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Searched refs:GL_READ_FRAMEBUFFER (Results 1 – 25 of 76) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderBlitting.cpp154 m_read_fbo_completeness = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
183 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_draw_id); in iterate()
185 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_draw, 0, n); in iterate()
228 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
285 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
289 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
319 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
323 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0, 0); in setUpFramebuffersForRendering()
353 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in setUpFramebuffersForRendering()
357 gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_read, 0 /* level */); in setUpFramebuffersForRendering()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp371 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
375 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
379 if (gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) in iterate()
417 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, 0, 0, 0); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp309 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
320 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_id, 0 /* level */, n_la… in iterate()
563 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_char_id); in iterate()
705 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
711 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, to_id, 0 /* level */, n_laye… in iterate()
1042 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in iterate()
1060 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1359 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
1361 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_to_a_id, 0 /* level */, n); in iterate()
1362 …gl.framebufferTexture(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0 /* texture */, 0 /* leve… in iterate()
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DesextcGeometryShaderLayeredRendering.cpp525 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_id, 0 /* base mip-ma… in iterate()
537 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture_target, texture_id, in iterate()
557 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_tests[n_current_test].fbo_id); in iterate()
577 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, dst_fbo_id); in iterate()
DesextcGeometryShaderLayeredRenderingBoundaryCondition.cpp158 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
403 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id); in iterate()
426 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_textures_info[nTexture].m_… in iterate()
DesextcGeometryShaderClipping.cpp216 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
DesextcGeometryShaderLayeredFBO.cpp687 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }; in iterate()
786 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }; in iterate()
887 const glw::GLuint fbEnums[] = { GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }; in iterate()
/external/mesa3d/src/mesa/state_tracker/
Dst_copytex.c62 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0); in st_copy_framebuffer_to_texture()
139 _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave); in st_copy_framebuffer_to_texture()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySubImage3D.cpp96 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in initTest()
107 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
415 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex_2d_id, 0); in copyTexSubImage3D()
418 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in copyTexSubImage3D()
443 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_tex_cube_map_array_id, 0, … in checkResults()
447 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
DesextcTextureCubeMapArrayGenerateMipMap.cpp108 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
361 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
384 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, 0, /… in iterate()
416 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, storage_config.m_to_id, /* t… in iterate()
DesextcTextureCubeMapArrayImageTextureSize.cpp1134 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deleteTestSpecificObjects()
1179 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_read_fbo_id); in checkResults()
1182 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_std_id, 0); in checkResults()
1186 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1204 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_shw_id, 0); in checkResults()
1208 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
1658 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_rt_img_id, 0); in checkResults()
1662 checkFramebufferStatus(GL_READ_FRAMEBUFFER); in checkResults()
DesextcTextureCubeMapArrayStencilAttachments.cpp223 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read_id); in iterate()
230 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
247 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, m_texture_cube_array_color_i… in iterate()
444 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in cleanAfterTest()
DesextcTextureCubeMapArrayImageOperations.cpp172 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, uint_tex_id, 0); in checkResults()
206 gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, id, 0, i); in checkResults()
368 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in initTest()
391 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
DesextcTextureCubeMapArrayColorDepthAttachments.cpp283 framebuffer_target = GL_READ_FRAMEBUFFER; in configureNonLayeredFramebufferAttachment()
843 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testLayeredRendering()
959 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer_object_id); in testNonLayeredRendering()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp1357 ctx.glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in blit_framebuffer()
1361 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1362 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1363 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
1399 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1405 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1411 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1423 …ctx.glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], … in blit_framebuffer()
1434 …ctx.glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, r… in blit_framebuffer()
1442 ctx.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in blit_framebuffer()
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/external/deqp/external/openglcts/modules/gles31/
Des31cFramebufferNoAttachmentsTests.cpp198 GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER, in iterate()
578 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "Creating framebuffer with no atta… in iterate()
607 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_framebuffer); in iterate()
608 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_texture, 0); in iterate()
609 …expect_fbo_status(GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER_COMPLETE, "ReadPixels to texture for validat… in iterate()
Des31cTextureStorageMultisampleFunctionalTests.cpp185 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, src_fbo_id); in iterate()
194 …gl.framebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, src_to_color_id, 0, /* level… in iterate()
199 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, src_… in iterate()
203 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPL… in iterate()
208 fbo_completeness_status = gl.checkFramebufferStatus(GL_READ_FRAMEBUFFER); in iterate()
402 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_src_id); in iterate()
585 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D_MULTISAMPLE, to_sr… in iterate()
639 gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, /* texture */ in iterate()
642 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, to_dst_preview_i… in iterate()
830 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, fbo_read_id); in iterate()
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/external/deqp/modules/gles3/functional/
Des3fNegativeBufferApiTests.cpp1108 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init()
1112 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1113 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1114 glCheckFramebufferStatus(GL_READ_FRAMEBUFFER); in init()
1140 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1146 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1152 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1164 glFramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture[0], 0); in init()
1177 …glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rbo[0… in init()
1198 glBindFramebuffer (GL_READ_FRAMEBUFFER, fbo[0]); in init()
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Des3fFboInvalidateTests.cpp765 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render()
1150 glBindFramebuffer (GL_READ_FRAMEBUFFER, 0); in render()
1260 …const deUint32 dummyTarget = m_boundTarget == GL_DRAW_FRAMEBUFFER ? GL_READ_FRAMEBUFFER : GL_DRA… in render()
1363 …lidating GL_COLOR in GL_READ_FRAMEBUFFER", GL_COLOR_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init()
1364 …EBUFFER", GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT, GL_READ_FRAMEBUFFER)); in init()
1512 { "framebuffer_read_framebuffer", GL_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
1514 { "read_framebuffer_framebuffer", GL_READ_FRAMEBUFFER, GL_FRAMEBUFFER }, in init()
1515 { "read_framebuffer_read_framebuffer", GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
1516 { "read_framebuffer_draw_framebuffer", GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER }, in init()
1518 { "draw_framebuffer_read_framebuffer", GL_DRAW_FRAMEBUFFER, GL_READ_FRAMEBUFFER }, in init()
Des3fFramebufferBlitTests.cpp137 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
142 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
415 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
421 glBindFramebuffer(GL_READ_FRAMEBUFFER, dstFbo); in render()
571 glBindFramebuffer(GL_READ_FRAMEBUFFER, srcFbo); in render()
676 glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo); in render()
679 glBindFramebuffer(GL_READ_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); in render()
826 glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFbo); in render()
Des3fFboMultisampleTests.cpp176 glBindFramebuffer(GL_READ_FRAMEBUFFER, resolveFbo); in render()
313 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboMultisampled); in test()
321 glBindFramebuffer(GL_READ_FRAMEBUFFER, fboResolve); in test()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp501 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterateSecondPhase()
510 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in iterateSecondPhase()
692 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinitSecondPhase()
955 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fb_fbo_id); in initializeBufferObjectData()
987 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in initializeBufferObjectData()
1067 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, 0); in deinit()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5ImagesArrayIndexing.cpp191 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_id); in iterate()
209 …gl.framebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_to_ids[i], 0 /… in iterate()
/external/deqp/modules/glshared/
DglsScissorTests.cpp534 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, **m_fbo); in render()
539 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, defaultFramebuffer); in render()
640 gl.bindFramebuffer(GL_READ_FRAMEBUFFER, *fbo); in iterate()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp225 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) in BindFramebuffer()
234 if(target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER) in BindFramebuffer()
567 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) in CheckFramebufferStatus()
577 if(target == GL_READ_FRAMEBUFFER) in CheckFramebufferStatus()
1877 if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) || in FramebufferRenderbuffer()
1889 if(target == GL_READ_FRAMEBUFFER) in FramebufferRenderbuffer()
1951 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) in FramebufferTexture2D()
2020 if(target == GL_READ_FRAMEBUFFER) in FramebufferTexture2D()
2589 if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER) in GetFramebufferAttachmentParameteriv()
2596 if(target == GL_READ_FRAMEBUFFER) in GetFramebufferAttachmentParameteriv()
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