Searched refs:GL_MAX_ELEMENTS_VERTICES (Results 1 – 19 of 19) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cLimitsTests.cpp | 87 { "max_elements_vertices", GL_MAX_ELEMENTS_VERTICES, 0, 0, "" }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 452 LIMIT_CASE(max_elements_vertices, GL_MAX_ELEMENTS_VERTICES, GLint, 0); in init()
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D | es3fIntegerStateQueryTests.cpp | 2794 …", "MAX_ELEMENTS_VERTICES has minimum value of 0", GL_MAX_ELEMENTS_VERTICES, 0 … in init()
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/external/mesa3d/src/glx/ |
D | single2.c | 241 case GL_MAX_ELEMENTS_VERTICES: in get_client_data()
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/external/deqp/modules/gles31/functional/ |
D | es31fDrawElementsBaseVertexTests.cpp | 297 GLU_CHECK_GLW_CALL(m_gl, getIntegerv(GL_MAX_ELEMENTS_VERTICES, &maxElementsVertices)); in draw()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1176 case GL_MAX_ELEMENTS_VERTICES: return "GL_MAX_ELEMENTS_VERTICES";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 518 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 26 { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 2224 case GL_MAX_ELEMENTS_VERTICES: in getIntegerv() 2582 case GL_MAX_ELEMENTS_VERTICES: in getQueryParameterInfo()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 695 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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D | gl31.h | 697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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D | gl32.h | 697 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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/external/mesa3d/include/GL/ |
D | gl.h | 1453 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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D | glcorearb.h | 456 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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D | glext.h | 92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 362 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 456 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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D | glext.h | 92 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 macro
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