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Searched refs:GL_MAX_LIGHTS (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h237 #define GL_MAX_LIGHTS 0x0D31 macro
/external/mesa3d/include/GLES/
Dgl.h207 #define GL_MAX_LIGHTS 0x0D31 macro
/external/swiftshader/include/GLES/
Dgl.h198 #define GL_MAX_LIGHTS 0x0D31 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1384 …case GL_MAX_LIGHTS: *params = MAX_LIGHTS; … in getIntegerv()
1519 case GL_MAX_LIGHTS: in getQueryParameterNum()
1641 case GL_MAX_LIGHTS: in isQueryParameterInt()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h97 { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h479 #define GL_MAX_LIGHTS 0x0D31 macro