Searched refs:GL_POINT_BIT (Results 1 – 3 of 3) sorted by relevance
461 if (mask & GL_POINT_BIT) { in _mesa_PushAttrib()462 if (!push_attrib(ctx, &head, GL_POINT_BIT, in _mesa_PushAttrib()1244 case GL_POINT_BIT: in _mesa_PopAttrib()
1463 if (mask & GL_POINT_BIT) { in _mesa_copy_context()
674 #define GL_POINT_BIT 0x00000002 macro