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Searched refs:GL_OUT_OF_MEMORY (Results 1 – 25 of 120) sorted by relevance

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/external/mesa3d/src/mesa/main/
Dreadpix.c237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in readpixels_memcpy()
289 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_uint_depth_pixels()
346 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
363 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels()
394 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
415 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels()
465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
539 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
596 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels()
655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels()
[all …]
Daccum.c89 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer()
144 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias()
212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
222 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load()
294 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
369 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
Dattrib.c225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in push_attrib()
234 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in push_attrib()
281 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
293 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
318 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
390 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
445 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
456 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib()
501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); in _mesa_PushAttrib()
507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); in _mesa_PushAttrib()
[all …]
Dtexgetimage.c87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
113 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth()
165 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil()
210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_stencil()
262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr()
328 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed()
350 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed()
473 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed()
503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed()
672 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy()
[all …]
Dtexstorage.c158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in initialize_texture_fields()
194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in clear_texture_fields()
445 _mesa_error(ctx, GL_OUT_OF_MEMORY, in texture_storage()
481 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", in texture_storage()
/external/mesa3d/src/mesa/swrast/
Ds_copypix.c133 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_rgba_pixels()
280 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_depth_pixels()
297 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_depth_pixels()
377 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_stencil_pixels()
394 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_stencil_pixels()
508 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
535 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
543 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
Ds_renderbuffer.c134 _mesa_error(ctx, GL_OUT_OF_MEMORY, in soft_renderbuffer_storage()
270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); in add_color_renderbuffers()
308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); in add_depth_renderbuffer()
353 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); in add_stencil_renderbuffer()
378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); in add_depth_stencil_renderbuffer()
417 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); in add_accum_renderbuffer()
460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); in add_aux_renderbuffers()
Ds_drawpix.c73 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgb_ubyte_pixels()
120 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgba_ubyte_pixels()
170 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_generic_pixels()
274 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_stencil_pixels()
470 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_rgba_pixels()
488 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_rgba_pixels()
645 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_depth_stencil_pixels()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp402 return error(GL_OUT_OF_MEMORY, false); in copy()
552 return error(GL_OUT_OF_MEMORY); in setImage()
590 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
617 return error(GL_OUT_OF_MEMORY); in copyImage()
627 return error(GL_OUT_OF_MEMORY); in copyImage()
658 return error(GL_OUT_OF_MEMORY); in copySubImage()
793 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
1027 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
1233 return error(GL_OUT_OF_MEMORY); in setImage()
1252 return error(GL_OUT_OF_MEMORY); in copyImage()
[all …]
DRenderbuffer.cpp503 error(GL_OUT_OF_MEMORY); in Colorbuffer()
511 error(GL_OUT_OF_MEMORY); in Colorbuffer()
581 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
589 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
DIndexDataManager.cpp277 return GL_OUT_OF_MEMORY; in prepareIndexData()
318 return GL_OUT_OF_MEMORY; in prepareIndexData()
344 return GL_OUT_OF_MEMORY; in prepareIndexData()
DVertexDataManager.cpp116 return GL_OUT_OF_MEMORY; in prepareVertexData()
177 return GL_OUT_OF_MEMORY; in prepareVertexData()
DBuffer.cpp65 return error(GL_OUT_OF_MEMORY); in bufferData()
Dmain.cpp125 case GL_OUT_OF_MEMORY: in error()
/external/swiftshader/src/OpenGL/libGLES_CM/
DRenderbuffer.cpp304 error(GL_OUT_OF_MEMORY); in Colorbuffer()
312 error(GL_OUT_OF_MEMORY); in Colorbuffer()
382 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
390 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
DTexture.cpp286 return error(GL_OUT_OF_MEMORY, false); in copy()
434 return error(GL_OUT_OF_MEMORY); in setImage()
480 return error(GL_OUT_OF_MEMORY); in setCompressedImage()
507 return error(GL_OUT_OF_MEMORY); in copyImage()
517 return error(GL_OUT_OF_MEMORY); in copyImage()
546 return error(GL_OUT_OF_MEMORY); in copySubImage()
660 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
DIndexDataManager.cpp92 return GL_OUT_OF_MEMORY; in prepareIndexData()
129 return GL_OUT_OF_MEMORY; in prepareIndexData()
DBuffer.cpp61 return error(GL_OUT_OF_MEMORY); in bufferData()
DVertexDataManager.cpp119 return GL_OUT_OF_MEMORY; in prepareVertexData()
166 return GL_OUT_OF_MEMORY; in prepareVertexData()
/external/mesa3d/src/glx/
Dsinglepix.c74 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
88 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter()
162 __glXSetError(gc, GL_OUT_OF_MEMORY); in gl_dispatch_stub_GetSeparableFilterEXT()
Drender2.c96 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d()
159 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f()
234 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d()
310 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
Drenderpix.c89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage()
183 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
/external/mesa3d/src/mesa/drivers/dri/i915/
Dintel_tex_subimage.c102 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
123 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
/external/deqp/modules/glshared/
DglsMemoryStressCase.cpp49 case GL_OUT_OF_MEMORY: in glErrorToString()
653 m_glError = GL_OUT_OF_MEMORY; in allocateTexture()
743 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer()
893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
/external/deqp/framework/opengl/
DgluDefs.cpp80 if (err == GL_OUT_OF_MEMORY) in checkError()

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