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Searched refs:GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (Results 1 – 25 of 33) sorted by relevance

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/external/deqp/data/gles31/shaders/es31/
Dlinkage_shader_storage_block.test5 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
44 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
84 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
122 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
160 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
198 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
236 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
274 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
312 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
345 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 1
[all …]
/external/deqp/data/gles31/shaders/es32/
Dlinkage_shader_storage_block.test23 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
62 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
102 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
140 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
178 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
216 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
254 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
292 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
330 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 0
363 require limit "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS" > 1
[all …]
/external/deqp/external/openglcts/modules/gl/
Dgl4cLimitsTests.cpp102 { "max_vertex_shader_storage_blocks", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, 0, "" }, in init()
Dgl4cShaderStorageBufferObjectTests.cpp104 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in SupportedInVS()
590 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString()
805 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run()
5214 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
Dgl4cComputeShaderTests.cpp3213 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
4075 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
4705 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
Dgl3cCommonBugsTests.cpp5569 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &m_max_vs_ssbos); in iterate()
Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp105 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable()
458 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString()
649 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run()
Dgl4cEnhancedLayoutsTests.cpp10733 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &vs_supported_buffers); in test()
11016 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test()
11455 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test()
11835 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test()
12201 pname = GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in test()
12323 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &vs_supported_buffers); in test()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
Des31fLayoutBindingTests.cpp1941 …aderType, testType, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL… in SSBOBindingRenderCase()
2101 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, in SSBOBindingNegativeCase()
Des31fIntegerStateQueryTests.cpp818 …ffix).c_str(), "Test MAX_VERTEX_SHADER_STORAGE_BLOCKS", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0,… in init()
Des31fOpaqueTypeIndexingTests.cpp761 GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, in init()
Des31fProgramInterfaceQueryTestCase.cpp2520 { GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, usage.numShaderStorageBlocks }, in checkShaderResourceUsage()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderProgramResource.cpp219 gl.getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &maxVSStorageBlocks); in initTest()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp320 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in glGetIntegerv()
/external/deqp/framework/opengl/
DgluShaderLibrary.cpp912 { "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS", GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }, in getGLEnumFromName()
DgluStrUtil.inl1270 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: return "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS";
/external/deqp/external/openglcts/modules/gles31/
Des31cComputeShaderTests.cpp2855 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
3740 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
4413 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &res); in Run()
Des31cShaderStorageBufferObjectTests.cpp102 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsVSFSAvailable()
455 case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS: in GLenumToString()
645 if (!Check(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, 0, true)) in Run()
4951 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in Run()
Des31cVertexAttribBindingTests.cpp75 glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &blocksVS); in IsSSBOInVSFSAvailable()
Des31cLayoutBindingTests.cpp3245 gl().getIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &units); in maxArraySize()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h337 …{ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxShaderStor…
/external/deqp/modules/egl/
DteglRobustnessTests.cpp1294 …GLU_CHECK_GLW_CALL(m_gl, getIntegerv(isVertex ? GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS : GL_MAX_FRAGM… in setup()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1454 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 macro
/external/mesa3d/include/GLES3/
Dgl31.h1331 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 macro

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