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Searched refs:GL_INT_VEC4 (Results 1 – 25 of 28) sorted by relevance

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/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h39 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp71 case GL_INT_VEC4: in UniformComponentCount()
138 case GL_INT_VEC4: in UniformComponentType()
212 case GL_INT_VEC4: in VariableRowCount()
280 case GL_INT_VEC4: in VariableColumnCount()
DProgram.cpp742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv()
1148 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1631 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FALSE }, in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h42 DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp496 case GL_INT_VEC4: in fill()
1498 case GL_INT_VEC4: in setUniform()
2314 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC4, Loc::C(10))); in Run()
2331 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 1), Loc::C(12))); in Run()
2392 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 2), Loc::C(8))); in Run()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1168 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl960 case GL_INT_VEC4: return "GL_INT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h384 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/include/GLES2/
Dgl2.h319 #define GL_INT_VEC4 0x8B55 macro
/external/mesa3d/include/GLES2/
Dgl2.h319 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h408 #define GL_INT_VEC4 0x8B55 macro
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp641 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run()
1055 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run()
1884 GLint expected[] = { 2, GL_INT_VEC4, 1 }; in Run()
Dgl3cTransformFeedbackTests.cpp3725 { GL_INT_VEC4, "ivec4", 4, false },
Dgl4cGPUShaderFP64Tests.cpp692 result = GL_INT_VEC4; in getGLDataTypeOfVariableType()
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
/external/swiftshader/include/GLES3/
Dgl3.h319 #define GL_INT_VEC4 0x8B55 macro
/external/mesa3d/include/GLES3/
Dgl3.h319 #define GL_INT_VEC4 0x8B55 macro
Dgl31.h321 #define GL_INT_VEC4 0x8B55 macro
Dgl32.h321 #define GL_INT_VEC4 0x8B55 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl927 #define GL_INT_VEC4 0x8B55 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp96 case 4: return GL_INT_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h741 #define GL_INT_VEC4 0x8B55 macro
/external/mesa3d/include/GL/
Dglcorearb.h741 #define GL_INT_VEC4 0x8B55 macro

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