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Searched refs:GL_RGBA_INTEGER (Results 1 – 25 of 85) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fReadPixelsTests.cpp275 else if (m_format == GL_RGBA_INTEGER) in clearColor()
418 …t(m_context, "rgba_int_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init()
419 …t(m_context, "rgba_int_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init()
420 …t(m_context, "rgba_int_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init()
421 …t(m_context, "rgba_int_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init()
423 …ontext, "rgba_uint_1", "", ReadPixelsTest::FLAG_USE_RBO, 1, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init()
424 …ontext, "rgba_uint_2", "", ReadPixelsTest::FLAG_USE_RBO, 2, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init()
425 …ontext, "rgba_uint_4", "", ReadPixelsTest::FLAG_USE_RBO, 4, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init()
426 …ontext, "rgba_uint_8", "", ReadPixelsTest::FLAG_USE_RBO, 8, 0, 0, 0, GL_RGBA_INTEGER, GL_UNSIGNED_… in init()
443 …m_context, "rgba_int_17", "", ReadPixelsTest::FLAG_USE_RBO, 4, 17, 0, 0, GL_RGBA_INTEGER, GL_INT)); in init()
[all …]
Des3fPixelBufferObjectTests.cpp497 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_INT); in iterate()
498 readPixelsFormat = GL_RGBA_INTEGER; in iterate()
504 readFormat = glu::mapGLTransferFormat(GL_RGBA_INTEGER, GL_UNSIGNED_INT); in iterate()
505 readPixelsFormat = GL_RGBA_INTEGER; in iterate()
Des3fNegativeBufferApiTests.cpp254 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
415 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
459 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1139 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1145 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1154 glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32I, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, NULL); in init()
1163 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
1167 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureGatherTests.cpp490 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, tex_type, 0); in CreateTexture2DInt()
493 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, tex_type, &pixels[0]); in CreateTexture2DInt()
497 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, tex_type, data); in CreateTexture2DInt()
498 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); in CreateTexture2DInt()
499 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); in CreateTexture2DInt()
500 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); in CreateTexture2DInt()
501 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); in CreateTexture2DInt()
521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, tex_… in CreateTexture2DArrayInt()
526 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixe… in CreateTexture2DArrayInt()
531 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, da… in CreateTexture2DArrayInt()
[all …]
Des31cShaderImageLoadStoreTests.cpp634 return GL_RGBA_INTEGER; in Format()
639 return GL_RGBA_INTEGER; in Format()
1369 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1373 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run()
1375 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) in Run()
1378 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1382 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) in Run()
1384 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) in Run()
1511 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1515 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run()
[all …]
/external/virglrenderer/src/
Dvrend_formats.c111 { VIRGL_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, NO_SWIZZLE },
112 { VIRGL_FORMAT_R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, NO_SWIZZLE },
114 { VIRGL_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, NO_SWIZZLE },
115 { VIRGL_FORMAT_R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, NO_SWIZZLE },
117 { VIRGL_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NO_SWIZZLE },
118 { VIRGL_FORMAT_R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, NO_SWIZZLE },
122 { VIRGL_FORMAT_R8G8B8X8_UINT, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, RGB1_SWIZZLE },
123 { VIRGL_FORMAT_R8G8B8X8_SINT, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE, RGB1_SWIZZLE },
124 { VIRGL_FORMAT_R16G16B16X16_UINT, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, RGB1_SWIZZLE },
125 { VIRGL_FORMAT_R16G16B16X16_SINT, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT, RGB1_SWIZZLE },
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageOperations.cpp200 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &resultData[0]); in checkResults()
573 GL_RGBA_INTEGER, GL_INT, &intData[0]); in iterate()
575 GL_RGBA_INTEGER, GL_INT, &intClean[0]); in iterate()
578 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); in iterate()
580 GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntClean[0]); in iterate()
610 m_n_components, GL_RGBA_INTEGER, GL_INT, ST_MUTABLE, &intData[0])) in iterate()
616 m_n_components, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ST_MUTABLE, &uIntData[0])) in iterate()
634 GL_RGBA_INTEGER, GL_INT, &intData[0]); in iterate()
636 GL_RGBA_INTEGER, GL_INT, &intClean[0]); in iterate()
639 GL_RGBA_INTEGER, GL_UNSIGNED_INT, &uIntData[0]); in iterate()
[all …]
DesextcTextureCubeMapArraySubImage3D.cpp336 gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA32UI, width, height, depth, 0, GL_RGBA_INTEGER, in configureCubeMapArrayTexture()
364 …gl.texSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, 0, width, height, depth, GL_RGBA_INTEGER, GL_… in clearCubeMapArrayTexture()
386 …l.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copy_params.m_width, copy_params.m_height, GL_RGBA_INTEGER, in configure2DTexture()
402 … copy_params.m_width, copy_params.m_height, copy_params.m_depth, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in texSubImage3D()
450 gl.readPixels(0, 0, width, height, GL_RGBA_INTEGER, GL_UNSIGNED_INT, in checkResults()
DesextcTextureCubeMapArrayImageTextureSize.cpp1095 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
1114 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
1188 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults()
1210 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults()
1545 gl.texSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, rt_data); in configureTestSpecificObjects()
1664 gl.readPixels(0, 0, 1, 1, GL_RGBA_INTEGER, GL_UNSIGNED_INT, read_size); in checkResults()
/external/deqp/external/openglcts/modules/gl/
Dgl4cTextureGatherTests.cpp545 glTexImage2D(target, i, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt()
550 glTexImage2D(target, 0, internal_format, size, size, 0, GL_RGBA_INTEGER, GL_INT, 0); in CreateTexture2DInt()
553 glTexSubImage2D(target, 0, 0, 0, csize, csize, GL_RGBA_INTEGER, GL_INT, &pixels[0]); in CreateTexture2DInt()
557 glTexSubImage2D(target, 0, 22, 25, 2, 2, GL_RGBA_INTEGER, GL_INT, data); in CreateTexture2DInt()
558 glTexSubImage2D(target, 0, 16, 10, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); in CreateTexture2DInt()
559 glTexSubImage2D(target, 0, 11, 2, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); in CreateTexture2DInt()
560 glTexSubImage2D(target, 0, 24, 13, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); in CreateTexture2DInt()
561 glTexSubImage2D(target, 0, 9, 14, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); in CreateTexture2DInt()
580 …glTexImage3D(GL_TEXTURE_2D_ARRAY, i, internal_format, size, size, slices, 0, GL_RGBA_INTEGER, GL_I… in CreateTexture2DArrayInt()
585 …glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels… in CreateTexture2DArrayInt()
[all …]
Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp650 return GL_RGBA_INTEGER; in Format()
656 return GL_RGBA_INTEGER; in Format()
1404 if (!Read(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1408 if (!Read(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run()
1410 if (!Read(GL_RGBA8I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_BYTE)) in Run()
1413 if (!Read(GL_RGBA32UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_INT)) in Run()
1417 if (!Read(GL_RGBA16UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_SHORT)) in Run()
1419 if (!Read(GL_RGBA8UI, uvec4(0, 1, 2, 3), uvec4(0, 1, 2, 3), GL_RGBA_INTEGER, GL_UNSIGNED_BYTE)) in Run()
1546 if (!ReadCS(GL_RGBA32I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_INT)) in Run()
1550 if (!ReadCS(GL_RGBA16I, ivec4(1, -2, 3, -4), ivec4(1, -2, 3, -4), GL_RGBA_INTEGER, GL_SHORT)) in Run()
[all …]
Dgl4cDirectStateAccessBuffersTests.cpp973 …is_ok &= TestClearNamedBufferData<glw::GLubyte, false>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate()
978 …is_ok &= TestClearNamedBufferData<glw::GLubyte, true>(GL_RGBA8UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate()
987 …is_ok &= TestClearNamedBufferData<glw::GLbyte, false>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refe… in iterate()
992 …is_ok &= TestClearNamedBufferData<glw::GLbyte, true>(GL_RGBA8I, 4, GL_RGBA_INTEGER, GL_BYTE, refer… in iterate()
1013 …TestClearNamedBufferData<glw::GLushort, false>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT,… in iterate()
1019 …TestClearNamedBufferData<glw::GLushort, true>(GL_RGBA16UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, … in iterate()
1028 …is_ok &= TestClearNamedBufferData<glw::GLshort, false>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, r… in iterate()
1033 …is_ok &= TestClearNamedBufferData<glw::GLshort, true>(GL_RGBA16I, 4, GL_RGBA_INTEGER, GL_SHORT, re… in iterate()
1043 …is_ok &= TestClearNamedBufferData<glw::GLuint, false>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED… in iterate()
1049 …is_ok &= TestClearNamedBufferData<glw::GLuint, true>(GL_RGBA32UI, 4, GL_RGBA_INTEGER, GL_UNSIGNED_… in iterate()
[all …]
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTextureGroup.cpp69 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init()
77 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init()
127 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init()
135 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init()
169 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init()
177 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
DesextcTextureBorderClampTests.cpp94 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init()
102 …1, 4, GL_TEXTURE_2D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 1,… in init()
152 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32I, GL_R32I, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256… in init()
160 …1, 4, GL_TEXTURE_2D_ARRAY, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 2… in init()
193 GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, in init()
201 …1, 4, GL_TEXTURE_3D, GL_R32UI, GL_R32UI, GL_NEAREST, GL_RED_INTEGER, GL_RGBA_INTEGER, 256, 256, 6,… in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp541 case GL_RGBA8I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
545 case GL_RGBA8UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
549 case GL_RGBA16I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
553 case GL_RGB10_A2UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
554 case GL_RGBA16UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
558 case GL_RGBA32I: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
562 case GL_RGBA32UI: return GL_RGBA_INTEGER; in getImplementationColorReadFormat()
/external/mesa3d/src/mesa/main/
Dformats.c1780 return format == GL_RGBA_INTEGER && type == GL_BYTE && !swapBytes; in _mesa_format_matches_format_and_type()
1788 return format == GL_RGBA_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type()
1796 return format == GL_RGBA_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type()
1805 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_BYTE && in _mesa_format_matches_format_and_type()
1816 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT && in _mesa_format_matches_format_and_type()
1825 return format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type()
1912 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && !swapBytes) in _mesa_format_matches_format_and_type()
1915 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && swapBytes) in _mesa_format_matches_format_and_type()
1920 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4_REV && !swapBytes) in _mesa_format_matches_format_and_type()
1923 if (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_SHORT_4_4_4_4 && swapBytes) in _mesa_format_matches_format_and_type()
[all …]
Dglformats.c168 case GL_RGBA_INTEGER: in get_map_idx()
611 case GL_RGBA_INTEGER: in _mesa_is_enum_format_unsized()
1471 case GL_RGBA_INTEGER: in _mesa_unpack_format_to_base_format()
1515 return GL_RGBA_INTEGER; in _mesa_base_format_to_integer_format()
2921 case GL_RGBA_INTEGER: in _mesa_es3_error_check_format_and_type()
3545 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type()
3557 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type()
3567 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type()
3577 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type()
3601 else if (format == GL_RGBA_INTEGER) in _mesa_format_from_format_and_type()
[all …]
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp242 return createTexture2D<int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
248 return createTexture3D<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
254 return createCubeMap<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
260 return createTexture2DArray<int>(gl, 4, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT); in create()
266 …return createTexture2D<unsigned int>(gl, 4, GL_TEXTURE_2D, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGN… in create()
272 return createTexture3D<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
278 return createCubeMap<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
284 return createTexture2DArray<unsigned int>(gl, 4, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT); in create()
DglcPackedPixelsTests.cpp182 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_10_10_10_2, SAMPLER_UINT, …
216 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0…
217 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, …
218 …{ GL_RGBA16I, GL_RGBA, GL_RGBA_INTEGER, GL_SHORT, SAMPLER_INT, { {16,16,16,16,…
219 …{ GL_RGBA16UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16,…
220 …{ GL_RGBA32I, GL_RGBA, GL_RGBA_INTEGER, GL_INT, SAMPLER_INT, { {32,32,32,32, 0…
221 …{ GL_RGBA32UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32,3…
259 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, {…
290 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0,…
291 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, …
[all …]
DglcTextureRepeatModeTests.cpp280 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, { {10…
319 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0, 0, NO_FLAG…
320 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, 8, 0, 0, 0,…
321 …{ GL_RGBA16I, GL_RGBA, GL_RGBA_INTEGER, GL_SHORT, SAMPLER_INT, { {16,16,16,16, 0, 0, 0, 0, NO_FL…
322 …{ GL_RGBA16UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, SAMPLER_UINT, { {16,16,16,16, 0, 0, …
323 …{ GL_RGBA32I, GL_RGBA, GL_RGBA_INTEGER, GL_INT, SAMPLER_INT, { {32,32,32,32, 0, 0, 0, 0, NO_FLAG…
324 …{ GL_RGBA32UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT, SAMPLER_UINT, { {32,32,32,32, 0, 0, 0,…
373 …{ GL_RGB10_A2UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, SAMPLER_UINT, { {10…
408 …{ GL_RGBA8I, GL_RGBA, GL_RGBA_INTEGER, GL_BYTE, SAMPLER_INT, { { 8, 8, 8, 8, 0, 0, 0, 0, NO…
409 …{ GL_RGBA8UI, GL_RGBA, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, SAMPLER_UINT, { { 8, 8, 8, 8, 0, …
[all …]
DglcInternalformatTests.cpp292 if ((format == GL_RGB_INTEGER) || (format == GL_RGBA_INTEGER)) in prepareTexturingProgramSources()
399 return GL_RGBA_INTEGER; in getUnsizedFormatFromInternalFormat()
704 formatMap[GL_RGBA_INTEGER] = TextureFormat(GL_RGB, GL_UNSIGNED_BYTE, GL_RGB); in iterate()
1098 if (loop && testFormat == GL_RGBA_INTEGER) in iterate()
1342 if (format == GL_RGBA_INTEGER) in prepareColoringProgramSources()
1552 TF(GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_RGB10_A2UI, ARB_texture_rgb10_a2ui), in getGLTestData()
1553 TF(GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI, EXT_texture_integer), in getGLTestData()
1555 TF(GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_RGBA16UI, EXT_texture_integer), in getGLTestData()
1557 TF(GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI, EXT_texture_integer), in getGLTestData()
1559 TF(GL_RGBA_INTEGER, GL_INT, GL_RGBA32I, EXT_texture_integer), in getGLTestData()
[all …]
DglcShaderIntegerMixTests.cpp402 …D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA32I, width, height, 0 /* border */, GL_RGBA_INTEGER, GL_INT, in test()
527 glReadPixels(x, y, 1, 1, GL_RGBA_INTEGER, GL_INT, &pixel); in probe_pixel()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp422 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
454 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
514 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
546 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
589 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
614 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
628 glFormat = GL_RGBA_INTEGER; in PVRTGetOGLES3TextureFormat()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp345 m_width, m_height, m_n_layers, GL_RGBA_INTEGER, GL_INT, m_all_layers_data); in iterate()
386 gl.readPixels(0 /* x */, 0 /* y */, m_width, m_height, GL_RGBA_INTEGER, GL_INT, m_layer_data); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp515 glw::GLenum to_format = (n == 0) ? GL_RGBA : (n == 1) ? GL_RGBA_INTEGER : GL_RGBA_INTEGER; in iterate()
618 to_format = GL_RGBA_INTEGER; in iterate()
634 to_format = GL_RGBA_INTEGER; in iterate()

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