/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 37 #define GL_INT_VEC2 0x8B53 macro
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D | reflection.cpp | 598 case EbtInt: return GL_INT_VEC2 + offset; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 61 case GL_INT_VEC2: in UniformComponentCount() 136 case GL_INT_VEC2: in UniformComponentType() 204 case GL_INT_VEC2: in VariableRowCount() 264 case GL_INT_VEC2: in VariableColumnCount()
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D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1146 case GL_INT_VEC2: applyUniform2iv(device, location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 54 AttribType("ivec2", 1, GL_INT_VEC2), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1629 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FALSE }, in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 40 DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1166 case GL_INT_VEC2: return TYPE_INT_VEC2; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 958 case GL_INT_VEC2: return "GL_INT_VEC2";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 382 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 317 #define GL_INT_VEC2 0x8B53 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 317 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 486 case GL_INT_VEC2: in fill() 1492 case GL_INT_VEC2: in setUniform()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 406 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 153 case GL_INT_VEC2: in generateToVec4Expression()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1331 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FAL… in test()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 317 #define GL_INT_VEC2 0x8B53 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 317 #define GL_INT_VEC2 0x8B53 macro
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D | gl31.h | 319 #define GL_INT_VEC2 0x8B53 macro
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D | gl32.h | 319 #define GL_INT_VEC2 0x8B53 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 925 #define GL_INT_VEC2 0x8B53 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 94 case 2: return GL_INT_VEC2; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 3723 { GL_INT_VEC2, "ivec2", 2, false },
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D | gl4cGPUShaderFP64Tests.cpp | 686 result = GL_INT_VEC2; in getGLDataTypeOfVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 739 #define GL_INT_VEC2 0x8B53 macro
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