Home
last modified time | relevance | path

Searched refs:GL_INT_SAMPLER_2D (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h155 #define GL_INT_SAMPLER_2D 0x8DCA macro
Dreflection.cpp454 … case false: return sampler.arrayed ? GL_INT_SAMPLER_2D_ARRAY : GL_INT_SAMPLER_2D; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp50 case GL_INT_SAMPLER_2D: in UniformComponentCount()
128 case GL_INT_SAMPLER_2D: in UniformComponentType()
178 case GL_INT_SAMPLER_2D: in IsSamplerUniform()
223 case GL_INT_SAMPLER_2D: in VariableRowCount()
DProgram.cpp1137 case GL_INT_SAMPLER_2D: in applyUniforms()
1776 case GL_INT_SAMPLER_2D: in defineUniform()
1812 case GL_INT_SAMPLER_2D: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h131 DECL_TYPE(isampler2D, GL_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1196 case GL_INT_SAMPLER_2D: return TYPE_INT_SAMPLER_2D; in getDataTypeFromGLType()
DgluStrUtil.inl985 case GL_INT_SAMPLER_2D: return "GL_INT_SAMPLER_2D";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h630 #define GL_INT_SAMPLER_2D 0x8DCA macro
/external/swiftshader/include/GLES3/
Dgl3.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
/external/mesa3d/include/GLES3/
Dgl3.h807 #define GL_INT_SAMPLER_2D 0x8DCA macro
Dgl31.h809 #define GL_INT_SAMPLER_2D 0x8DCA macro
Dgl32.h809 #define GL_INT_SAMPLER_2D 0x8DCA macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1175 #define GL_INT_SAMPLER_2D 0x8DCA macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1656 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp139 return GL_INT_SAMPLER_2D; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1084 #define GL_INT_SAMPLER_2D 0x8DCA macro
Dglext.h965 #define GL_INT_SAMPLER_2D 0x8DCA macro
/external/mesa3d/include/GL/
Dglcorearb.h1084 #define GL_INT_SAMPLER_2D 0x8DCA macro
Dglext.h965 #define GL_INT_SAMPLER_2D 0x8DCA macro