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Searched refs:GL_INT_SAMPLER_2D_ARRAY (Results 1 – 19 of 19) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h159 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
Dreflection.cpp454 … case false: return sampler.arrayed ? GL_INT_SAMPLER_2D_ARRAY : GL_INT_SAMPLER_2D; in mapSamplerToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp56 case GL_INT_SAMPLER_2D_ARRAY: in UniformComponentCount()
134 case GL_INT_SAMPLER_2D_ARRAY: in UniformComponentType()
184 case GL_INT_SAMPLER_2D_ARRAY: in IsSamplerUniform()
229 case GL_INT_SAMPLER_2D_ARRAY: in VariableRowCount()
DProgram.cpp1143 case GL_INT_SAMPLER_2D_ARRAY: in applyUniforms()
1789 case GL_INT_SAMPLER_2D_ARRAY: in defineUniform()
1825 case GL_INT_SAMPLER_2D_ARRAY: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h135 DECL_TYPE(isampler2DArray, GL_INT_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_D…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1199 case GL_INT_SAMPLER_2D_ARRAY: return TYPE_INT_SAMPLER_2D_ARRAY; in getDataTypeFromGLType()
DgluStrUtil.inl988 case GL_INT_SAMPLER_2D_ARRAY: return "GL_INT_SAMPLER_2D_ARRAY";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h633 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
/external/swiftshader/include/GLES3/
Dgl3.h810 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
/external/mesa3d/include/GLES3/
Dgl3.h810 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
Dgl31.h812 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
Dgl32.h812 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1180 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1659 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_INT_SAMPLER_2D_ARRAY, 1, GL_… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp161 return GL_INT_SAMPLER_2D_ARRAY; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1088 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
Dglext.h969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
/external/mesa3d/include/GL/
Dglcorearb.h1088 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro
Dglext.h969 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF macro