Searched refs:GL_RENDER (Results 1 – 23 of 23) sorted by relevance
141 if (ctx->RenderMode == GL_RENDER) { in _mesa_DrawPixels()265 if (ctx->RenderMode == GL_RENDER) { in _mesa_CopyPixels()323 if (ctx->RenderMode == GL_RENDER) { in _mesa_Bitmap()
423 case GL_RENDER: in _mesa_RenderMode()460 case GL_RENDER: in _mesa_RenderMode()512 ctx->RenderMode = GL_RENDER; in _mesa_init_feedback()
493 if (ctx->RenderMode == GL_RENDER) { in _mesa_Accum()
181 if (ctx->RenderMode == GL_RENDER) { in clear()
58 assert(ctx->RenderMode == GL_RENDER); in _swrast_Bitmap()157 assert(ctx->RenderMode == GL_RENDER);
231 if (ctx->RenderMode == GL_RENDER) { in _swrast_choose_line()
548 if (ctx->RenderMode == GL_RENDER) { in _swrast_choose_point()
1012 if (ctx->RenderMode==GL_RENDER) { in _swrast_choose_triangle()
119 if (ctx->RenderMode != GL_RENDER) { in intel_check_blit_fragment_ops()
1109 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); in i830RenderMode()
1051 FALLBACK(intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER)); in i915RenderMode()
121 if (ctx->RenderMode != GL_RENDER) { in intel_check_blit_fragment_ops()
945 if (ctx->RenderMode != GL_RENDER) { in brw_draw_prims()
97 if (ctx->RenderMode == GL_RENDER in xmesa_choose_point()457 if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL; in get_line_func()
1016 if (ctx->RenderMode != GL_RENDER) in get_triangle_func()
283 if (newMode == GL_RENDER) { in st_RenderMode()
118 && ctx->RenderMode == GL_RENDER in setup_vertex_format()
395 gc->renderMode = GL_RENDER; in indirect_create_context()
216 if (ctx->RenderMode != GL_RENDER || in osmesa_choose_line_function()329 if (ctx->RenderMode != GL_RENDER || in osmesa_choose_triangle_function()
777 _mesa_RenderMode(GL_RENDER); in _mesa_meta_begin()780 _mesa_RenderMode(GL_RENDER); in _mesa_meta_begin()
1408 FALLBACK( rmesa, RADEON_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); in radeonRenderMode()
1626 FALLBACK( rmesa, R200_FALLBACK_RENDER_MODE, (mode != GL_RENDER) ); in r200RenderMode()
359 #define GL_RENDER 0x1C00 macro