/external/virglrenderer/src/ |
D | vrend_formats.c | 146 { VIRGL_FORMAT_R8_UINT, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 148 { VIRGL_FORMAT_R8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, NO_SWIZZLE }, 151 { VIRGL_FORMAT_R16_UINT, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, NO_SWIZZLE }, 153 { VIRGL_FORMAT_R16_SINT, GL_R16I, GL_RED_INTEGER, GL_SHORT, NO_SWIZZLE }, 156 { VIRGL_FORMAT_R32_UINT, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, NO_SWIZZLE }, 158 { VIRGL_FORMAT_R32_SINT, GL_R32I, GL_RED_INTEGER, GL_INT, NO_SWIZZLE }, 177 { VIRGL_FORMAT_L8_UINT, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, RRR1_SWIZZLE }, 180 { VIRGL_FORMAT_L8_SINT, GL_R8I, GL_RED_INTEGER, GL_BYTE, RRR1_SWIZZLE }, 184 { VIRGL_FORMAT_L16_UINT, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, RRR1_SWIZZLE }, 188 { VIRGL_FORMAT_L16_SINT, GL_R16I, GL_RED_INTEGER, GL_SHORT, RRR1_SWIZZLE }, [all …]
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 77 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
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D | esextcTextureBorderClampTests.cpp | 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 102 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 538 case GL_R8I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 542 case GL_R8UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 546 case GL_R16I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 550 case GL_R16UI: return GL_RED_INTEGER; in getImplementationColorReadFormat() 555 case GL_R32I: return GL_RED_INTEGER; in getImplementationColorReadFormat() 559 case GL_R32UI: return GL_RED_INTEGER; in getImplementationColorReadFormat()
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D | utilities.cpp | 932 case GL_RED_INTEGER: in ValidateTextureFormatType() 1135 case GL_RED_INTEGER: in ValidateTextureFormatType() 1339 case GL_RED_INTEGER: in ConvertReadFormatType()
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/external/mesa3d/src/mesa/main/ |
D | formats.c | 1726 return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE; in _mesa_format_matches_format_and_type() 1728 return format == GL_RED_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1730 return format == GL_RED_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1732 return format == GL_RED_INTEGER && type == GL_BYTE; in _mesa_format_matches_format_and_type() 1734 return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1736 return format == GL_RED_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1774 return format == GL_RED_INTEGER && type == GL_BYTE; in _mesa_format_matches_format_and_type() 1782 return format == GL_RED_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1790 return format == GL_RED_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1799 return format == GL_RED_INTEGER && type == GL_UNSIGNED_BYTE; in _mesa_format_matches_format_and_type() [all …]
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D | glformats.c | 171 case GL_RED_INTEGER: in get_map_idx() 606 case GL_RED_INTEGER: in _mesa_is_enum_format_unsized() 1459 case GL_RED_INTEGER: in _mesa_unpack_format_to_base_format() 1505 return GL_RED_INTEGER; in _mesa_base_format_to_integer_format() 3246 case GL_RED_INTEGER: in _mesa_es3_error_check_format_and_type()
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/external/deqp/external/openglcts/modules/common/ |
D | glcTextureRepeatModeTests.cpp | 301 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }… 302 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0, 0, 0… 303 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO_FLAG… 304 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, 0, 0,… 305 …{ GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0, 0, 0, NO_FLAG }… 306 …{ GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0, 0, 0, 0, 0, 0… 390 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_F… 391 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0, 0,… 392 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0, NO… 393 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0, 0, … [all …]
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D | glcPackedPixelsTests.cpp | 198 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0,… 199 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0… 200 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, … 201 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, … 202 …{ GL_R32I, GL_RED, GL_RED_INTEGER, GL_INT, SAMPLER_INT, { {32, 0, 0, 0, 0, 0,… 203 …{ GL_R32UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32, 0, 0… 272 …{ GL_R8I, GL_RED, GL_RED_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 0, 0, 0, 0, 0, 0, 0, … 273 …{ GL_R8UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 0, 0, 0, 0… 274 …{ GL_R16I, GL_RED, GL_RED_INTEGER, GL_SHORT, SAMPLER_INT, { {16, 0, 0, 0, 0, 0, 0, 0… 275 …{ GL_R16UI, GL_RED, GL_RED_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16, 0, 0, 0,… [all …]
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D | glcViewportArrayTests.cpp | 830 case GL_RED_INTEGER: in get() 2709 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 2974 texture.update(m_width, m_height, 0 /* depth */, GL_RED_INTEGER, GL_INT, data); in prepareTextureR32I() 2994 texture.update(m_width, m_height, m_r32ix4_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureR32Ix4() 3014 texture.update(m_width, m_height, m_depth, GL_RED_INTEGER, GL_INT, &data[0]); in prepareTextureArrayR32I() 3474 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3730 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 3957 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4054 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() 4142 texture_0.get(GL_RED_INTEGER, GL_INT, &texture_data[0]); in checkResults() [all …]
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D | glcRobustBufferAccessBehaviorTests.cpp | 1249 GL_RED_INTEGER, GL_UNSIGNED_BYTE, pixels); in cleanTexture() 1799 0 /* depth */, GL_RED_INTEGER, GL_UNSIGNED_INT, source_pixels); in prepareTexture() 2832 Texture::GetData(gl, 1 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyInvalidResults() 2915 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyInvalidResults() 3163 Texture::GetData(gl, 0 /* level */, GL_TEXTURE_2D, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixels[0]); in verifyValidResults()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderAtomicCountersTests.cpp | 1616 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 1651 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 1656 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2228 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2260 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2267 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2368 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() 2419 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2431 glReadPixels(0, 0, s, s, GL_RED_INTEGER, GL_UNSIGNED_INT, data); in Run() 2538 glTexImage2D(GL_TEXTURE_2D, 0, GL_R32UI, s, s, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, NULL); in Run() [all …]
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D | gl4cDirectStateAccessBuffersTests.cpp | 971 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYT… in iterate() 976 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_R8UI, 1, GL_RED_INTEGER, GL_UNSIGNED_BYTE… in iterate() 985 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, referenc… in iterate() 990 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_R8I, 1, GL_RED_INTEGER, GL_BYTE, reference… in iterate() 1010 …is_ok &= TestClearNamedBufferData<glw::GLushort, false>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_S… in iterate() 1016 …is_ok &= TestClearNamedBufferData<glw::GLushort, true>(GL_R16UI, 1, GL_RED_INTEGER, GL_UNSIGNED_SH… in iterate() 1026 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refer… in iterate() 1031 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_R16I, 1, GL_RED_INTEGER, GL_SHORT, refere… in iterate() 1040 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT… in iterate() 1046 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_R32UI, 1, GL_RED_INTEGER, GL_UNSIGNED_INT,… in iterate() [all …]
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D | gl4cTextureBarrierTests.cpp | 367 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, GL_RED_INTEGER, GL_UNSIGNED_INT, in initTextureData() 383 gl.getTexImage(GL_TEXTURE_2D, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, m_actual); in verifyTextureData()
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D | gl3cTextureSizePromotion.cpp | 426 destination_format = GL_RED_INTEGER; in prepareDestinationTextureAndFramebuffer() 433 destination_format = GL_RED_INTEGER; in prepareDestinationTextureAndFramebuffer() 990 gl.readPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixel); in checkDestinationTexture() 1021 gl.readPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_UNSIGNED_INT, &pixel); in checkDestinationTexture()
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D | gl3cTextureSwizzleTests.cpp | 739 GL_RED_INTEGER, 752 GL_RED_INTEGER, 765 GL_RED_INTEGER, 778 GL_RED_INTEGER, 791 GL_RED_INTEGER, 804 GL_RED_INTEGER, 1320 case GL_RED_INTEGER: in calculate_values_from_source()
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D | gl4cStencilTexturingTests.cpp | 827 format = GL_RED_INTEGER; in prepareDestinationTexture() 1101 format = GL_RED_INTEGER; in verifyTexture()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 662 return GL_RED_INTEGER; in Format() 668 return GL_RED_INTEGER; in Format() 789 return (e == GL_RED || e == GL_RED_INTEGER) ? 1 : 4; in Components() 1406 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1415 if (!Read(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 1548 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1557 if (!ReadCS(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 1650 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1659 if (!Read(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(14, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 4253 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RED_INTEGER, GL_UNSIGNED_INT, &ui32[0]); in Run()
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D | gl4cBufferStorageTests.cpp | 2846 GL_RED_INTEGER, GL_UNSIGNED_BYTE, initial_texture_data); in iterate() 2857 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE, in iterate() 2874 0 /* depth */, GL_RED_INTEGER, GL_UNSIGNED_BYTE, updated_texture_data); in iterate() 2880 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE, in iterate() 2909 gl.readPixels(0 /* x */, 0 /* y */, width, height, GL_RED_INTEGER, GL_UNSIGNED_BYTE, in iterate()
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 440 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 472 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 532 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 564 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 607 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat() 646 glFormat = GL_RED_INTEGER; in PVRTGetOGLES3TextureFormat()
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/external/deqp/external/openglcts/modules/gles32/ |
D | es32cCopyImageTests.cpp | 112 …_TEXTURE_2D, 0, m_internal_format, TEXTURE_WIDTH, TEXTURE_HEIGHT, 0, GL_RED_INTEGER, m_type, data); in createTexture()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5ImagesArrayIndexing.cpp | 147 m_texture_height, GL_RED_INTEGER, GL_UNSIGNED_INT, &m_data_buffer[index * dataSize]); in initTest()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 45 case GL_RED_INTEGER: in IsUnsizedInternalFormat() 233 case GL_RED_INTEGER: in GetSizedInternalFormat() 444 case GL_RED_INTEGER: in ComputePixelSize() 1612 case GL_RED_INTEGER: in loadImageData()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cShaderImageLoadStoreTests.cpp | 644 return GL_RED_INTEGER; in Format() 649 return GL_RED_INTEGER; in Format() 760 return (e == GL_RED || e == GL_RED_INTEGER) ? 1 : 4; in Components() 1371 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1380 if (!Read(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 1513 if (!ReadCS(GL_R32I, ivec4(1, -2, 3, -4), ivec4(1, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1522 if (!ReadCS(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(7, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 1614 if (!Read(GL_R32I, ivec4(1, -2, 3, -4), ivec4(2, 0, 0, 1), GL_RED_INTEGER, GL_INT)) in Run() 1623 if (!Read(GL_R32UI, uvec4(7, 2, 3, 4), uvec4(14, 0, 0, 1), GL_RED_INTEGER, GL_UNSIGNED_INT)) in Run() 4203 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RED_INTEGER, GL_UNSIGNED_INT, &ui32[0]); in Run()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 76 case TextureFormat::R: format = isInt ? GL_RED_INTEGER : GL_RED; break; in getTransferFormat() 454 case GL_RED_INTEGER: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
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