/external/deqp/modules/gles3/functional/ |
D | es3fSamplerObjectTests.cpp | 76 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 80 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 117 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 118 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 122 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 123 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 159 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 163 { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 200 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() 201 { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, in init() [all …]
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D | es3fFboColorbufferTests.cpp | 264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 295 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 296 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 389 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 390 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render() 519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() [all …]
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D | es3fTextureFilteringTests.cpp | 1214 { "linear", GL_LINEAR }, in init() 1228 { "linear", GL_LINEAR } in init() 1321 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1322 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1348 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1349 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1372 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1373 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 1437 bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 1438 deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 197 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 205 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 213 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 221 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init() 229 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64, 64, … in init() 239 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 247 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 255 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init() 266 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init() 274 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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D | esextcTextureBorderClampTests.cpp | 221 …4, 4, GL_TEXTURE_2D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0.0f, 1.0f, 0… in init() 229 4, 4, GL_TEXTURE_2D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 1, 0, 255, 0, 255, in init() 237 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256… in init() 245 …1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256,… in init() 253 …4, 4, GL_TEXTURE_2D, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64, 64, … in init() 263 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1… in init() 271 …4, 4, GL_TEXTURE_2D_ARRAY, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0… in init() 279 …4, 4, GL_TEXTURE_2D_ARRAY, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 64… in init() 290 …4, 4, GL_TEXTURE_3D, GL_RGBA32F, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0.0f, 1.0f, 0… in init() 298 4, 4, GL_TEXTURE_3D, GL_RGBA8, GL_RGBA8, GL_LINEAR, GL_RGBA, GL_RGBA, 256, 256, 6, 0, 255, 0, 255, in init()
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D | esextcTextureBorderClampTexParameterIErrors.cpp | 167 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_EN… in iterate() 168 …VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_INVALID_E… in iterate() 211 …VerifyGLTexParameterIiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_… in iterate() 212 VerifyGLTexParameterIuiv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR, in iterate()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureFilteringTests.cpp | 70 { "linear", GL_LINEAR, true }, in init() 71 { "linear", GL_LINEAR, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureFilteringTests.cpp | 69 { "linear", GL_LINEAR, true }, in init() 70 { "linear", GL_LINEAR, false }, in init() 87 deUint32 magFilter = (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? minFilter : GL_LINEAR; in init()
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/external/autotest/client/deps/glbench/src/ |
D | fillratetest.cc | 124 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 125 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run() 193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in Run() 194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in Run()
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D | windowmanagertest.cc | 24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in GenerateAndBindTexture() 25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in GenerateAndBindTexture()
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/external/webrtc/talk/app/webrtc/java/android/org/webrtc/ |
D | GlUtil.java | 68 GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); in generateTexture() 69 GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); in generateTexture()
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/external/skia/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent() 67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | background_renderer.cc | 66 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitializeGlContent() 67 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitializeGlContent()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 161 gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 194 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 251 gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 769 gl.texParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 792 gl.texParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 821 gl.texParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 845 gl.texParameteri (GL_TEXTURE_1D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() 868 gl.texParameteri (GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateGLCore() [all …]
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 172 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateTextureContext() 240 GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateBufferAndTextureContext() 410 true, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateFragmentPointLightContext() 584 true, GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT, in generateVertexUniformLoopLightContext()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 220 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in render() 221 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in render()
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D | es31fTextureFilteringTests.cpp | 452 { "linear", GL_LINEAR }, in init() 466 { "linear", GL_LINEAR } in init() 519 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 520 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 549 const bool isMipmap = minFilter != GL_NEAREST && minFilter != GL_LINEAR; in init() 550 const deUint32 magFilter = isMipmap ? GL_LINEAR : minFilter; in init() 609 const deUint32 filter = isLinear ? GL_LINEAR : GL_NEAREST; in init()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
D | OGLESBasicTnL.cpp | 122 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); in InitView() 123 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); in InitView()
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_tex.c | 183 case GL_LINEAR: in radeonSetTexFilter() 197 case GL_LINEAR: in radeonSetTexFilter() 218 case GL_LINEAR: in radeonSetTexFilter() 236 case GL_LINEAR: in radeonSetTexFilter()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Texture.cpp | 37 mMagFilter = GL_LINEAR; in Texture() 75 case GL_LINEAR: in setMinFilter() 89 case GL_LINEAR: in setMagFilter() 297 case GL_LINEAR: in isMipmapFiltered() 733 mMinFilter = GL_LINEAR; in TextureExternal() 734 mMagFilter = GL_LINEAR; in TextureExternal()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayGenerateMipMap.cpp | 272 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest() 273 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest() 615 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in initTest() 616 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in initTest()
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/ |
D | OGLES3ColourGrading.cpp | 465 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in CreateFBO() 466 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in CreateFBO() 572 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in InitView() 573 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in InitView()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | r200_tex.c | 235 case GL_LINEAR: in r200SetTexFilter() 256 case GL_LINEAR: in r200SetTexFilter() 278 case GL_LINEAR: in r200SetTexFilter()
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureStateQueryTests.cpp | 279 const GLenum magValues[] = {GL_NEAREST, GL_LINEAR}; in testTexture() 281 m_verifier->verifyInteger(m_testCtx, m_textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in testTexture() 316 …const GLenum minValues[] = {GL_NEAREST, GL_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LI… in testTexture()
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D | es2fNegativeTextureApiTests.cpp | 1772 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1774 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1776 glTexParameteri(0, 0, GL_LINEAR); in init() 1798 glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1800 glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1802 glTexParameteri(0, 0, GL_LINEAR); in init() 1825 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() 1827 glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR); in init() 1829 glTexParameterf(0, 0, GL_LINEAR); in init() 1851 glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR); in init() [all …]
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