/external/deqp/external/openglcts/modules/gl/ |
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 944 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 945 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run() 952 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 953 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run() 2809 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic() 2810 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic() 2811 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic() 2812 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic() 3225 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic() 3226 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic() [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 1154 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 1155 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run() 3528 glBindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic() 3529 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic() 3530 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic() 3531 glBindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic() 3532 glBindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); in Atomic() 3533 glBindImageTexture(5, textures[5], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic() 3534 glBindImageTexture(6, textures[6], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in Atomic() 3602 glBindImageTexture(0, textures[0], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); in AtomicCube() [all …]
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D | gl4cShaderImageSizeTests.cpp | 795 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 880 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 1044 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 1056 glBindImageTexture(5, m_texture[i], 0, GL_FALSE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 1134 glBindImageTexture(3, m_texture[i], 0, GL_FALSE, 1, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
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D | gl4cMapBufferAlignmentTests.cpp | 275 GLenum map_buffer_access = GL_READ_WRITE; in iterate()
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D | gl4cGlSpirvTests.cpp | 2978 gl.bindImageTexture(0, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2980 gl.bindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2982 gl.bindImageTexture(2, textures[2], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2984 gl.bindImageTexture(3, textures[3], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc() 2986 gl.bindImageTexture(4, textures[4], 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8UI); in validComputeFunc()
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D | gl4cShaderAtomicCounterOpsTests.cpp | 298 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32F); in executeComputeShader()
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D | gl4cShaderBallotTests.cpp | 240 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA32UI); in executeComputeShader()
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D | gl4cDirectStateAccessBuffersTests.cpp | 1334 glw::GLuint* data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate() 1382 data = (glw::GLuint*)m_pMapNamedBuffer(buffer, GL_READ_WRITE); in iterate() 2299 { GL_BUFFER_ACCESS, "GL_BUFFER_ACCESS", GL_READ_WRITE }, in iterate() 4010 …static const glw::GLenum valid_access_flags[] = { GL_READ_ONLY, GL_WRITE_ONLY, GL_READ_WRITE, GL_N… in TestErrorsOfMapNamedBuffer()
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D | gl4cShaderAtomicCountersTests.cpp | 722 , access_(GL_READ_WRITE) in Buffer() 830 access_ = GL_READ_WRITE; in MapRange() 849 if (access == GL_READ_WRITE) in Map() 871 access_ = GL_READ_WRITE; in Unmap()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 913 glBindImageTexture(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F); in Run() 914 if (!CheckBinding(0, m_texture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32F)) in Run() 921 glBindImageTexture(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI); in Run() 922 if (!CheckBinding(1, m_texture, 3, GL_FALSE, 2, GL_READ_WRITE, GL_RGBA8UI)) in Run() 2774 glBindImageTexture(1, textures[1], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic() 2775 glBindImageTexture(2, textures[2], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic() 2776 glBindImageTexture(0, textures[4], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // Cube in Atomic() 2777 glBindImageTexture(3, textures[7], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 2DArray in Atomic() 3189 glBindImageTexture(1, textures[0], 0, GL_FALSE, 0, GL_READ_WRITE, internalformat); // 2D in Atomic() 3190 glBindImageTexture(2, textures[1], 0, GL_TRUE, 0, GL_READ_WRITE, internalformat); // 3D in Atomic() [all …]
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D | es31cShaderImageSizeTests.cpp | 607 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run() 665 glBindImageTexture(2, m_texture[i], 0, GL_TRUE, 0, GL_READ_WRITE, TexInternalFormat<T>()); in Run()
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D | es31cDrawIndirectTests.cpp | 805 case GL_READ_WRITE: in AccessToString() 1336 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1357 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1379 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1382 buf = glMapBuffer(GL_DRAW_INDIRECT_BUFFER, GL_READ_WRITE); in Run() 1392 …result.sub_result(StateValidate<api>(GL_TRUE, GL_READ_WRITE, GL_MAP_WRITE_BIT | GL_MAP_READ_BIT, 0, in Run() 1401 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1550 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1572 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() 1595 result.sub_result(StateValidate<api>(GL_FALSE, GL_READ_WRITE, 0, 0, 0)); in Run() [all …]
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/external/mesa3d/src/mesa/main/ |
D | vdpau.c | 143 surf->access = GL_READ_WRITE; in register_surface() 323 access != GL_READ_WRITE) { in _mesa_VDPAUSurfaceAccessNV()
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D | shaderimage.c | 555 access != GL_READ_WRITE) { in validate_bind_image_texture() 761 0, GL_READ_WRITE, tex_format); in bind_image_textures()
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D | texturebindless.c | 319 imgObj.Access = GL_READ_WRITE; in get_image_handle() 892 access != GL_READ_WRITE) { in _mesa_MakeImageHandleResidentARB()
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/external/deqp/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferAtomicFunctions.cpp | 183 gl.bindImageTexture(0, m_tbo_tex_id, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_texture.c | 484 pipe->make_image_handle_resident(pipe, handle, GL_READ_WRITE, false); in st_destroy_bound_image_handles_per_stage() 625 pipe->make_image_handle_resident(st->pipe, handle, GL_READ_WRITE, true); in st_make_bound_images_resident()
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D | st_atom_image.c | 66 case GL_READ_WRITE: in st_convert_image()
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/external/deqp/modules/gles31/functional/ |
D | es31fSynchronizationTests.cpp | 351 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 356 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 357 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute() 1474 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand() 1538 …(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand() 1539 …(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_READ_ON… in runCommand() 1580 …e(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_O… in runCommand() 1626 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead() 2753 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | es31fIndexedStateQueryTests.cpp | 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate() 785 …verifyStateIndexedInteger(result, gl, GL_IMAGE_BINDING_ACCESS, ndxB, GL_READ_WRITE, m_verifierType… in iterate() 845 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_R32F); in iterate()
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D | es31fShaderImageLoadStoreTests.cpp | 1983 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2384 glLog.glBindImageTexture(0, *endResultTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2587 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2796 glLog.glBindImageTexture(0, *mainTexture, 0, GL_TRUE, 0, GL_READ_WRITE, internalFormatGL); in iterate() 2978 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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D | es31fBasicComputeShaderTests.cpp | 1321 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate() 1422 gl.bindImageTexture(2, *tempTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5ImagesArrayIndexing.cpp | 180 GL_READ_WRITE, GL_R32UI); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderGroupVoteTests.cpp | 114 gl.bindImageTexture(2, *outputTexture, 0, GL_FALSE, 0, GL_READ_WRITE, GL_RGBA8); in execute()
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/external/mesa3d/src/compiler/glsl/ |
D | link_uniforms.cpp | 695 GL_READ_WRITE); in handle_images()
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