/external/mesa3d/src/mesa/main/ |
D | readpix.c | 237 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in readpixels_memcpy() 289 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_uint_depth_pixels() 346 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 363 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_depth_pixels() 394 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 415 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_stencil_pixels() 465 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 539 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 596 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in read_rgba_pixels() 655 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); in fast_read_depth_stencil_pixels() [all …]
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D | accum.c | 89 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in _mesa_clear_accum_buffer() 144 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_scale_or_bias() 212 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 222 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 264 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_or_load() 294 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 314 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return() 369 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAccum"); in accum_return()
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D | attrib.c | 225 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in push_attrib() 234 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in push_attrib() 281 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 293 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 318 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 390 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 445 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 456 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib"); in _mesa_PushAttrib() 501 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); in _mesa_PushAttrib() 507 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glPushAttrib(GL_TEXTURE_BIT)"); in _mesa_PushAttrib() [all …]
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D | texgetimage.c | 87 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 113 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth() 165 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_depth_stencil() 210 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_stencil() 262 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_ycbcr() 328 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_compressed() 350 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_compressed() 473 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_rgba_uncompressed() 503 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage()"); in get_tex_rgba_uncompressed() 672 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGetTexImage"); in get_tex_memcpy() [all …]
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D | texstorage.c | 158 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in initialize_texture_fields() 194 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage"); in clear_texture_fields() 445 _mesa_error(ctx, GL_OUT_OF_MEMORY, in texture_storage() 481 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex%sStorage%uD", in texture_storage()
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/external/mesa3d/src/mesa/swrast/ |
D | s_copypix.c | 133 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_rgba_pixels() 280 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_depth_pixels() 297 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_depth_pixels() 377 _mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" ); in copy_stencil_pixels() 394 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels()"); in copy_stencil_pixels() 508 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels() 535 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels() 543 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyPixels"); in swrast_fast_copy_pixels()
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D | s_renderbuffer.c | 134 _mesa_error(ctx, GL_OUT_OF_MEMORY, in soft_renderbuffer_storage() 270 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating color buffer"); in add_color_renderbuffers() 308 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth buffer"); in add_depth_renderbuffer() 353 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating stencil buffer"); in add_stencil_renderbuffer() 378 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating depth+stencil buffer"); in add_depth_stencil_renderbuffer() 417 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating accum buffer"); in add_accum_renderbuffer() 460 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Allocating aux buffer"); in add_aux_renderbuffers()
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D | s_drawpix.c | 73 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgb_ubyte_pixels() 120 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_rgba_ubyte_pixels() 170 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in fast_draw_generic_pixels() 274 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_stencil_pixels() 470 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_rgba_pixels() 488 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_rgba_pixels() 645 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glDrawPixels"); in draw_depth_stencil_pixels()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 402 return error(GL_OUT_OF_MEMORY, false); in copy() 552 return error(GL_OUT_OF_MEMORY); in setImage() 590 return error(GL_OUT_OF_MEMORY); in setCompressedImage() 617 return error(GL_OUT_OF_MEMORY); in copyImage() 627 return error(GL_OUT_OF_MEMORY); in copyImage() 658 return error(GL_OUT_OF_MEMORY); in copySubImage() 793 return error(GL_OUT_OF_MEMORY); in generateMipmaps() 1027 return error(GL_OUT_OF_MEMORY); in setCompressedImage() 1233 return error(GL_OUT_OF_MEMORY); in setImage() 1252 return error(GL_OUT_OF_MEMORY); in copyImage() [all …]
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D | Renderbuffer.cpp | 503 error(GL_OUT_OF_MEMORY); in Colorbuffer() 511 error(GL_OUT_OF_MEMORY); in Colorbuffer() 581 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer() 589 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
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D | IndexDataManager.cpp | 277 return GL_OUT_OF_MEMORY; in prepareIndexData() 318 return GL_OUT_OF_MEMORY; in prepareIndexData() 344 return GL_OUT_OF_MEMORY; in prepareIndexData()
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D | VertexDataManager.cpp | 116 return GL_OUT_OF_MEMORY; in prepareVertexData() 177 return GL_OUT_OF_MEMORY; in prepareVertexData()
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D | Buffer.cpp | 65 return error(GL_OUT_OF_MEMORY); in bufferData()
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D | main.cpp | 125 case GL_OUT_OF_MEMORY: in error()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Renderbuffer.cpp | 304 error(GL_OUT_OF_MEMORY); in Colorbuffer() 312 error(GL_OUT_OF_MEMORY); in Colorbuffer() 382 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer() 390 error(GL_OUT_OF_MEMORY); in DepthStencilbuffer()
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D | Texture.cpp | 286 return error(GL_OUT_OF_MEMORY, false); in copy() 434 return error(GL_OUT_OF_MEMORY); in setImage() 480 return error(GL_OUT_OF_MEMORY); in setCompressedImage() 507 return error(GL_OUT_OF_MEMORY); in copyImage() 517 return error(GL_OUT_OF_MEMORY); in copyImage() 546 return error(GL_OUT_OF_MEMORY); in copySubImage() 660 return error(GL_OUT_OF_MEMORY); in generateMipmaps()
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D | IndexDataManager.cpp | 92 return GL_OUT_OF_MEMORY; in prepareIndexData() 129 return GL_OUT_OF_MEMORY; in prepareIndexData()
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D | Buffer.cpp | 61 return error(GL_OUT_OF_MEMORY); in bufferData()
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D | VertexDataManager.cpp | 119 return GL_OUT_OF_MEMORY; in prepareVertexData() 166 return GL_OUT_OF_MEMORY; in prepareVertexData()
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/external/mesa3d/src/glx/ |
D | singlepix.c | 74 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter() 88 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glGetSeparableFilter() 162 __glXSetError(gc, GL_OUT_OF_MEMORY); in gl_dispatch_stub_GetSeparableFilterEXT()
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D | render2.c | 96 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1d() 159 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap1f() 234 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2d() 310 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glMap2f()
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D | renderpix.c | 89 __glXSetError(gc, GL_OUT_OF_MEMORY); in __glXSendLargeImage() 183 __glXSetError(gc, GL_OUT_OF_MEMORY); in __indirect_glSeparableFilter2D()
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/external/mesa3d/src/mesa/drivers/dri/i915/ |
D | intel_tex_subimage.c | 102 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage() 123 _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage"); in intel_blit_texsubimage()
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/external/deqp/modules/glshared/ |
D | glsMemoryStressCase.cpp | 49 case GL_OUT_OF_MEMORY: in glErrorToString() 653 m_glError = GL_OUT_OF_MEMORY; in allocateTexture() 743 m_glError = GL_OUT_OF_MEMORY; in allocateBuffer() 893 else if (allocator.getGLError() != GL_OUT_OF_MEMORY) in iterate()
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/external/deqp/framework/opengl/ |
D | gluDefs.cpp | 80 if (err == GL_OUT_OF_MEMORY) in checkError()
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