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Searched refs:GL_INT_VEC2 (Results 1 – 25 of 29) sorted by relevance

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/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h37 #define GL_INT_VEC2 0x8B53 macro
Dreflection.cpp598 case EbtInt: return GL_INT_VEC2 + offset; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp61 case GL_INT_VEC2: in UniformComponentCount()
136 case GL_INT_VEC2: in UniformComponentType()
204 case GL_INT_VEC2: in VariableRowCount()
264 case GL_INT_VEC2: in VariableColumnCount()
DProgram.cpp742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
1146 case GL_INT_VEC2: applyUniform2iv(device, location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp54 AttribType("ivec2", 1, GL_INT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1629 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FALSE }, in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h40 DECL_TYPE(ivec2, GL_INT_VEC2, GLSL_TYPE_INT, 2, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1166 case GL_INT_VEC2: return TYPE_INT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl958 case GL_INT_VEC2: return "GL_INT_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h382 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/include/GLES2/
Dgl2.h317 #define GL_INT_VEC2 0x8B53 macro
/external/mesa3d/include/GLES2/
Dgl2.h317 #define GL_INT_VEC2 0x8B53 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp486 case GL_INT_VEC2: in fill()
1492 case GL_INT_VEC2: in setUniform()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h406 #define GL_INT_VEC2 0x8B53 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp153 case GL_INT_VEC2: in generateToVec4Expression()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1331 …{ "ivec2", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC2, 1, GL_FAL… in test()
/external/swiftshader/include/GLES3/
Dgl3.h317 #define GL_INT_VEC2 0x8B53 macro
/external/mesa3d/include/GLES3/
Dgl3.h317 #define GL_INT_VEC2 0x8B53 macro
Dgl31.h319 #define GL_INT_VEC2 0x8B53 macro
Dgl32.h319 #define GL_INT_VEC2 0x8B53 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl925 #define GL_INT_VEC2 0x8B53 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp94 case 2: return GL_INT_VEC2; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp3723 { GL_INT_VEC2, "ivec2", 2, false },
Dgl4cGPUShaderFP64Tests.cpp686 result = GL_INT_VEC2; in getGLDataTypeOfVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h739 #define GL_INT_VEC2 0x8B53 macro

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