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Searched refs:GL_READ_BUFFER (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_copytex.c59 _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave); in st_copy_framebuffer_to_texture()
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp2595 …m_verifier->verifyIntegerAnyOf(m_testCtx, GL_READ_BUFFER, validInitialValues, DE_LENGTH_OF_ARRAY(v… in test()
2599 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_NONE); in test()
2603 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test()
2628 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_COLOR_ATTACHMENT0); in test()
2634 m_verifier->verifyInteger(m_testCtx, GL_READ_BUFFER, GL_BACK); in test()
/external/deqp/framework/opengl/
DgluStrUtil.inl1142 case GL_READ_BUFFER: return "GL_READ_BUFFER";
/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp600 if (targetType == GL_READ_BUFFER) in TestFramebuffer()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h495 #define GL_READ_BUFFER 0x0C02 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h228 { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, extra_NV_read_buffer_api_gl },
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2314 case GL_READ_BUFFER: in getIntegerv()
2608 case GL_READ_BUFFER: in getQueryParameterInfo()
/external/mesa3d/src/mesa/main/
Dget.c688 case GL_READ_BUFFER: in find_custom_value()
/external/swiftshader/include/GLES3/
Dgl3.h674 #define GL_READ_BUFFER 0x0C02 macro
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp475 gl.getIntegerv(GL_READ_BUFFER, &readBuffer); in setDrawReadBuffer()
/external/mesa3d/include/GLES3/
Dgl3.h674 #define GL_READ_BUFFER 0x0C02 macro
Dgl31.h676 #define GL_READ_BUFFER 0x0C02 macro
Dgl32.h676 #define GL_READ_BUFFER 0x0C02 macro
/external/mesa3d/include/GL/
Dgl.h464 #define GL_READ_BUFFER 0x0C02 macro
Dglcorearb.h172 #define GL_READ_BUFFER 0x0C02 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl161 #define GL_READ_BUFFER 0x0C02 macro
/external/swiftshader/include/GL/
Dglcorearb.h172 #define GL_READ_BUFFER 0x0C02 macro