FLOAT_VEC4: in VariableRowCount()
279 case GL_FLOAT_VEC4: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1118 case GL_FLOAT_VEC4: applyUniform4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp885 …attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, … in iterate()
945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp519 GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run()
534 GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
808 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run()
1227 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run()
1314 …6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos… in Run()
1319 …8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recol… in Run()
1483 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") in Run()
1517 … 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") in Run()
3526 …11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2]… in Run()
3599 …GLint expected5[] = { 11, GL_FLOAT_VEC4, 3, static_cast<GLint>(indicesSSB["Block"]), 0, 0, 1, 0, 0… in Run()
[all …]
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp421 case GL_FLOAT_VEC4: in fill()
742 : index(_index), embeddedRetVal(GL_FLOAT_VEC4, generator) in SubroutineFunction()
1458 case GL_FLOAT_VEC4: in setUniform()
2139 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run()
2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run()
2165 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2179 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3))); in Run()
2180 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(5))); in Run()
[all …]
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp47 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
81 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1627 { "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h29 #define GL_FLOAT_VEC4 0x8B52 macro
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp54 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
Des2fShaderStateQueryTests.cpp1329 …{ "vec4", "", "highp", "", "uniformValue.x", GL_FLOAT_VEC4, 1, GL_FALSE }, in test()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp114 var->type->gl_type != GL_FLOAT_VEC4) in visit_enter()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h52 DECL_TYPE(vec4, GL_FLOAT_VEC4, GLSL_TYPE_FLOAT, 4, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1134 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl956 case GL_FLOAT_VEC4: return "GL_FLOAT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h381 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES2/
Dgl2.h316 #define GL_FLOAT_VEC4 0x8B52 macro
/external/mesa3d/include/GLES2/
Dgl2.h316 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h405 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/include/GLES3/
Dgl3.h316 #define GL_FLOAT_VEC4 0x8B52 macro
/external/mesa3d/include/GLES3/
Dgl3.h316 #define GL_FLOAT_VEC4 0x8B52 macro
Dgl31.h318 #define GL_FLOAT_VEC4 0x8B52 macro
Dgl32.h318 #define GL_FLOAT_VEC4 0x8B52 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl924 #define GL_FLOAT_VEC4 0x8B52 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp48 case 4: return GL_FLOAT_VEC4; in glVariableType()

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