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Searched refs:GL_PROJECTION (Results 1 – 16 of 16) sorted by relevance

/external/eigen/demos/opengl/
Dgpuhelper.cpp34 pushMatrix(Matrix4f::Identity(),GL_PROJECTION); in pushProjectionMode2D()
52 popMatrix(GL_PROJECTION); in popProjectionMode2D()
Dcamera.cpp241 gpu.loadMatrix(projectionMatrix(),GL_PROJECTION); in activateGL()
/external/replicaisland/src/com/replica/replicaisland/
DDrawableBitmap.java77 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()
155 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()
DGameRenderer.java287 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
/external/mesa3d/src/mesa/main/
Dquerymatrix.c62 {GL_PROJECTION, GL_PROJECTION_MATRIX}, in _mesa_QueryMatrixxOES()
Drastpos.c894 glMatrixMode( GL_PROJECTION );
911 glMatrixMode( GL_PROJECTION );
Dmatrix.c160 case GL_PROJECTION: in _mesa_MatrixMode()
/external/webrtc/webrtc/test/gl/
Dgl_renderer.cc47 glMatrixMode(GL_PROJECTION); in ResizeViewport()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c614 glMatrixMode(GL_PROJECTION); in drawFadeQuad()
744 glMatrixMode(GL_PROJECTION); in prepareFrame()
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
Dobject_tracker.cc386 glMatrixMode(GL_PROJECTION); in Draw()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dgl.h352 #define GL_PROJECTION 0x1701 macro
/external/mesa3d/include/GLES/
Dgl.h293 #define GL_PROJECTION 0x1701 macro
/external/swiftshader/include/GLES/
Dgl.h284 #define GL_PROJECTION 0x1701 macro
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c687 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_begin()
1092 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_end()
1479 _mesa_MatrixMode(GL_PROJECTION); in _mesa_meta_setup_ff_tnl_for_blit()
/external/mesa3d/include/GL/
Dgl.h217 #define GL_PROJECTION 0x1701 macro
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp3231 case GL_PROJECTION: in currentMatrixStack()