Searched refs:GL_MAX_ELEMENTS_INDICES (Results 1 – 19 of 19) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cMapBufferAlignmentTests.cpp | 191 { GL_ELEMENT_ARRAY_BUFFER, GL_MAX_ELEMENTS_INDICES }, in iterate() 249 case GL_MAX_ELEMENTS_INDICES: in iterate()
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D | gl4cLimitsTests.cpp | 86 …{ "max_elements_indices", GL_MAX_ELEMENTS_INDICES, 0, 0, "" }, // there is no minim… in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 451 LIMIT_CASE(max_elements_indices, GL_MAX_ELEMENTS_INDICES, GLint, 0); in init()
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D | es3fIntegerStateQueryTests.cpp | 2793 …es", "MAX_ELEMENTS_INDICES has minimum value of 0", GL_MAX_ELEMENTS_INDICES, 0 … in init()
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/external/mesa3d/src/glx/ |
D | single2.c | 242 case GL_MAX_ELEMENTS_INDICES: in get_client_data()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1175 case GL_MAX_ELEMENTS_INDICES: return "GL_MAX_ELEMENTS_INDICES";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 519 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 27 { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2221 case GL_MAX_ELEMENTS_INDICES: in getIntegerv() 2581 case GL_MAX_ELEMENTS_INDICES: in getQueryParameterInfo()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 696 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 696 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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D | gl31.h | 698 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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D | gl32.h | 698 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1454 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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D | glcorearb.h | 457 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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D | glext.h | 93 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 363 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 457 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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D | glext.h | 93 #define GL_MAX_ELEMENTS_INDICES 0x80E9 macro
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