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Searched refs:GL_NUM_COMPRESSED_TEXTURE_FORMATS (Results 1 – 25 of 27) sorted by relevance

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/external/deqp/modules/gles2/functional/
Des2fNegativeTextureApiTests.cpp147 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
183 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
208 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
243 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
256 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
279 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
295 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
311 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
327 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
343 …getSupportedExtensions(GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS, compresse… in init()
[all …]
Des2fImplementationLimitTests.cpp202 LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, 0); in init()
Des2fIntegerStateQueryTests.cpp2199 …OMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS, GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0))… in init()
/external/deqp/framework/opengl/
DgluContextInfo.cpp169 gl.getIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats); in operator ()()
DgluStrUtil.inl1178 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: return "GL_NUM_COMPRESSED_TEXTURE_FORMATS";
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp289 const GLint numFormats = query<GLint>(gl, GL_NUM_COMPRESSED_TEXTURE_FORMATS); in iterate()
453 …LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, DE_LENGTH_O… in init()
Des3fIntegerStateQueryTests.cpp2975 …COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS, GL_NUM_COMPRESSED_TEXTURE_FORMATS, 10 … in init()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp374 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in glGetIntegerv()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES/
Dgl.h245 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GLES/
Dgl.h236 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1241 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = NUM_COMPRESSED_TEXTURE_FORMATS; break; in getIntegerv()
1444 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getQueryParameterNum()
1596 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in isQueryParameterInt()
/external/swiftshader/include/GLES2/
Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES2/
Dgl2.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1963 …case GL_NUM_COMPRESSED_TEXTURE_FORMATS: *params = NUM_COMPRESSED_TEXTURE_FORMATS; retu… in getIntegerv()
2498 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: in getQueryParameterInfo()
/external/swiftshader/include/GLES3/
Dgl3.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GLES3/
Dgl3.h196 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dgl31.h198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dgl32.h198 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/mesa3d/include/GL/
Dgl.h1777 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
Dglcorearb.h538 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl759 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
/external/swiftshader/include/GL/
Dglcorearb.h538 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro

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