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Searched refs:GL_INT_VEC3 (Results 1 – 25 of 29) sorted by relevance

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/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h38 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp64 case GL_INT_VEC3: in UniformComponentCount()
137 case GL_INT_VEC3: in UniformComponentType()
206 case GL_INT_VEC3: in VariableRowCount()
270 case GL_INT_VEC3: in VariableColumnCount()
DProgram.cpp742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
1147 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1630 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE }, in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1167 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
DgluStrUtil.inl959 case GL_INT_VEC3: return "GL_INT_VEC3";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h383 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp491 case GL_INT_VEC3: in fill()
1495 case GL_INT_VEC3: in setUniform()
2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1))); in Run()
/external/swiftshader/include/GLES2/
Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/mesa3d/include/GLES2/
Dgl2.h318 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h407 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp159 case GL_INT_VEC3: in generateToVec4Expression()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()
/external/swiftshader/include/GLES3/
Dgl3.h318 #define GL_INT_VEC3 0x8B54 macro
/external/mesa3d/include/GLES3/
Dgl3.h318 #define GL_INT_VEC3 0x8B54 macro
Dgl31.h320 #define GL_INT_VEC3 0x8B54 macro
Dgl32.h320 #define GL_INT_VEC3 0x8B54 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl926 #define GL_INT_VEC3 0x8B54 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp95 case 3: return GL_INT_VEC3; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl3cTransformFeedbackTests.cpp3724 { GL_INT_VEC3, "ivec3", 3, false },
Dgl4cProgramInterfaceQueryTests.cpp1486 GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0, in Run()
Dgl4cGPUShaderFP64Tests.cpp689 result = GL_INT_VEC3; in getGLDataTypeOfVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h740 #define GL_INT_VEC3 0x8B54 macro

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