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Searched refs:GL_KEEP (Results 1 – 25 of 73) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp137 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = in StencilOp()
263 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
434 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
439 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
443 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
452 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init()
463 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init()
472 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init()
478 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init()
485 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init()
[all …]
Des3fFboStencilbufferTests.cpp109 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
206 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
Des3fNegativeFragmentApiTests.cpp108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
Des3fFboInvalidateTests.cpp156 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
243 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
322 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
401 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
505 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
625 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
752 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
876 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
990 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
1139 glStencilOp (GL_KEEP, GL_KEEP, GL_REPLACE); in render()
[all …]
Des3fFboMultisampleTests.cpp148 glStencilOp(GL_KEEP, GL_KEEP, GL_INCR); in render()
208 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
Des3fFramebufferBlitTests.cpp540 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); in render()
578 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP); in render()
588 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in render()
Des3fDepthStencilClearTests.cpp367 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
Des3fIntegerStateQueryTests.cpp1340 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test()
1343 …const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_IN… in test()
1362 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1367 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1372 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
1402 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1407 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1412 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp134 …GL_ALWAYS, float depth_ = 1.0f, GLenum sFail_ = GL_KEEP, GLenum dFail_ = GL_KEEP, GLenum dPass_ = in StencilOp()
260 context.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in visualizeStencil()
431 …push_back(StencilOp::quad(GL_NEVER, targetStencil, GL_ALWAYS, 0.0f, GL_REPLACE, GL_KEEP, GL_KEEP)); in init()
436 ….push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.5f, GL_KEEP, GL_REPLACE, GL_KEEP)); in init()
440 …dst.push_back(StencilOp::quad(GL_ALWAYS, targetStencil, GL_LESS, 0.0f, GL_KEEP, GL_KEEP, GL_REPLAC… in init()
449 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR, GL_KEEP, GL_KEEP)); in init()
460 …st.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init()
469 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_INCR_WRAP, GL_KEEP, GL_KEEP)); in init()
475 …sh_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR_WRAP, GL_KEEP, GL_KEEP)); in init()
482 …push_back(StencilOp::quad(GL_NOTEQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_ZERO, GL_KEEP, GL_KEEP)); in init()
[all …]
Des2fNegativeFragmentApiTests.cpp108 glStencilOp(GL_KEEP, -1, GL_REPLACE); in init()
110 glStencilOp(GL_KEEP, GL_ZERO, -1); in init()
117 glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in init()
124 glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in init()
126 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in init()
Des2fIntegerStateQueryTests.cpp1061 m_verifier->verifyInteger(m_testCtx, m_stencilOpName, GL_KEEP); in test()
1064 …const GLenum stencilOpValues[] = {GL_KEEP, GL_ZERO, GL_REPLACE, GL_INCR, GL_DECR, GL_INVERT, GL_IN… in test()
1083 glStencilOp(stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1088 glStencilOp(GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1093 glStencilOp(GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
1122 glStencilOpSeparate(m_stencilOpFace, stencilOpValue, GL_KEEP, GL_KEEP); in SetStencilOp()
1127 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, stencilOpValue, GL_KEEP); in SetStencilOp()
1132 glStencilOpSeparate(m_stencilOpFace, GL_KEEP, GL_KEEP, stencilOpValue); in SetStencilOp()
Des2fDepthStencilClearTests.cpp364 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in renderGL()
/external/mesa3d/src/mesa/main/
Dstencil.c62 case GL_KEEP: in validate_stencil_op()
636 ctx->Stencil.FailFunc[0] = GL_KEEP; in _mesa_init_stencil()
637 ctx->Stencil.FailFunc[1] = GL_KEEP; in _mesa_init_stencil()
638 ctx->Stencil.FailFunc[2] = GL_KEEP; in _mesa_init_stencil()
639 ctx->Stencil.ZPassFunc[0] = GL_KEEP; in _mesa_init_stencil()
640 ctx->Stencil.ZPassFunc[1] = GL_KEEP; in _mesa_init_stencil()
641 ctx->Stencil.ZPassFunc[2] = GL_KEEP; in _mesa_init_stencil()
642 ctx->Stencil.ZFailFunc[0] = GL_KEEP; in _mesa_init_stencil()
643 ctx->Stencil.ZFailFunc[1] = GL_KEEP; in _mesa_init_stencil()
644 ctx->Stencil.ZFailFunc[2] = GL_KEEP; in _mesa_init_stencil()
/external/deqp/modules/gles2/performance/
Des2pStateChangeCallTests.cpp560 GL_KEEP, in init()
571 GL_KEEP, in init()
582 GL_KEEP, in init()
705 GL_KEEP, in init()
716 GL_KEEP, in init()
727 GL_KEEP, in init()
Des2pStateChangeTests.cpp265 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
989 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1042 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1105 gl.stencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); in init()
1107 gl.stencilOp(GL_REPLACE, GL_KEEP, GL_KEEP); in init()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderPrimitiveCoverage.cpp630 gl.stencilOp(GL_REPLACE /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
657 gl.stencilOp(GL_KEEP /* sfail */, GL_KEEP /* dpfail */, GL_KEEP /* dppass */); in drawPatch()
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp622 GL_KEEP, in init()
633 GL_KEEP, in init()
644 GL_KEEP, in init()
767 GL_KEEP, in init()
778 GL_KEEP, in init()
789 GL_KEEP, in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeFragmentApiTests.cpp107 ctx.glStencilOp(GL_KEEP, -1, GL_REPLACE); in stencil_op()
109 ctx.glStencilOp(GL_KEEP, GL_ZERO, -1); in stencil_op()
117 ctx.glStencilOpSeparate(-1, GL_KEEP, GL_ZERO, GL_REPLACE); in stencil_op_separate()
124 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, -1, GL_REPLACE); in stencil_op_separate()
126 ctx.glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_ZERO, -1); in stencil_op_separate()
/external/mesa3d/src/mesa/swrast/
Ds_stencil.c139 case GL_KEEP: in apply_stencil_op()
263 if (ctx->Stencil.FailFunc[face] != GL_KEEP) { in do_stencil_test()
423 if (ctx->Stencil.ZFailFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span()
427 if (ctx->Stencil.ZPassFunc[face] != GL_KEEP) { in _swrast_stencil_and_ztest_span()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp1209 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in doReadPixels()
1740 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
1874 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
2410 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
2563 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dintel_state.c100 case GL_KEEP: in intel_translate_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_gldefs.h177 case GL_KEEP: in nvgl_stencil_op()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_state.c94 case GL_KEEP: in intel_translate_stencil_op()
/external/deqp/framework/opengl/
DgluStateReset.cpp360 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in resetStateES()
977 gl.stencilOp (GL_KEEP, GL_KEEP, GL_KEEP); in resetStateGLCore()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayStencilAttachments.cpp189 gl.stencilOp(GL_KEEP, GL_KEEP, GL_KEEP); in iterate()

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