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Searched refs:GL_LIGHT6 (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c172 case GL_LIGHT6: in nouveau_enable()
/external/mesa3d/src/mesa/main/
Denable.c430 case GL_LIGHT6: in _mesa_set_enable()
1370 case GL_LIGHT6: in _mesa_IsEnabled()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h501 #define GL_LIGHT6 0x4006 macro
/external/mesa3d/include/GLES/
Dgl.h374 #define GL_LIGHT6 0x4006 macro
/external/swiftshader/include/GLES/
Dgl.h365 #define GL_LIGHT6 0x4006 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp1195 case GL_LIGHT6: context->setLightEnabled(6, false); break; in Disable()
1332 case GL_LIGHT6: context->setLightEnabled(6, true); break; in Enable()
2499 case GL_LIGHT6: return context->isLightEnabled(6); break; in IsEnabled()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h104 { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c1570 case GL_LIGHT6: in radeonEnable()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1764 case GL_LIGHT6: in r200Enable()
/external/mesa3d/include/GL/
Dgl.h288 #define GL_LIGHT6 0x4006 macro