Searched refs:GL_PERSPECTIVE_CORRECTION_HINT (Results 1 – 11 of 11) sorted by relevance
68 case GL_PERSPECTIVE_CORRECTION_HINT: in _mesa_Hint()
1145 _mesa_Hint(GL_PERSPECTIVE_CORRECTION_HINT, in _mesa_PopAttrib()
120 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in engine_init_display()
85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST); in onSurfaceCreated()
291 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
250 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
241 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
146 { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
549 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 macro
1222 case GL_PERSPECTIVE_CORRECTION_HINT: *params = mState.perspectiveCorrectionHint; break; in getIntegerv()
2442 case GL_PERSPECTIVE_CORRECTION_HINT: in Hint()