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Searched refs:GL_MAX_TEXTURE_UNITS (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h244 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
/external/mesa3d/include/GLES/
Dgl.h214 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
/external/swiftshader/include/GLES/
Dgl.h205 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1388 …case GL_MAX_TEXTURE_UNITS: *params = MAX_TEXTURE_UNITS; … in getIntegerv()
1523 case GL_MAX_TEXTURE_UNITS: in getQueryParameterNum()
1645 case GL_MAX_TEXTURE_UNITS: in isQueryParameterInt()
/external/mesa3d/src/glx/
Dindirect_vertex_array.c194 __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units); in __glXInitVertexArrayState()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h176 { GL_MAX_TEXTURE_UNITS, CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h1753 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
Dglext.h183 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro
/external/swiftshader/include/GL/
Dglext.h183 #define GL_MAX_TEXTURE_UNITS 0x84E2 macro