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Searched refs:GL_MAX_ELEMENTS_VERTICES (Results 1 – 19 of 19) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp87 { "max_elements_vertices", GL_MAX_ELEMENTS_VERTICES, 0, 0, "" }, in init()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp452 LIMIT_CASE(max_elements_vertices, GL_MAX_ELEMENTS_VERTICES, GLint, 0); in init()
Des3fIntegerStateQueryTests.cpp2794 …", "MAX_ELEMENTS_VERTICES has minimum value of 0", GL_MAX_ELEMENTS_VERTICES, 0 … in init()
/external/mesa3d/src/glx/
Dsingle2.c241 case GL_MAX_ELEMENTS_VERTICES: in get_client_data()
/external/deqp/modules/gles31/functional/
Des31fDrawElementsBaseVertexTests.cpp297 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementsVertices)); in draw()
/external/deqp/framework/opengl/
DgluStrUtil.inl1176 case GL_MAX_ELEMENTS_VERTICES: return "GL_MAX_ELEMENTS_VERTICES";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h518 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h26 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2224 case GL_MAX_ELEMENTS_VERTICES: in getIntegerv()
2582 case GL_MAX_ELEMENTS_VERTICES: in getQueryParameterInfo()
/external/swiftshader/include/GLES3/
Dgl3.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/mesa3d/include/GLES3/
Dgl3.h695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl31.h697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dgl32.h697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/mesa3d/include/GL/
Dgl.h1453 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglcorearb.h456 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglext.h92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl362 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
/external/swiftshader/include/GL/
Dglcorearb.h456 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
Dglext.h92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro