/external/deqp/modules/gles31/functional/ |
D | es31fShaderStateQueryTests.cpp | 290 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements() 358 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
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D | es31fAndroidExtensionPackES31ATests.cpp | 199 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in init()
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D | es31fShaderBuiltinConstantTests.cpp | 324 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, in init()
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D | es31fLayoutBindingTests.cpp | 1358 … testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MA… in ImageBindingRenderCase() 1566 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in ImageBindingNegativeCase()
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D | es31fIntegerStateQueryTests.cpp | 824 …erSuffix).c_str(), "Test MAX_FRAGMENT_IMAGE_UNIFORMS", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0, … in init()
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D | es31fProgramInterfaceQueryTestCase.cpp | 2547 { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, usage.numImages }, in checkShaderResourceUsage()
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D | es31fShaderImageLoadStoreTests.cpp | 2911 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) == 0) in init()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cLimitsTests.cpp | 179 …{ "max_fragment_image_uniforms", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8, 0, "gl_MaxFragmentI… in init()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 95 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable() 888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 3811 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
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D | gl4cShaderImageLoadStoreTests.cpp | 1103 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run() 5048 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run() 9394 pname = GL_MAX_FRAGMENT_IMAGE_UNIFORMS; in getMaximumImageUniformsForStage() 11574 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in testCombinedShaderStages()
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D | gl4cShadingLanguage420PackTests.cpp | 1723 gl.getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_image_uniforms); in maxImageUniforms()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cFramebufferNoAttachmentsTests.cpp | 528 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in iterate()
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D | es31cShaderImageSizeTests.cpp | 75 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
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D | es31cLayoutBindingTests.cpp | 912 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize() 2113 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
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D | es31cShaderImageLoadStoreTests.cpp | 92 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable() 859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run() 3762 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 434 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < m_num_frag_image_uniform) in iterate()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1257 case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 298 …{ GL_MAX_FRAGMENT_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms…
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1446 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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D | gl32.h | 1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/external/virglrenderer/src/ |
D | vrend_renderer.c | 8137 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max); in vrend_renderer_fill_caps_v2()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2221 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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D | glext.h | 2168 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2221 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
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