/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 508 GLenum props[] = { GL_NAME_LENGTH, in Run() 522 GLenum props2[] = { GL_NAME_LENGTH, in Run() 628 GLenum props[] = { GL_NAME_LENGTH, in Run() 743 GLenum props[] = { GL_NAME_LENGTH, in Run() 796 GLenum props[] = { GL_NAME_LENGTH, in Run() 864 GLenum props[] = { GL_NAME_LENGTH, in Run() 940 GLenum props[] = { GL_NAME_LENGTH, in Run() 1042 GLenum props[] = { GL_NAME_LENGTH, in Run() 1153 GLenum props[] = { GL_NAME_LENGTH, in Run() 1215 GLenum props[] = { GL_NAME_LENGTH, in Run() [all …]
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D | gl4cShaderSubroutineTests.cpp | 1376 case GL_NAME_LENGTH: in pnameToStr() 3353 …if (false == checkProgramResourceiv(program_id, GL_VERTEX_SUBROUTINE, GL_NAME_LENGTH, subroutine_n… in inspectProgramResourceiv() 3360 { GL_NAME_LENGTH, 0 }, in inspectProgramResourceiv()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cProgramInterfaceQueryTests.cpp | 418 GLenum props[] = { GL_NAME_LENGTH, in Run() 428 GLenum props2[] = { GL_NAME_LENGTH, in Run() 603 GLenum props3[] = { GL_NAME_LENGTH, in VerifyCompute() 614 GLenum props4[] = { GL_NAME_LENGTH, in VerifyCompute() 729 GL_NAME_LENGTH, in Run() 806 GLenum props[] = { GL_NAME_LENGTH, in Run() 896 GLenum props[] = { GL_NAME_LENGTH, in Run() 978 GLenum props[] = { GL_NAME_LENGTH, in Run() 1058 GLenum props[] = { GL_NAME_LENGTH, in Run() 1216 GLenum props[] = { GL_NAME_LENGTH, in Run() [all …]
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/external/deqp/framework/opengl/ |
D | gluProgramInterfaceQuery.cpp | 43 const int length = getProgramResourceInt(gl, program, programInterface, index, GL_NAME_LENGTH); in getProgramResourceName()
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D | gluStrUtil.inl | 1532 case GL_NAME_LENGTH: return "GL_NAME_LENGTH";
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 2208 { GL_NAME_LENGTH, &nameLengthValidator }, in iterate() 2261 { GL_NAME_LENGTH, &nameLengthValidator }, in iterate() 2328 { GL_NAME_LENGTH, &nameLengthValidator }, in iterate() 2393 { GL_NAME_LENGTH, &nameLengthValidator }, in iterate() 2440 { GL_NAME_LENGTH, &nameLengthValidator }, in iterate()
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D | es31fSSBOLayoutCase.cpp | 1368 const deUint32 queryParams[] = { GL_BUFFER_DATA_SIZE, GL_NUM_ACTIVE_VARIABLES, GL_NAME_LENGTH }; in getGLBufferLayout() 1435 GL_NAME_LENGTH // 9 in getGLBufferLayout() 1462 DE_ASSERT(queryParams[9] == GL_NAME_LENGTH); in getGLBufferLayout()
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D | es31fProgramInterfaceQueryTests.cpp | 1916 const glw::GLenum nameProp = GL_NAME_LENGTH; in iterate() 2454 const glw::GLenum nameLengthProp = GL_NAME_LENGTH; in iterate()
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 90 return GL_NAME_LENGTH; in resource_prop_from_uniform_prop()
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D | shader_query.cpp | 1149 case GL_NAME_LENGTH: in _mesa_program_resource_prop()
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D | uniforms.c | 1254 _mesa_program_resource_prop(shProg, res, index, GL_NAME_LENGTH, in mesa_bufferiv()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1678 #define GL_NAME_LENGTH 0x92F9 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1248 #define GL_NAME_LENGTH 0x92F9 macro
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D | gl32.h | 1248 #define GL_NAME_LENGTH 0x92F9 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2460 #define GL_NAME_LENGTH 0x92F9 macro
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D | glext.h | 2407 #define GL_NAME_LENGTH 0x92F9 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2460 #define GL_NAME_LENGTH 0x92F9 macro
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D | glext.h | 2407 #define GL_NAME_LENGTH 0x92F9 macro
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