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Searched refs:GL_MAX_FRAGMENT_IMAGE_UNIFORMS (Results 1 – 25 of 26) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fShaderStateQueryTests.cpp290 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
358 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < 1) in checkRequirements()
Des31fAndroidExtensionPackES31ATests.cpp199 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in init()
Des31fShaderBuiltinConstantTests.cpp324 { "gl_MaxFragmentImageUniforms", getInteger<GL_MAX_FRAGMENT_IMAGE_UNIFORMS> }, in init()
Des31fLayoutBindingTests.cpp1358 … testType, GL_MAX_IMAGE_UNITS, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MA… in ImageBindingRenderCase()
1566 GL_MAX_FRAGMENT_IMAGE_UNIFORMS, in ImageBindingNegativeCase()
Des31fIntegerStateQueryTests.cpp824 …erSuffix).c_str(), "Test MAX_FRAGMENT_IMAGE_UNIFORMS", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0, … in init()
Des31fProgramInterfaceQueryTestCase.cpp2547 { GL_MAX_FRAGMENT_IMAGE_UNIFORMS, usage.numImages }, in checkShaderResourceUsage()
Des31fShaderImageLoadStoreTests.cpp2911 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) == 0) in init()
/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp179 …{ "max_fragment_image_uniforms", GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8, 0, "gl_MaxFragmentI… in init()
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp95 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
888 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
3811 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
Dgl4cShaderImageLoadStoreTests.cpp1103 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 8)) in Run()
5048 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
9394 pname = GL_MAX_FRAGMENT_IMAGE_UNIFORMS; in getMaximumImageUniformsForStage()
11574 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in testCombinedShaderStages()
Dgl4cShadingLanguage420PackTests.cpp1723 gl.getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_image_uniforms); in maxImageUniforms()
/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp528 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max_fragment_image_uniforms); in iterate()
Des31cShaderImageSizeTests.cpp75 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
Des31cLayoutBindingTests.cpp912 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
2113 gl().getIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &units); in maxArraySize()
Des31cShaderImageLoadStoreTests.cpp92 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &imagesFS); in IsVSFSAvailable()
859 if (!CheckMax(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 0)) in Run()
3762 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &i); in Run()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp434 if (m_context.getContextInfo().getInt(GL_MAX_FRAGMENT_IMAGE_UNIFORMS) < m_num_frag_image_uniform) in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1257 case GL_MAX_FRAGMENT_IMAGE_UNIFORMS: return "GL_MAX_FRAGMENT_IMAGE_UNIFORMS";
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h298 …{ GL_MAX_FRAGMENT_IMAGE_UNIFORMS, CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms…
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1446 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/external/mesa3d/include/GLES3/
Dgl31.h1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
Dgl32.h1288 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/external/virglrenderer/src/
Dvrend_renderer.c8137 glGetIntegerv(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, &max); in vrend_renderer_fill_caps_v2()
/external/swiftshader/include/GL/
Dglcorearb.h2221 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
Dglext.h2168 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro
/external/mesa3d/include/GL/
Dglcorearb.h2221 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE macro

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