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Searched refs:GL_NORMAL_ARRAY_STRIDE (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/glx/
Dsingle2.c205 case GL_NORMAL_ARRAY_STRIDE: in get_client_data()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h260 #define GL_NORMAL_ARRAY_STRIDE 0x807F macro
/external/mesa3d/include/GLES/
Dgl.h230 #define GL_NORMAL_ARRAY_STRIDE 0x807F macro
/external/swiftshader/include/GLES/
Dgl.h221 #define GL_NORMAL_ARRAY_STRIDE 0x807F macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1398 …case GL_NORMAL_ARRAY_STRIDE: *params = mState.vertexAttribute[sw::Normal].mStride;… in getIntegerv()
1564 case GL_NORMAL_ARRAY_STRIDE: in getQueryParameterNum()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h167 { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(VertexAttrib[VERT_ATTRIB_NORMAL].Stride), NO_EXTRA },
/external/mesa3d/include/GL/
Dgl.h183 #define GL_NORMAL_ARRAY_STRIDE 0x807F macro