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Searched refs:GL_READ_WRITE (Results 1 – 25 of 41) sorted by relevance

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/external/deqp/external/openglcts/modules/gl/
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
2809 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
2810 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
2811 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic()
2812 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic()
3225 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
3226 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
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Dgl4cShaderImageLoadStoreTests.cpp1154 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
1155 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
3528 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3529 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3530 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3531 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3532 glBindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic()
3533 glBindImageTexture(5, textures[5], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3534 glBindImageTexture(6, textures[6], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic()
3602 glBindImageTexture(0, textures[0], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in AtomicCube()
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Dgl4cShaderImageSizeTests.cpp795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
880 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1044 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1056 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
1134 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
Dgl4cMapBufferAlignmentTests.cpp275 GLenum map_buffer_access = GL_READ_WRITE; in iterate()
Dgl4cGlSpirvTests.cpp2978 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2980 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2982 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2984 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
2986 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
Dgl4cShaderAtomicCounterOpsTests.cpp298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
Dgl4cShaderBallotTests.cpp240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); in executeComputeShader()
Dgl4cDirectStateAccessBuffersTests.cpp1334 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate()
1382 data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate()
2299 { GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS", GL_READ_WRITE }, in iterate()
4010 …static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_N… in TestErrorsOfMapNamedBuffer()
Dgl4cShaderAtomicCountersTests.cpp722 , access_(GL_READ_WRITE) in Buffer()
830 access_ = GL_READ_WRITE; in MapRange()
849 if (access == GL_READ_WRITE) in Map()
871 access_ = GL_READ_WRITE; in Unmap()
/external/deqp/external/openglcts/modules/gles31/
Des31cShaderImageLoadStoreTests.cpp913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run()
914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run()
921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run()
922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run()
2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic()
2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic()
3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic()
3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic()
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Des31cShaderImageSizeTests.cpp607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
Des31cDrawIndirectTests.cpp805 case GL_READ_WRITE: in AccessToString()
1336 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1357 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1379 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1382 buf = glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE); in Run()
1392 …result.sub_result(StateValidate<api>(GL_TRUE, GL_READ_WRITE, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT, 0, in Run()
1401 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1550 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1572 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
1595 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run()
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/external/mesa3d/src/mesa/main/
Dvdpau.c143 surf->access = GL_READ_WRITE; in register_surface()
323 access != GL_READ_WRITE) { in _mesa_VDPAUSurfaceAccessNV()
Dshaderimage.c555 access != GL_READ_WRITE) { in validate_bind_image_texture()
761 0, GL_READ_WRITE, tex_format); in bind_image_textures()
Dtexturebindless.c319 imgObj.Access = GL_READ_WRITE; in get_image_handle()
892 access != GL_READ_WRITE) { in _mesa_MakeImageHandleResidentARB()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferAtomicFunctions.cpp183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c484 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false); in st_destroy_bound_image_handles_per_stage()
625 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true); in st_make_bound_images_resident()
Dst_atom_image.c66 case GL_READ_WRITE: in st_convert_image()
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp351 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
356 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
357 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1474 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1538 …(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1539 …(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand()
1580 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand()
1626 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead()
2753 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fIndexedStateQueryTests.cpp781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
785 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate()
845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
Des31fShaderImageLoadStoreTests.cpp1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2587 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2796 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate()
2978 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
Des31fBasicComputeShaderTests.cpp1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5ImagesArrayIndexing.cpp180 GL_READ_WRITE, GL_R32UI); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcShaderGroupVoteTests.cpp114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp695 GL_READ_WRITE); in handle_images()

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