Searched refs:GL_PROJECTION (Results 1 – 16 of 16) sorted by relevance
34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION); in pushProjectionMode2D()52 popMatrix(GL_PROJECTION); in popProjectionMode2D()
241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
77 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()155 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()
287 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
62 {GL_PROJECTION, GL_PROJECTION_MATRIX}, in _mesa_QueryMatrixxOES()
894 glMatrixMode( GL_PROJECTION );911 glMatrixMode( GL_PROJECTION );
160 case GL_PROJECTION: in _mesa_MatrixMode()
47 glMatrixMode(GL_PROJECTION); in ResizeViewport()
614 glMatrixMode(GL_PROJECTION); in drawFadeQuad()744 glMatrixMode(GL_PROJECTION); in prepareFrame()
386 glMatrixMode(GL_PROJECTION); in Draw()
352 #define GL_PROJECTION 0x1701 macro
293 #define GL_PROJECTION 0x1701 macro
284 #define GL_PROJECTION 0x1701 macro
687 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_begin()1092 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_end()1479 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_setup_ff_tnl_for_blit()
217 #define GL_PROJECTION 0x1701 macro
3231 case GL_PROJECTION: in currentMatrixStack()