/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 39 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 71 case GL_INT_VEC4: in UniformComponentCount() 138 case GL_INT_VEC4: in UniformComponentType() 212 case GL_INT_VEC4: in VariableRowCount() 280 case GL_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1148 case GL_INT_VEC4: applyUniform4iv(device, location, size, i); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 56 AttribType("ivec4", 1, GL_INT_VEC4), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1631 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FALSE }, in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 42 DECL_TYPE(ivec4, GL_INT_VEC4, GLSL_TYPE_INT, 4, 1)
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 496 case GL_INT_VEC4: in fill() 1498 case GL_INT_VEC4: in setUniform() 2314 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC4, Loc::C(10))); in Run() 2331 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 1), Loc::C(12))); in Run() 2392 uniforms.push_back(Uniform(uniformValueGenerator, UniformType(GL_INT_VEC4, 2), Loc::C(8))); in Run()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1168 case GL_INT_VEC4: return TYPE_INT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 960 case GL_INT_VEC4: return "GL_INT_VEC4";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 384 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 408 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 641 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1055 GLint expected2[] = { 2, GL_INT_VEC4, 1, 0, 0, 0, 0, 0, 1, 4, 0 }; in Run() 1884 GLint expected[] = { 2, GL_INT_VEC4, 1 }; in Run()
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D | gl3cTransformFeedbackTests.cpp | 3725 { GL_INT_VEC4, "ivec4", 4, false },
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D | gl4cGPUShaderFP64Tests.cpp | 692 result = GL_INT_VEC4; in getGLDataTypeOfVariableType()
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1333 …{ "ivec4", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC4, 1, GL_FAL… in test()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 319 #define GL_INT_VEC4 0x8B55 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 319 #define GL_INT_VEC4 0x8B55 macro
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D | gl31.h | 321 #define GL_INT_VEC4 0x8B55 macro
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D | gl32.h | 321 #define GL_INT_VEC4 0x8B55 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 927 #define GL_INT_VEC4 0x8B55 macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 96 case 4: return GL_INT_VEC4; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 741 #define GL_INT_VEC4 0x8B55 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 741 #define GL_INT_VEC4 0x8B55 macro
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