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Searched refs:GL_LIGHT0 (Results 1 – 18 of 18) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp129 glEnable(GL_LIGHT0); in InitView()
144 glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, aLightPosition); in InitView()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp238 glLightfv(GL_LIGHT0, GL_AMBIENT, Vector4f(0.5,0.5,0.5,1).data()); in drawScene()
239 glLightfv(GL_LIGHT0, GL_DIFFUSE, Vector4f(0.5,1,0.5,1).data()); in drawScene()
240 glLightfv(GL_LIGHT0, GL_SPECULAR, Vector4f(1,1,1,1).data()); in drawScene()
241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); in drawScene()
254 glEnable(GL_LIGHT0); in drawScene()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c166 case GL_LIGHT0: in nouveau_enable()
176 context_dirty_i(ctx, LIGHT_SOURCE, cap - GL_LIGHT0); in nouveau_enable()
273 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0); in nouveau_light()
276 context_dirty_i(ctx, LIGHT_SOURCE, light - GL_LIGHT0); in nouveau_light()
/external/mesa3d/src/mesa/main/
Denable.c424 case GL_LIGHT0: in _mesa_set_enable()
434 if (ctx->Light.Light[cap-GL_LIGHT0].Enabled == state) in _mesa_set_enable()
437 ctx->Light.Light[cap-GL_LIGHT0].Enabled = state; in _mesa_set_enable()
439 ctx->Light._EnabledLights |= 1u << (cap - GL_LIGHT0); in _mesa_set_enable()
442 ctx->Light._EnabledLights &= ~(1u << (cap - GL_LIGHT0)); in _mesa_set_enable()
1364 case GL_LIGHT0: in _mesa_IsEnabled()
1374 return ctx->Light.Light[cap-GL_LIGHT0].Enabled; in _mesa_IsEnabled()
Dlight.c193 ctx->Driver.Lightfv( ctx, GL_LIGHT0 + lnum, pname, params ); in _mesa_light()
211 GLint i = (GLint) (light - GL_LIGHT0); in _mesa_Lightfv()
324 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightfv()
373 GLint l = (GLint) (light - GL_LIGHT0); in _mesa_GetLightiv()
Des1_conversion.c234 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_GetLightxv()
523 if (light < GL_LIGHT0 || light > GL_LIGHT7) { in _mesa_Lightxv()
Dattrib.c1168 _mesa_set_enable(ctx, GL_LIGHT0 + i, l->Enabled); in _mesa_PopAttrib()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c660 glEnable(GL_LIGHT0); in appInit()
691 glLightfv(GL_LIGHT0, GL_DIFFUSE, light0Diffuse); in appInit()
773 glLightfv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1189 case GL_LIGHT0: context->setLightEnabled(0, false); break; in Disable()
1326 case GL_LIGHT0: context->setLightEnabled(0, true); break; in Enable()
2493 case GL_LIGHT0: return context->isLightEnabled(0); break; in IsEnabled()
2680 int index = light - GL_LIGHT0; in Lightf()
2748 int index = light - GL_LIGHT0; in Lightfv()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c923 GLint p = light - GL_LIGHT0; in radeonLightfv()
1564 case GL_LIGHT0: in radeonEnable()
1573 p = cap - GL_LIGHT0; in radeonEnable()
Dradeon_state_init.c875 GLenum p = GL_LIGHT0 + i; in radeonInitState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1145 GLint p = light - GL_LIGHT0; in r200Lightfv()
1758 case GL_LIGHT0: in r200Enable()
1767 p = cap - GL_LIGHT0; in r200Enable()
Dr200_state_init.c1221 GLenum p = GL_LIGHT0 + i; in r200InitState()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h495 #define GL_LIGHT0 0x4000 macro
/external/mesa3d/include/GLES/
Dgl.h368 #define GL_LIGHT0 0x4000 macro
/external/swiftshader/include/GLES/
Dgl.h359 #define GL_LIGHT0 0x4000 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h98 { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h282 #define GL_LIGHT0 0x4000 macro