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Searched refs:GL_LINEAR (Results 1 – 25 of 181) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fSamplerObjectTests.cpp76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
117 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
118 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
122 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
123 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
159 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
163 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
200 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
201 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init()
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Des3fFboColorbufferTests.cpp264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
389 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
390 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
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Des3fTextureFilteringTests.cpp1214 { "linear", GL_LINEAR }, in init()
1228 { "linear", GL_LINEAR } in init()
1321 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
1322 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
1348 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
1349 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
1372 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
1373 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
1437 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
1438 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTextureGroup.cpp197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
229 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64, 64, … in init()
239 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init()
247 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init()
255 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
266 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init()
274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
DesextcTextureBorderClampTests.cpp221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init()
229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init()
237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init()
245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init()
253 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64, 64, … in init()
263 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init()
271 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init()
279 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init()
290 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init()
298 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
DesextcTextureBorderClampTexParameterIErrors.cpp167 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_EN… in iterate()
168 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_E… in iterate()
211 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_… in iterate()
212 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR, in iterate()
/external/deqp/modules/gles3/performance/
Des3pTextureFilteringTests.cpp70 { "linear", GL_LINEAR, true }, in init()
71 { "linear", GL_LINEAR, false }, in init()
87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
/external/deqp/modules/gles2/performance/
Des2pTextureFilteringTests.cpp69 { "linear", GL_LINEAR, true }, in init()
70 { "linear", GL_LINEAR, false }, in init()
87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
/external/autotest/client/deps/glbench/src/
Dfillratetest.cc124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run()
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
Dwindowmanagertest.cc24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture()
25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture()
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlUtil.java68 GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in generateTexture()
69 GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in generateTexture()
/external/skia/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent()
67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dbackground_renderer.cc66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent()
67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
/external/deqp/framework/opengl/
DgluStateReset.cpp161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
769 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
792 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
821 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
845 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
868 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore()
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/external/deqp/modules/glshared/
DglsLongStressTestUtil.cpp172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext()
240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext()
410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext()
584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render()
221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
Des31fTextureFilteringTests.cpp452 { "linear", GL_LINEAR }, in init()
466 { "linear", GL_LINEAR } in init()
519 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
520 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
549 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init()
550 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init()
609 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; in init()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
DOGLESBasicTnL.cpp122 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in InitView()
123 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in InitView()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c183 case GL_LINEAR: in radeonSetTexFilter()
197 case GL_LINEAR: in radeonSetTexFilter()
218 case GL_LINEAR: in radeonSetTexFilter()
236 case GL_LINEAR: in radeonSetTexFilter()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp37 mMagFilter = GL_LINEAR; in Texture()
75 case GL_LINEAR: in setMinFilter()
89 case GL_LINEAR: in setMagFilter()
297 case GL_LINEAR: in isMipmapFiltered()
733 mMinFilter = GL_LINEAR; in TextureExternal()
734 mMagFilter = GL_LINEAR; in TextureExternal()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayGenerateMipMap.cpp272 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest()
273 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest()
615 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest()
616 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp465 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateFBO()
466 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateFBO()
572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitView()
573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitView()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c235 case GL_LINEAR: in r200SetTexFilter()
256 case GL_LINEAR: in r200SetTexFilter()
278 case GL_LINEAR: in r200SetTexFilter()
/external/deqp/modules/gles2/functional/
Des2fTextureStateQueryTests.cpp279 const GLenum magValues[] = {GL_NEAREST, GL_LINEAR}; in testTexture()
281 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testTexture()
316 …const GLenum minValues[] = {GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LI… in testTexture()
Des2fNegativeTextureApiTests.cpp1772 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
1774 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init()
1776 glTexParameteri(0, 0, GL_LINEAR); in init()
1798 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
1800 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init()
1802 glTexParameteri(0, 0, GL_LINEAR); in init()
1825 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
1827 glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); in init()
1829 glTexParameterf(0, 0, GL_LINEAR); in init()
1851 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init()
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