/external/deqp/modules/gles3/functional/ |
D | es3fReadPixelsTests.cpp | 275 else if (m_format == GL_RGBA_INTEGER) in clearColor() 418 …t(m_context, "rgba_int_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init() 419 …t(m_context, "rgba_int_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init() 420 …t(m_context, "rgba_int_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init() 421 …t(m_context, "rgba_int_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init() 423 …ontext, "rgba_uint_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init() 424 …ontext, "rgba_uint_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init() 425 …ontext, "rgba_uint_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init() 426 …ontext, "rgba_uint_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init() 443 …m_context, "rgba_int_17", "", ReadPixelsTest::FLAG_USE_RBO, 4, 17, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init() [all …]
|
D | es3fPixelBufferObjectTests.cpp | 497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT); in iterate() 498 readPixelsFormat = GL_RGBA_INTEGER; in iterate() 504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT); in iterate() 505 readPixelsFormat = GL_RGBA_INTEGER; in iterate()
|
D | es3fNegativeBufferApiTests.cpp | 254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 459 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1139 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init() 1163 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1167 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureGatherTests.cpp | 490 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0); in CreateTexture2DInt() 493 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, tex_type, &pixels[0]); in CreateTexture2DInt() 497 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, tex_type, data); in CreateTexture2DInt() 498 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); in CreateTexture2DInt() 499 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); in CreateTexture2DInt() 500 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); in CreateTexture2DInt() 501 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); in CreateTexture2DInt() 521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_… in CreateTexture2DArrayInt() 526 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixe… in CreateTexture2DArrayInt() 531 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt() [all …]
|
D | es31cShaderImageLoadStoreTests.cpp | 634 return GL_RGBA_INTEGER; in Format() 639 return GL_RGBA_INTEGER; in Format() 1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1373 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run() 1375 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) in Run() 1378 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run() 1382 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) in Run() 1384 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) in Run() 1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1515 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run() [all …]
|
/external/virglrenderer/src/ |
D | vrend_formats.c | 111 { VIRGL_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NO_SWIZZLE }, 112 { VIRGL_FORMAT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, NO_SWIZZLE }, 114 { VIRGL_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, NO_SWIZZLE }, 115 { VIRGL_FORMAT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, NO_SWIZZLE }, 117 { VIRGL_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NO_SWIZZLE }, 118 { VIRGL_FORMAT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, NO_SWIZZLE }, 122 { VIRGL_FORMAT_R8G8B8X8_UINT, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, RGB1_SWIZZLE }, 123 { VIRGL_FORMAT_R8G8B8X8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, RGB1_SWIZZLE }, 124 { VIRGL_FORMAT_R16G16B16X16_UINT, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, RGB1_SWIZZLE }, 125 { VIRGL_FORMAT_R16G16B16X16_SINT, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, RGB1_SWIZZLE }, [all …]
|
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayImageOperations.cpp | 200 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &resultData[0]); in checkResults() 573 GL_RGBA_INTEGER, GL_INT, &intData[0]); in iterate() 575 GL_RGBA_INTEGER, GL_INT, &intClean[0]); in iterate() 578 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); in iterate() 580 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntClean[0]); in iterate() 610 m_n_components, GL_RGBA_INTEGER, GL_INT, ST_MUTABLE, &intData[0])) in iterate() 616 m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ST_MUTABLE, &uIntData[0])) in iterate() 634 GL_RGBA_INTEGER, GL_INT, &intData[0]); in iterate() 636 GL_RGBA_INTEGER, GL_INT, &intClean[0]); in iterate() 639 GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); in iterate() [all …]
|
D | esextcTextureCubeMapArraySubImage3D.cpp | 336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture() 364 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_… in clearCubeMapArrayTexture() 386 …l.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copy_params.m_width, copy_params.m_height, GL_RGBA_INTEGER, in configure2DTexture() 402 … copy_params.m_width, copy_params.m_height, copy_params.m_depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in texSubImage3D() 450 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in checkResults()
|
D | esextcTextureCubeMapArrayImageTextureSize.cpp | 1095 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects() 1114 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects() 1188 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults() 1210 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults() 1545 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects() 1664 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt() 550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt() 553 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]); in CreateTexture2DInt() 557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data); in CreateTexture2DInt() 558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); in CreateTexture2DInt() 559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); in CreateTexture2DInt() 560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); in CreateTexture2DInt() 561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); in CreateTexture2DInt() 580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt() 585 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels… in CreateTexture2DArrayInt() [all …]
|
D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 650 return GL_RGBA_INTEGER; in Format() 656 return GL_RGBA_INTEGER; in Format() 1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1408 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run() 1410 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) in Run() 1413 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run() 1417 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) in Run() 1419 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) in Run() 1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run() 1550 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run() [all …]
|
D | gl4cDirectStateAccessBuffersTests.cpp | 973 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate() 978 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate() 987 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refe… in iterate() 992 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refer… in iterate() 1013 …TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,… in iterate() 1019 …TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, … in iterate() 1028 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, r… in iterate() 1033 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, re… in iterate() 1043 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate() 1049 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate() [all …]
|
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTextureGroup.cpp | 69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 77 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
|
D | esextcTextureBorderClampTests.cpp | 94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 102 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init() 152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init() 160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init() 193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init() 201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 541 case GL_RGBA8I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 545 case GL_RGBA8UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 549 case GL_RGBA16I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 553 case GL_RGB10_A2UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 554 case GL_RGBA16UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat() 562 case GL_RGBA32UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
|
/external/mesa3d/src/mesa/main/ |
D | formats.c | 1780 return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes; in _mesa_format_matches_format_and_type() 1788 return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1796 return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1805 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_BYTE && in _mesa_format_matches_format_and_type() 1816 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT && in _mesa_format_matches_format_and_type() 1825 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1912 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes) in _mesa_format_matches_format_and_type() 1915 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes) in _mesa_format_matches_format_and_type() 1920 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes) in _mesa_format_matches_format_and_type() 1923 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes) in _mesa_format_matches_format_and_type() [all …]
|
D | glformats.c | 168 case GL_RGBA_INTEGER: in get_map_idx() 611 case GL_RGBA_INTEGER: in _mesa_is_enum_format_unsized() 1471 case GL_RGBA_INTEGER: in _mesa_unpack_format_to_base_format() 1515 return GL_RGBA_INTEGER; in _mesa_base_format_to_integer_format() 2921 case GL_RGBA_INTEGER: in _mesa_es3_error_check_format_and_type() 3545 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type() 3557 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type() 3567 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type() 3577 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type() 3601 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type() [all …]
|
/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create() 266 …return createTexture2D<unsigned int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGN… in create() 272 return createTexture3D<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create() 278 return createCubeMap<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create() 284 return createTexture2DArray<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
|
D | glcPackedPixelsTests.cpp | 182 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_10_10_10_2, SAMPLER_UINT, … 216 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0… 217 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, … 218 …{ GL_RGBA16I, GL_RGBA, GL_RGBA_INTEGER, GL_SHORT, SAMPLER_INT, { {16,16,16,16,… 219 …{ GL_RGBA16UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16,… 220 …{ GL_RGBA32I, GL_RGBA, GL_RGBA_INTEGER, GL_INT, SAMPLER_INT, { {32,32,32,32, 0… 221 …{ GL_RGBA32UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32,3… 259 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, {… 290 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0,… 291 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, … [all …]
|
D | glcTextureRepeatModeTests.cpp | 280 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, { {10… 319 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0, 0, NO_FLAG… 320 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, 8, 0, 0, 0,… 321 …{ GL_RGBA16I, GL_RGBA, GL_RGBA_INTEGER, GL_SHORT, SAMPLER_INT, { {16,16,16,16, 0, 0, 0, 0, NO_FL… 322 …{ GL_RGBA16UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16,16,16,16, 0, 0, … 323 …{ GL_RGBA32I, GL_RGBA, GL_RGBA_INTEGER, GL_INT, SAMPLER_INT, { {32,32,32,32, 0, 0, 0, 0, NO_FLAG… 324 …{ GL_RGBA32UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32,32,32,32, 0, 0, 0,… 373 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, { {10… 408 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0, 0, NO… 409 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, 8, 0, … [all …]
|
D | glcInternalformatTests.cpp | 292 if ((format == GL_RGB_INTEGER) || (format == GL_RGBA_INTEGER)) in prepareTexturingProgramSources() 399 return GL_RGBA_INTEGER; in getUnsizedFormatFromInternalFormat() 704 formatMap[GL_RGBA_INTEGER] = TextureFormat(GL_RGB, GL_UNSIGNED_BYTE, GL_RGB); in iterate() 1098 if (loop && testFormat == GL_RGBA_INTEGER) in iterate() 1342 if (format == GL_RGBA_INTEGER) in prepareColoringProgramSources() 1552 TF(GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, ARB_texture_rgb10_a2ui), in getGLTestData() 1553 TF(GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, EXT_texture_integer), in getGLTestData() 1555 TF(GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, EXT_texture_integer), in getGLTestData() 1557 TF(GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, EXT_texture_integer), in getGLTestData() 1559 TF(GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, EXT_texture_integer), in getGLTestData() [all …]
|
D | glcShaderIntegerMixTests.cpp | 402 …D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA32I, width, height, 0 /* border */, GL_RGBA_INTEGER, GL_INT, in test() 527 glReadPixels(x, y, 1, 1, GL_RGBA_INTEGER, GL_INT, &pixel); in probe_pixel()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 422 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 454 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 514 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 546 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 589 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 614 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat() 628 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
|
/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRenderingFBONoAttachment.cpp | 345 m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data); in iterate() 386 gl.readPixels(0 /* x */, 0 /* y */, m_width, m_height, GL_RGBA_INTEGER, GL_INT, m_layer_data); in iterate()
|
D | esextcGeometryShaderLayeredFramebuffer.cpp | 515 glw::GLenum to_format = (n == 0) ? GL_RGBA : (n == 1) ? GL_RGBA_INTEGER : GL_RGBA_INTEGER; in iterate() 618 to_format = GL_RGBA_INTEGER; in iterate() 634 to_format = GL_RGBA_INTEGER; in iterate()
|