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Searched refs:GL_POSITION (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/main/
Dlight.c127 case GL_POSITION: in _mesa_light()
226 case GL_POSITION: in _mesa_Lightfv()
292 case GL_POSITION: in _mesa_Lightiv()
341 case GL_POSITION: in _mesa_GetLightfv()
399 case GL_POSITION: in _mesa_GetLightiv()
Des1_conversion.c243 case GL_POSITION: in _mesa_GetLightxv()
532 case GL_POSITION: in _mesa_Lightxv()
Dattrib.c1172 _mesa_light(ctx, i, GL_POSITION, l->EyePosition); in _mesa_PopAttrib()
Ddlist.c2752 case GL_POSITION: in save_Lightfv()
2809 case GL_POSITION: in save_Lightiv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp123 EXPECT_EQ(4, __glLightfv_size(GL_POSITION)); in TEST()
139 case GL_POSITION: in TEST()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c773 glLightfv(GL_LIGHT0, GL_POSITION, light0Position); in configureLightAndMaterial()
774 glLightfv(GL_LIGHT1, GL_POSITION, light1Position); in configureLightAndMaterial()
775 glLightfv(GL_LIGHT2, GL_POSITION, light2Position); in configureLightAndMaterial()
/external/eigen/demos/opengl/
Dquaternion_demo.cpp241 glLightfv(GL_LIGHT0, GL_POSITION, Vector4f(-sqrt3,-sqrt3,sqrt3,0).data()); in drawScene()
246 glLightfv(GL_LIGHT1, GL_POSITION, Vector4f(-sqrt3,sqrt3,-sqrt3,0).data()); in drawScene()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnouveau_state.c270 case GL_POSITION: in nouveau_light()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h305 #define GL_POSITION 0x1203 macro
/external/mesa3d/include/GLES/
Dgl.h260 #define GL_POSITION 0x1203 macro
/external/swiftshader/include/GLES/
Dgl.h251 #define GL_POSITION 0x1203 macro
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_state.c939 case GL_POSITION: { in radeonLightfv()
1001 case GL_POSITION: in radeonLightfv()
Dradeon_state_init.c881 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL ); in radeonInitState()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_state.c1161 case GL_POSITION: { in r200Lightfv()
1217 case GL_POSITION: in r200Lightfv()
Dr200_state_init.c1227 ctx->Driver.Lightfv( ctx, p, GL_POSITION, NULL ); in r200InitState()
/external/swiftshader/src/OpenGL/libGLES_CM/
DlibGLES_CM.cpp2731 case GL_POSITION: in Lightf()
2760 …case GL_POSITION: context->setLightPosition(index, params[0], params[1], params[2], p… in Lightfv()
/external/mesa3d/include/GL/
Dgl.h300 #define GL_POSITION 0x1203 macro